• Collision detection on oblong shapes
    3 replies, posted
Dear all, As I understand, the player hull in gmod must have the hit boxes inside it for them to register a hit made with the ShootBullet() function. I would like to ask if anyone has any method or workaround for making oblong shapes register hits on player models. For example a snake or a crocodile cannot work properly as a player model because of the hull would need to be oblong. Thank you and regards, Papi
I have the same issue with my prone mod. You can change the width and height of the collision hull with SetHull but you can have it rotate with the player so it's useless.
[QUOTE=YourStalker;49865831]I have the same issue with my prone mod. You can change the width and height of the collision hull with SetHull but you can have it rotate with the player so it's useless.[/QUOTE] The thing is, that the Kleiner model has hitboxes outside the hull, and are subjected to gunshots. I dont get it.. Why? How? Why my models hitboxes outside the hull do nothing when shot? :(
That has to be set in the model itself, not really sure how that works.
Sorry, you need to Log In to post a reply to this thread.