• MULTICORE RENDERING ADDED!
    19 replies, posted
[url]http://store.steampowered.com/news/?appids=4000[/url] Multi-core rendering is now enabled in the beta version and performance is 99999999x better now Jesus christ just thought everybody should know On my favorite server I had 120frames, now I have 500 with it enabled so THATS AN INCREASE!
Holy fuck my dick grew 5 inch longer
Ooh, nice. I remember manually setting the console variables to enable it, and it'd run very well. It occasionally caused crashes though, but that's presumably fixed :fap:
Great this is a big change.
It's been a long time coming for performance increases like this. I'm excited for future improvements that increases Gmod's longevity.
I don't even know what to think right now... It's been about what...? Seven or eight years now? The thought of the battles on the Sandbox servers of old and how this will effect the capabilities of RP servers is quiet an amazing thing to think about.
I'm stupid sorry but does it mean that server will be less laggy? Or it's more for client ?
[QUOTE=Sachha;50656513]I'm stupid sorry but does it mean that server will be less laggy? Or it's more for client ?[/QUOTE] Basically, everything runs on single cores in GMod. This update will have it so players can use the full potential of their CPUs and GPUs when playing GMod. Not to mention this also helps server owners by making it so they can have much more beefy specs on servers, and have it so lag is almost a non-issue. Back then you could have thousands of props spawned with shitty welds and such, and the lag was almost near non-existent for the most part. Back in the day when I had a really shitty computer, GMod would give me a solid 60 FPS on high settings. After the updates which removed multicore, that dropped to 20 FPS on low settings, and it was one of the reasons I had to upgrade my computer, even though it never realistically fixed my problems in GMod, as it's still normal to have only 50FPS to 120FPS at best.
[QUOTE=JoeSkylynx;50657699]Basically, everything runs on single cores in GMod. This update will have it so players can use the full potential of their CPUs and GPUs when playing GMod. Not to mention this also helps server owners by making it so they can have much more beefy specs on servers, and have it so lag is almost a non-issue. Back then you could have thousands of props spawned with shitty welds and such, and the lag was almost near non-existent for the most part. Back in the day when I had a really shitty computer, GMod would give me a solid 60 FPS on high settings. After the updates which removed multicore, that dropped to 20 FPS on low settings, and it was one of the reasons I had to upgrade my computer, even though it never realistically fixed my problems in GMod, as it's still normal to have only 50FPS to 120FPS at best.[/QUOTE] It's multicore [b]rendering[/b], meaning it's only going to affect performance on the client.
Enabled the console commands and had no change in FPS, hmmm.
[QUOTE=Pantho;50657851]Enabled the console commands and had no change in FPS, hmmm.[/QUOTE] its because rp_downtown_v2_fiend_v2b has shit fps no matter what :smug:
[QUOTE=Pantho;50657851]Enabled the console commands and had no change in FPS, hmmm.[/QUOTE] same here
Ok, with a ton of props/materials/crap around it certainly makes a difference. These are pure props, constraints removed, all frozen. So just visual stuff, no physics. Multicore rendering on: [URL]http://i.imgur.com/avJ9yQS.jpg[/URL] - 86FPS Default settings: [URL]http://i.imgur.com/zi0OWxw.jpg[/URL] - 36FPS (and yes I just spawned a randomised file out of someones prop bases folder, no idea who :))
[QUOTE=meharryp;50657732]It's multicore [b]rendering[/b], meaning it's only going to affect performance on the client.[/QUOTE] Fuck, still something at least. Hopefully one day we get even more multicore support.
*Dumb question here* does this mean that the srcds will soon be able to be run on multi cores? o.O
Thank god, and I thought my computer wasn't beefy enough for GMOD!
[QUOTE=BigBuffalo;50663315]*Dumb question here* does this mean that the srcds will soon be able to be run on multi cores? o.O[/QUOTE] No. I doubt that will ever happen.
[QUOTE=BigBuffalo;50663315]*Dumb question here* does this mean that the srcds will soon be able to be run on multi cores? o.O[/QUOTE] That's on valve's end, and with source 2 being the future I don't think they'll care to improve old source 1's dedicated server software. Also technically it is multi-threaded, but it doesn't really do all too much IIRC. Does it really need it btw? I haven't ran a server in a while but unless you bogged it down with a bunch of trash it ran just fine for reasonable playercounts.
[QUOTE=thelurker1234;50663964] Does it really need it btw? I haven't ran a server in a while but unless you bogged it down with a bunch of trash it ran just fine for reasonable playercounts.[/QUOTE] Then you should see Cre8ive during its peak times of the day.
[QUOTE=Oldrid;50664617]Then you should see Cre8ive during its peak times of the day.[/QUOTE] he said reasonable playercounts, not "3x more slots than able to support"
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