• My Gmod keeps crashing, and I always get the same crash report. Please help!
    7 replies, posted
Here is the crash report I used to get an error that said Lua! Panic! Not enough memory, but I don't get that message anymore. Process: hl2_osx [1709] Path: /Users/USER/Library/Application Support/Steam/*/hl2_osx Identifier: hl2_osx Version: ??? Code Type: X86 (Native) Parent Process: steam_osx [394] Responsible: hl2_osx [1709] User ID: 501 Date/Time: 2016-07-07 10:07:56.747 -0400 OS Version: Mac OS X 10.11.5 (15F34) Report Version: 11 Anonymous UUID: 1F83578F-1D5B-57A1-7AA4-4CFC257FA777 Sleep/Wake UUID: 907C6823-AF0B-4045-B704-29A7ED3BF2BB Time Awake Since Boot: 11000 seconds Time Since Wake: 5300 seconds System Integrity Protection: enabled Crashed Thread: 0 AwesomiumBrowserMain Dispatch queue: com.apple.main-thread Exception Type: EXC_BAD_INSTRUCTION (SIGILL) Exception Codes: 0x0000000000000001, 0x0000000000000000 Exception Note: EXC_CORPSE_NOTIFY Thread 0 Crashed:: AwesomiumBrowserMain Dispatch queue: com.apple.main-thread 0 Awesomium 0x309b13a1 mac_plugin_interposing::GetPluginWindowHasFocus(void*) + 1671489 1 libsystem_malloc.dylib 0x9d7f5e61 szone_error + 249 2 libsystem_malloc.dylib 0x9d7e94f3 allocate_pages + 487 3 libsystem_malloc.dylib 0x9d7f020e large_malloc + 974 4 libsystem_malloc.dylib 0x9d7e9ed6 szone_malloc_should_clear + 1200 5 libsystem_malloc.dylib 0x9d7e9a1f szone_malloc + 24 6 Awesomium 0x309b1da1 mac_plugin_interposing::GetPluginWindowHasFocus(void*) + 1674049 7 libsystem_malloc.dylib 0x9d7e99c7 malloc_zone_malloc + 75 8 libsystem_malloc.dylib 0x9d7e87d3 malloc + 52 9 resources.dylib 0x396cf29a FreeImage_AllocateHeaderT + 522 10 resources.dylib 0x396cf564 FreeImage_Clone + 164 11 resources.dylib 0x39658269 CImage::LoadImage(Bootil::Buffer*) + 633 12 resources.dylib 0x39658c2e CImageManager::LoadImage(std::string const&, std::string const&, Bootil::Buffer*) + 622 13 resources.dylib 0x3965a2c0 CResources::FindMaterial(char const*, char const*, bool, bool) + 528 14 client.dylib 0x2f97ec7c real__GLobal__Material(ILuaInterface*) + 204 15 client.dylib 0x2f97eba0 redir__GLobal__Material(lua_State*) + 32 16 lua_shared.dylib 0x392d456b lj_BC_FUNCC + 50 17 gameoverlayrenderer.dylib 0x00010660 COverlayGLRenderer::ValveSetDesiredRenderState() + 3140 18 ??? 0x00000c02 0 + 3074 Thread 1:: Dispatch queue: com.apple.libdispatch-manager 0 libsystem_kernel.dylib 0x98f9a7fa kevent_qos + 10 1 libdispatch.dylib 0x993f17ea _dispatch_mgr_invoke + 234 2 libdispatch.dylib 0x993f13be _dispatch_mgr_thread + 52 Thread 2: 0 libsystem_kernel.dylib 0x98f993ea __psynch_cvwait + 10 1 libsystem_pthread.dylib 0x91ee4538 _pthread_cond_wait + 757 2 libsystem_pthread.dylib 0x91ee7d0b pthread_cond_timedwait$UNIX2003 + 71 3 libtier0.dylib 0x0003e0b0 CThreadSyncObject::Wait(unsigned int) + 320 4 libtier0.dylib 0x0003e298 CThreadEvent::Wait(unsigned int) + 24 5 filesystem_stdio.dylib 0x05ea0826 CFileTracker2::ThreadedProcessMD5Requests() + 134 6 filesystem_stdio.dylib 0x05ea0791 ThreadStubProcessMD5Requests(void*) + 17 7 libtier0.dylib 0x0003dcd1 ThreadProcConvert(void*) + 33 8 libsystem_pthread.dylib 0x91ee3780 _pthread_body + 138 9 libsystem_pthread.dylib 0x91ee36f6 _pthread_start + 155 10 libsystem_pthread.dylib 0x91ee0f7a thread_start + 34 Thread 3: 0 libsystem_kernel.dylib 0x98f993ea __psynch_cvwait + 10 1 libsystem_pthread.dylib 0x91ee4538 _pthread_cond_wait + 757 2 libsystem_pthread.dylib 0x91ee7d0b pthread_cond_timedwait$UNIX2003 + 71 3 libtier0.dylib 0x0003e0b0 CThreadSyncObject::Wait(unsigned int) + 320 4 libtier0.dylib 0x0003e298 CThreadEvent::Wait(unsigned int) + 24 5 libvstdlib.dylib 0x0005fabb CJobThread::Run() + 379 6 libtier0.dylib 0x0003f3a6 CThread::ThreadProc(void*) + 278 7 libsystem_pthread.dylib 0x91ee3780 _pthread_body + 138 8 libsystem_pthread.dylib 0x91ee36f6 _pthread_start + 155 9 libsystem_pthread.dylib 0x91ee0f7a thread_start + 34 Thread 4:: IOPollingHelperThread 0 libsystem_kernel.dylib 0x98f9a7c2 kevent + 10 1 steamclient.dylib 0x0b463a06 OSXHelpers::CIOPollingHelper::RealRun() + 210 2 libtier0_s.dylib 0x0bf0ea15 CatchAndWriteContext_t::Invoke() + 159 3 libtier0_s.dylib 0x0bf0e41b CatchAndWriteMiniDump_Impl(CatchAndWriteContext_t&) + 214 4 libtier0_s.dylib 0x0bf0e502 CatchAndWriteMiniDumpExForVoidPtrFn + 87 5 libtier0_s.dylib 0x0bf0e52b CatchAndWriteMiniDumpForVoidPtrFn + 35 6 steamclient.dylib 0x0b463923 OSXHelpers::CIOPollingHelper::Run() + 41 7 libtier0_s.dylib 0x0bf12f84 SteamThreadTools::CThread::ThreadExceptionWrapper(void*) + 16 8 libtier0_s.dylib 0x0bf0ea15 CatchAndWriteContext_t::Invoke() + 159 9 libtier0_s.dylib 0x0bf0e41b CatchAndWriteMiniDump_Impl(CatchAndWriteContext_t&) + 214 10 libtier0_s.dylib 0x0bf0e502 CatchAndWriteMiniDumpExForVoidPtrFn + 87 11 libtier0_s.dylib 0x0bf0e52b CatchAndWriteMiniDumpForVoidPtrFn + 35 12 libtier0_s.dylib 0x0bf12ef8 SteamThreadTools::CThread::ThreadProc(void*) + 238 13 libsystem_pthread.dylib 0x91ee3780 _pthread_body + 138 14 libsystem_pthread.dylib 0x91ee36f6 _pthread_start + 155 15 libsystem_pthread.dylib 0x91ee0f7a thread_start + 34 Thread 5: 0 libsystem_kernel.dylib 0x98f993ea __psynch_cvwait + 10 1 libsystem_pthread.dylib 0x91ee4538 _pthread_cond_wait + 757 2 libsystem_pthread.dylib 0x91ee7d0b pthread_cond_timedwait$UNIX2003 + 71 3 libtier0.dylib 0x0003e0b0 CThreadSyncObject::Wait(unsigned int) + 320 4 libtier0.dylib 0x0003e298 CThreadEvent::Wait(unsigned int) + 24 5 libvstdlib.dylib 0x0005facf CJobThread::Run() + 399 6 libtier0.dylib 0x0003f3a6 CThread::ThreadProc(void*) + 278 7 libsystem_pthread.dylib 0x91ee3780 _pthread_body + 138 8 libsystem_pthread.dylib 0x91ee36f6 _pthread_start + 155 9 libsystem_pthread.dylib 0x91ee0f7a thread_start + 34 Thread 6: 0 libsystem_kernel.dylib 0x98f993ea __psynch_cvwait + 10 1 libsystem_pthread.dylib 0x91ee4538 _pthread_cond_wait + 757 2 libsystem_pthread.dylib 0x91ee7d0b pthread_cond_timedwait$UNIX2003 + 71 3 libtier0.dylib 0x0003e0b0 CThreadSyncObject::Wait(unsigned int) + 320 4 libtier0.dylib 0x0003e298 CThreadEvent::Wait(unsigned int) + 24 5 libvstdlib.dylib 0x0005fabb CJobThread::Run() + 379 6 libtier0.dylib 0x0003f3a6 CThread::ThreadProc(void*) + 278 7 libsystem_pthread.dylib 0x91ee3780 _pthread_body + 138 8 libsystem_pthread.dylib 0x91ee36f6 _pthread_start + 155 9 libsystem_pthread.dylib 0x91ee0f7a thread_start + 34 Thread 7: 0 libsystem_kernel.dylib 0x98f993ea __psynch_cvwait + 10 1 libsystem_pthread.dylib 0x91ee4538 _pthread_cond_wait + 757 2 libsystem_pthread.dylib 0x91ee7d0b pthread_cond_timedwait$UNIX2003 + 71 3 libtier0.dylib 0x0003e0b0 CThreadSyncObject::Wait(unsigned int) + 320 4 libtier0.dylib 0x0003e298 CThreadEvent::Wait(unsigned int) + 24 5 libvstdlib.dylib 0x0005fabb CJobThread::Run() + 379 6 libtier0.dylib 0x0003f3a6 CThread::ThreadProc(void*) + 278 7 libsystem_pthread.dylib
Holy shit that is a lot. Well, it's going to be hard to find out what's crashing you, unless you give us specifics on how you crash. Is this the full crash report?
[QUOTE=Velocihater;50677347]Holy shit that is a lot. Well, it's going to be hard to find out what's crashing you, unless you give us specifics on how you crash. Is this the full crash report?[/QUOTE] Yes, this is the full crash report. Specifically, it happens whenever I try to start a new game or load a save. The loading bar will get to the very last bar, then the game crashes. I don't know what's wrong at all. Thanks for the reply, and I can only hope for some advice. I've tried Goog;e, but I haven't found any fixes (that worked at least)
[QUOTE=Punisherfan12;50677529]Yes, this is the full crash report. Specifically, it happens whenever I try to start a new game or load a save. The loading bar will get to the very last bar, then the game crashes. I don't know what's wrong at all. Thanks for the reply, and I can only hope for some advice. I've tried Goog;e, but I haven't found any fixes (that worked at least)[/QUOTE] Try reinstalling. Once i got this one then i reinstall,its no longer crashing
[QUOTE=Zufeng;50677771]Try reinstalling. Once i got this one then i reinstall,its no longer crashing[/QUOTE] I tried that already. It didn't work. Thanks though!
Could you add "-noworkshop" to your game's launch options and try again? That way we'll know if any Workshop addons could be causing the issue. [url]https://support.steampowered.com/kb_article.php?ref=1040-JWMT-2947[/url] [img]http://scrnsht.me/u/BSb/raw[/img]
[QUOTE=Willox;50677801]Could you add "-noworkshop" to your game's launch options and try again? That way we'll know if any Workshop addons could be causing the issue. [url]https://support.steampowered.com/kb_article.php?ref=1040-JWMT-2947[/url] [img]http://scrnsht.me/u/BSb/raw[/img][/QUOTE] I tried running with no workshop on high texture detail, and it worked. I tried with workshop on medium. It didn't work. I tried running it with workshop on low texture settings, it worked. What can I do? I don't want to keep up with low texture settings.
im not completely sure but it might have something todo with framework but dont take my word for it
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