Most of the custom classes I've made just slide around with their arms out. They do rotate, but legs and arms stay sticking out all the time. I am only using default models/skins that come with garrysmod.
TEAM_security = AddExtraTeam("Security", Color(50,0,150,255), "models/player/group03/male_02.mdl", [[You ARE The Backup...The Security...
YOU ARE EPIC]], {"stunstick", "taser"}, "sec", 4, 100, 0, false)
TEAM_DRUG = AddExtraTeam("Drug Dealer", Color(75, 50, 100, 255), "models/alyx.mdl", [[Buy and sell drugs to customers, try to avoid police and not get arrested
/buydruglab - Buys a drug lab]], {"keys", "gmod_tool"}, "DEALER", 2, 85, 0, 0, false)
TEAM_BLACK = AddExtraTeam("Black Market Dealer", Color(255, 0, 0, 255), "models/humans/group01/male_04.mdl", [[Sells lockpicks and other nifty stuff]], {"keys", "pocket", "gmod_tool"}, "BLACK", 1, 75, 0, 0, false)
TEAM_HITMAN = AddExtraTeam("Hitman", Color(250, 100, 20, 255), "models/odessa.mdl", [[Do hits and take out anybody for anyone, minimum 1k for hit.]], {"keys", "pocket"}, "HITMAN", 1, 75, 0, 0, false)
TEAM_THIEF = AddExtraTeam("Thief", Color(0, 255, 0, 255), "models/eli.mdl", [[Break into peoples houses and jack their stuff]], {"keys", "lockpick", "pocket", "gmod_tool"}, "THIEF", 2, 75, 0, 0, false)
TEAM_CRACK = AddExtraTeam("Hacker", Color(0, 0, 255, 255), "models/humans/group01/male_08.mdl", [[Break into people"s keypads and steal or help other people steal]], {"keys", "gmod_tool", "pocket", "keypad_cracker"}, "CRACK", 2, 75, 0, 0, false)
TEAM_HOTEL = AddExtraTeam("Hotel Manager", Color(0, 100, 100, 255), "models/humans/group01/male_05.mdl", [[Own and manage the hotel]], {"keys", "pocket", "gmod_tool"}, "HOTEL", 1,85,0,255, false)
Bump.
You mean in the F4 tab? It's not your job's, it's a update that broke the animations for the F4 model display
It's because your using the one's in models/****, you need to use the ones in models/player/****.
[quote]You ARE The Backup...The Security...
YOU ARE EPIC[/quote]
[QUOTE=Moja;34457171]It's because your using the one's in models/****, you need to use the ones in models/player/****.[/QUOTE]
Thanks.
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