• Team Fortress 2 Flamethrower
    46 replies, posted
[IMG]http://img.photobucket.com/albums/v346/Teta_Bonita/gm_construct0020-1.jpg[/IMG] [IMG]http://img.photobucket.com/albums/v346/Teta_Bonita/gm_construct0022-1.jpg[/IMG] [url=http://www.garrysmod.org/downloads/?a=view&id=33255][img]http://www.garrysmod.org/img/?t=dll&id=33255[/img][/url] [b]Update version 1.1[/b] -Fixed bug where helibombs would fly out of the weapon on certain servers (thanks Lyoko774!) -Weapon can no longer shoot through entities -Weapon can no longer damage entities under water -Added random spread to flame projectile trajectory -Added options for minimum and maximum damage -Improved the way certain sounds are handled A port of the pyro's flamethrower from Team Fortress 2. Like it says in the readme, it works pretty much like the real deal: -Ignites on contact -Does more damage the closer you are -Shoots 'physically simulated' particle projectiles (i.e. floating invisible helibombs) -All the same models, sounds, effects, etc. The 'trick' to it is that it parents an info_particle_system to the viewmodel and uses the muzzle for a parent attachment. Besides that, it's basically the same as any other flamethrower SWEP. Here's a video: [media]http://www.youtube.com/watch?v=7EYb5-qgXHY[/media] No models, sounds, or textures are included in this download, so of course you'll need to have TF2 installed to use it. As always, I don't care if devs use any of the code as long as they give credit where it's due. Happy flaming!
Wow, that looks awesome. Downloaded! [b]Edit:[/b] Some one reported it :(
[QUOTE=JSharpe]Some one reported it :([/QUOTE] Yeah, it was really wierd too. It got reported before I could even finish editing the description. Probably got reported the instant I uploaded it. It's like someone is watching me on garrysmod.org, waiting for me to upload something so he can report it... :ninja:
Awesome! As always :v:.
Awesome, a screen shaking feature would be nice but this is probably exactly like the flamethrower from TF2. Critical hits?
Now make the flames contagious!
[QUOTE=TetaBonita]Happy flaming![/QUOTE] Why flame this glorious SWep? :v:
Win.
[QUOTE=TetaBonita]Yeah, it was really wierd too. It got reported before I could even finish editing the description. Probably got reported the instant I uploaded it. It's like someone is watching me on garrysmod.org, waiting for me to upload something so he can report it... :ninja:[/QUOTE] :ninja: Maybe they reported it because it could cause heart attacks because it so awesome and they were just thinking of the safety of the garrysmod.org community? Anyway as that previous comment suggested this is awesome.
Good job! I tried doing this but I couldn't get it to parent right.
[QUOTE=TetaBonita]Yeah, it was really wierd too. It got reported before I could even finish editing the description. Probably got reported the instant I uploaded it. It's like someone is watching me on garrysmod.org, waiting for me to upload something so he can report it... :ninja:[/QUOTE] That happens sometimes, the instant you upload something it just gets instantly reported. Though I think it's a site bug, since I removed my file 7 times and reuploaded it 7 times, there's no way anyone could have timing that perfect.
Uhhh.. [url]http://jman94.crystalmoon.com/gm_flatgrass0076.jpg[/url] What the hell? This seems to only happen if I have a high FPS, but if I have like 30 FPS, it works great. Oh, I'm playing on my dedicated server..could that be why? Gonna try it in single player in a minute. [b]EDIT[/b]: Yeah, it's because I was playing online. Apparently it doesn't work very well online, I guess..
That's quite impressive. Nice.
Awesome! I was waiting for a new one instead of the one that made it look like I was pissing out fire!
*Sniff sniff* Smell that? Smells like toasted zombie! Love it!
Very nice, downloading...
Yes, i've always wanted this! I already have one but it is crappy, long story short. Lua king!
[QUOTE=Lyoko774]Uhhh.. [url]http://jman94.crystalmoon.com/gm_flatgrass0076.jpg[/url] Double you tee eff? This seems to only happen if I have a high FPS, but if I have like 30 FPS, it works great. Oh, I'm playing on my dedicated server..could that be why? Gonna try it in single player in a minute. [b]EDIT[/b]: Yeah, it's because I was playing online. Apparently it doesn't work very well online, I guess..[/QUOTE] Same thing on the Builders' Lounge dedicated server, you can clearly see the heli-bombs flying out of it, they disappear at the end of the flame tongue. Anyone know what might be causing this? This is the only problem, everything else is grand. Wondering if there's something I can edit in the code to fix it.
Love it, nice work...but there should be a warning to "Be careful"...I accedently burned all the friendly NPCs following me...whoops...he, he, he. ;)
About time someone got this working. Well done. :)
why was this reported?
Okay, I updated it: [url=http://www.garrysmod.org/downloads/?a=view&id=33255][img]http://www.garrysmod.org/img/?t=dll&id=33255[/img][/url] [b]Changelog[/b] -Fixed bug where helibombs would fly out of the weapon on certain servers (thanks Lyoko774!) -Weapon can no longer shoot through entities -Weapon can no longer damage entities under water -Added random spread to flame projectile trajectory -Added options for minimum and maximum damage -Improved the way certain sounds are handled Hopefully the flying helibomb bug was fixed. I don't know for sure, since I don't have a dedicated server to test on. But I think I know what was causing it. Also, for some reason this file was insta-reported like the last one. :confused:
Awesome, nicely done. [QUOTE=TetaBonita] Also, for some reason this file was insta-reported like the last one. :confused:[/QUOTE] Haha sounds like you got a fan :v:
You should make a particle effect server side too, that way cameras and other people can see the flame. Just make another info_particle_system and parent it to the world model. :D I found this out when trying to make this swep myself.
[QUOTE=blackops7799]You should make a particle effect server side too, that way cameras and other people can see the flame. Just make another info_particle_system and parent it to the world model. :D I found this out when trying to make this swep myself.[/QUOTE] Yeah thanks, I was wondering about that. It does create the effect serverside, but it parents it to the viewmodel, not the world model. I'm wondering if this might cause problems since I don't think the position of the viewmodel is updated serverside. For example, when I give it to a bot it does this: [IMG]http://img.photobucket.com/albums/v346/Teta_Bonita/gm_construct0000.jpg[/IMG] That might just be the bots being dumb though. Can anybody else confirm that the effect appears for other players in multiplayer?
[QUOTE=TetaBonita]Yeah thanks, I was wondering about that. It does create the effect serverside, but it parents it to the viewmodel, not the world model. I'm wondering if this might cause problems since I don't think the position of the viewmodel is updated serverside.[/QUOTE] I got it working almost... The angle of the effect is a little messed up. [img]http://img404.imageshack.us/img404/7431/hoverparkb130001yn1.jpg[/img] Almost there...
Very nicely detailed, even down to the pilot sound being played when you equip it (I tried to make this but failed miserably :geno:)
By the way, in TF2 the flame travels at a set speed, so if you run forward it has half the range.. Does this one do the same?
[QUOTE=DuncanFrost]By the way, in TF2 the flame travels at a set speed, so if you run forward it has half the range.. Does this one do the same?[/QUOTE] Yes, but for mine it's .88 the range, not half.
I LUV T3M FORTR3S 2!1!111 OMG WTF THES WEAPON MAEKS GARYS MOD BTER!1!1!11!1 OMG WTF I LUV HOW PEOPLA COMBIEN TEH TWO!1!!!!1! OMG WTF
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