• GMod Day-Z Release
    49 replies, posted
[IMG]http://cloud-3.steampowered.com/ugc/921254805007069577/27FDCF4F9A90FDC51B28ABF01567035BAEE785BA/268x268.resizedimage[/IMG] [U][B]GMod Day-Z[/B][/U] Since I have other important projects to work on, I thought id release this. I always meant to come back to it and finish it but never did. This was my first Garry's Mod LUA project so the code is an awful mess and I wish the best of luck to anyone who actually wants to do anything with it. It was originally based off of Noobulator and Jake's OCRP code as it was a useful learning base, by the end of it I think all of their stuff was worked out but if any of it is in there, credits to them. This is the gamemode that is run on CSI and Superior albeit they have heavily modified versions of it and they both have their own unique versions with a big amount of work put into them and am glad to see the different places they took the Gamemode, I hope to see others do the same and make their own versions of it. Images: (Might be outdated) [img]http://cloud-4.steampowered.com/ugc/921253447755072144/B055D3CA5C8A504F55611F4D6F996584D2C45383/637x358.resizedimage[/img] [img]http://cloud-2.steampowered.com/ugc/921253447755064836/1C9F089A7B2E4B1638810260C379888EECAE45BE/637x358.resizedimage[/img] [U]Notes:[/U] It supports SQLite only if you want mySQL you'l have to implement it yourself. I think there are a few console commands that check for my steamID and set my rank for testing purposes, remove those if you want. Theres some texture replacement stuff for rp_evocity_v2p in the shop.lua. ( Zombie and Loot spawn system should be redone. I think theres a few usermessages lying around that need to be replaced with the net library. IIRC the old bandit/neutral/hero system was removed but was never replaced with a new one. The helicopter stuff is from here: [url]http://www.garrysmod.org/downloads/?a=view&id=76605[/url] The Zombie SNPCs are based off Nordahl's, these should realy be removed and replaced with nextbot zombies. Thanks to Nordahl for the Zombie sounds aswell. GPS was never finished, it was intended to be a minimap when picking up a GPS item. Credits to the person who made the logo on Deviantart (Forgot your name sorry). Credits to Jake and Nobulator for any remaining OCRP code. [U]Links:[/U] OCRP Public Release (Jake and Noobulator): [URL="http://facepunch.com/showthread.php?t=1090021"]http://facepunch.com/showthread.php?t=1090021[/URL] Helicopter SENT (Sakarias88): [URL="http://www.garrysmod.org/downloads/?a=view&id=76605"]http://www.garrysmod.org/downloads/?a=view&id=76605[/URL] ZMOD (Nordahl): [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=109691377"]http://steamcommunity.com/sharedfiles/filedetails/?id=109691377[/URL] GMod Day-Z Gamemode files: [URL="https://www.mediafire.com/?a3w07i9gctl9lwt"]https://www.mediafire.com/?a3w07i9gctl9lwt[/URL] GMod Day-Z Addon files: [url]http://steamcommunity.com/sharedfiles/filedetails/?id=120559450[/url] Just get some .gma extractor if you want to get files out of the addon. Obviously if you go on to host your own server or whatever it is you do with the gamemode credit the appropriate people listed in this thread, and myself of course. [B]Have fun![/B]
This is an utter laggy piece of shit. Its heavily unoptimised. Also when you say orgionally based off OCRP don't mean stolen?? Also good luck ripping off Crytek with Arcanus Island... GG I should also mention this will lag like fuck even on 16 tick. Top it off features stolen code from the version Phoenixf129 and I worked on. [CODE]for i = 1, table.Count(DayZItems) do if DayZItems[i].LootType == "Basic" then table.insert(basicLootItems, i) elseif DayZItems[i].LootType == "Weapon" then table.insert(weaponLootItems, i) end end [/CODE] This being one example... of many. Btw superiors version had almost none of your code in it. It was almost entirely made by phoenixf129 at the time StonedPenguin got it.
[B][U]You forgot to mention when you sold this to people you ripped code from other places and compiled it together calling it your own. [/U][/B]
Drama mode activated.
Juicy, I'll grab the popcorn.
[QUOTE=Phoenixf129;45619540][B][U]You forgot to mention when you sold this to people you ripped code from other places and compiled it together calling it your own. [/U][/B][/QUOTE] Did you forget the part where you blatantly copied and pasted my client side code and claimed it as your own? Anyways, good luck to our new competitors. [editline]penis[/editline] [QUOTE=Steeze;45619502]It was almost entirely made by phoenixf129 at the time StonedPenguin got it.[/QUOTE] Hahahahahahahahaha. You're whining about this: [CODE]for i = 1, table.Count(DayZItems) do if DayZItems[i].LootType == "Basic" then table.insert(basicLootItems, i) elseif DayZItems[i].LootType == "Weapon" then table.insert(weaponLootItems, i) end end [/CODE] While you've stolen over 800 lines of code from my CS lua (Does the minimap, character creation screen and spawning menu ring a bell?) Surprised you haven't taken my hud, considering how shitty yours looks. Not to mention how shitty of a method that is to set loot types. Sigh.
What are you smoking, how is: [IMG]http://cybergmod.net/i/kXZ7bK.png[/IMG] Made by you? I see Hexagons, which ironically are the same shape as my community logo. I would very much like to know what a "spawning menu" is, as I don't have one, unless you class an MOTD as a spawning menu, which is retarded. Secondly, banning people for saying "faggot" on your server isn't a cool thing to do Xavier- Even if you are gay. And furthermore, let's not go into your backstory with CSi and how you DDoSed the fuck out of it originally and started it back up without the consent of the original owner eh? I've said my part. The rest is up to those that ACTUALLY know what happened with Fudsine's gamemode, such as Crap-Head who originally was the person who told me it was stolen OCRP code.
If you look through SuperiorServer's client side lua (Which is derived from cybergmod's, aka phoenix's), you'll see this in scripts/client.character.lua [t]http://i.csiservers.com/2wYVpXbCoj[/t] [t]http://i.csiservers.com/2wYVpZ3qUh[/t] Here's my git history. As you can see, the commit was made on december 18th 2013. Phoenix has bought the gamemode on the 14th of april 2014. [t]http://i.csiservers.com/2wYVpXbCGt[/t] [t]http://i.csiservers.com/2wYVpZ3Wbz[/t] [editline]7th August 2014[/editline] I did not DDoS CSI, I just fucked with their FTP and still had RCON access. And I don't see how the rules I decide to enforce on my server or my relation with the previous owner have anything to do with this argument? [editline]7th August 2014[/editline] And by spawning menu I mean pretty much the whole scripts/client/inventory.lua, before you started working on your silly hard-coded crafting system, which included a "Spawn" tab to spawn in items for debugging purposes. Why haven't you mentioned the map?
Why do people not make their own gamemodes? It's probably easier and doesn't cause these kind of threads to pop up. Lesson Learned: Write own code if you can.
[QUOTE=ryankingstone;45621076]Why do people not make their own gamemodes? It's probably easier and doesn't cause these kind of threads to pop up. Lesson Learned: Write own code if you can.[/QUOTE] At the time I bought this gamemode, I only had experience in skidding for a PERP server and moved on to a TTT server which became huge in winter 2012. I had nowhere near the experience I currently have, so there's that.
RIP Gmod DayZ
[IMG]http://i.gyazo.com/490e3274d8aa69e9540241bcdb261deb.png[/IMG] Ones mad because they didn't get updates. The others mad because all they can do is poke a ddos no bigger than 10 gigabits which doesn't do shit. Btw Xavier the character menu we origionally had came with the gamemode. But if any of your code is in there its fucking shocking. Oh and one other thing. Our gamemode is modular. None of this scripts client and server bullshit. Its all loaded automatically without long file lists. GG
Here's the minimap code found on Phoenix's server: [t]http://i.csiservers.com/2wYVpc19Te[/t] [t]http://i.csiservers.com/2wYVpc19mD[/t] Here's the date when I first started working on porting leveloverview from C to Lua (Not the best, shortcuts were taken and mistakes were made but that's beside the point) [t]http://i.csiservers.com/2wYVpc1pek[/t] Does this huge mess that shouldn't even be living look familiar? [t]http://i.csiservers.com/2wYVvvCkoS[/t] Here's a video of the first version of my minimap: [url]https://www.youtube.com/watch?v=ATZDDcBZcM8&list=UULeX0_A4nsSwW14ckvap_xQ[/url] And if you look in the top left corner for this, which was posted on WAYWO on April 2nd, 12 days before phoenix bought the gamemode: Also notice how the minimap suits my HUD style. [url]https://www.youtube.com/watch?v=tjxIjDsNFQA&list=UULeX0_A4nsSwW14ckvap_xQ[/url] When I joined your server, I saw my shit and bitched at you for that, you said you'd get it sorted. You obviously didn't. A few weeks later, you asked me for the code for my minimap because your players were asking for one, and I denied your request. When I did find out that you had stolen yet MORE code from my gamemode, I confronted you about it and you blamed it on Fudsine 'stealing' code from OCRP I have screenshots for all of these events, I'll find them if I must. When you bought the gamemode, you copied all of the updates we've had from the changelogs I posted on my forums. You took the safe zone & safe zone edge mechanics that we had, money into inventory item (It isn't in Fudsine's gamemode) (And on top of that, the same client code was used to display the money on the HUD, where it was previously displayed :v:) You put props in pretty much the same areas we had them in to access roofs, you even put the trader in the same location. You kept asking me for advice with your problems and you gave up on using FA: S because you couldn't fix the invisible viewmodels / missing physics models? Pathetic. [editline]7th August 2014[/editline] [QUOTE=Steeze;45621288] The others mad because all they can do is poke a ddos no bigger than 10 gigabits which doesn't do shit. Btw Xavier the character menu we origionally had came with the gamemode. But if any of your code is in there its fucking shocking. Oh and one other thing. Our gamemode is modular. None of this scripts client and server bullshit. Its all loaded automatically without long file lists. GG[/QUOTE] Sorry, I don't DDoS people. You can keep assuming whatever you want, I get hit too and I know what community's doing it. Besides, why would I want to bring down a European server that's filled with Frenchies anyways? To steal population? Psh, you can keep your Frenchies. I hope you know French pretty well by now. And your gamemode is modular? That's fucking stupid. Either code it straight in the gamemode or make it an addon, there shouldn't be any need to enable/disable an inventory system? I don't care one bit about including all the files manually. Speaking of modular, I like how you code so statically. It's amusing for such a "modular" system.
Is it just me or does our code look soo much neater in those screenshots. I'm also guessing stonedpenguin also gave you our old mysql code Since you're too lazy to actually do anything with your server but change a map name to make it look like youve actually got off your ass... GG
Because I'm showing screenshots from 4-8 months ago? Are you even looking at the dates?
[QUOTE=Steeze;45621288][IMG]http://i.gyazo.com/490e3274d8aa69e9540241bcdb261deb.png[/IMG] Ones mad because they didn't get updates. The others mad because all they can do is poke a ddos no bigger than 10 gigabits which doesn't do shit. Btw Xavier the character menu we origionally had came with the gamemode. But if any of your code is in there its fucking shocking. Oh and one other thing. Our gamemode is modular. None of this scripts client and server bullshit. Its all loaded automatically without long file lists. GG[/QUOTE] [QUOTE=Steeze;45621348]Is it just me or does our code look soo much neater in those screenshots.[/QUOTE] You sure are good at making an ass of yourself.
Look at your sh_items: [t]http://i.csiservers.com/2wYVvvESMu[/t] Now look at mine: [t]http://i.csiservers.com/2wYVvvE6aF[/t]
this thread got more heated than Games in Progress in less than 5 hours
[QUOTE=StonedPenguin;45621384]You sure are good at making an ass of yourself.[/QUOTE] So are you when it comes to exploiting darkrp servers
[QUOTE=Steeze;45621410]So are you when it comes to exploiting darkrp servers[/QUOTE] it's a gift
[IMG]http://i.gyazo.com/508bdde0b432ae0e8adfaf0d168b8328.png[/IMG] Omfg, this shit is Acecool levels of dumb.
[QUOTE=Steeze;45621485][IMG]http://i.gyazo.com/508bdde0b432ae0e8adfaf0d168b8328.png[/IMG] Omfg, this shit is Acecool levels of dumb.[/QUOTE] It's fucking sexy and you can't deny it. Short and concise and removes the need for an anonymous function. _P is the player metatable. Anyways, we all have our preferred coding styles and I felt like trying something new but that's not the topic here. Our settings look pretty suspiciously similar, don't they? Yours: [t]http://i.csiservers.com/2wYVvwfQcP[/t] [t]http://i.csiservers.com/2wYVvwgkce[/t] My settings 'system' I guess if you can call it that: [t]http://i.csiservers.com/2wYVvwfk6P[/t] [t]http://i.csiservers.com/2wYVvwh5sJ[/t]
You're crying over a table?
Not crying, just laughing because you had use the *exact same method* which further proves that you've been snooping through my code to bring your shitty version up to speed.
If there are two pieces of code doing basically the same thing, of course they are going to be simlair..
I haven't done any snooping at all. I havent even managed to successfully join your server lol. If you wanna accuse someone of copycatting take it to phoenix. But i know the ins and outs. This also proves youve spent far too much time butthurt snooping through our code. Which is never the same day by day. * Correction... hour by hour. Addition 2. [IMG]http://cybergmod.net/i/uz4yCI.png[/IMG]
Not necessarily. He could've done this in many more ways. The initialize hook and the changeback both have the exact same structure, except he didn't localize his variables. I'm not accusing strictly you of stealing shit, but your community as a whole. Phoenix in particular. That guy is such a pest in the garry's mod community and should just go somewhere else. [editline]7th August 2014[/editline] That's a shitton of commits for things that should've been pre-planned, just saying.
[QUOTE=xaviergmail;45621623]That guy is such a pest in the garry's mod community and should just go somewhere else..[/QUOTE] He doesnt deny that XD
[QUOTE=xaviergmail;45621623]Not necessarily. He could've done this in many more ways. The initialize hook and the changeback both have the exact same structure, except he didn't localize his variables. I'm not accusing strictly you of stealing shit, but your community as a whole. Phoenix in particular. That guy is such a pest in the garry's mod community and should just go somewhere else. [editline]7th August 2014[/editline] That's a shitton of commits for things that should've been pre-planned, just saying.[/QUOTE] I don't plan my code. I just do it.
Back to the released gamemode itself. I find it hard to accept that fudsine is actually trying to take credit for this when most of the code was stolen anyway.
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