• DarkRP Jobs Settings
    12 replies, posted
Hey, i need some help. Ive made some jobs for donators, and i want the jobs to run faster and jump abit higher. Can someone help me with that? Cause i really want some jobs to run faster.
[QUOTE=Zackyo;39156715]Hey, i need some help. Ive made some jobs for donators, and i want the jobs to run faster and jump abit higher. Can someone help me with that? Cause i really want some jobs to run faster.[/QUOTE] Maybe you should stop trying to make money and focus on the RP part
[QUOTE=Uberpro;39156938]Maybe you should stop trying to make money and focus on the RP part[/QUOTE] Ignore him. I dunno how it's done ,but try something like this [code] if ply:IsTeam(TEAM_YOURJOB) then ply:SetWalkSpeed(lololol) end [/code] Correct me if you want
[QUOTE=mib999;39157171]Ignore him. I dunno how it's done ,but try something like this [code] if ply:IsTeam(TEAM_YOURJOB) then ply:SetWalkSpeed(lololol) end [/code] Correct me if you want[/QUOTE] Wow, i think this is right, but where should i put this?
init.lua, maybe?
Put it in init.lua lol. Also change lololol to a number
init.lua [lua]if ply:IsTeam(TEAM_SWAT) then ply:SetWalkSpeed(125) ply:SetRunSpeed(150) end[/lua]
why does everyone say 'donator' [URL="http://definitions.uslegal.com/d/donations/?puslf=gl+defi+Donations+Law&gclid=CIOfzcHpn6oCFSIRNAodYiod5A"]it's donor[/URL]
IsTeam isn't a valid function.
[CODE]local meta = FindMetaTable("Player") function meta:IsDonorJob() local Team = self:Team() return Team == TEAM_SHITJOB or Team == TEAM_FUCKFACE // Add Whatever Jobs end hook.Add("PlayerSpawn", "DRP_DonorRewards", function(Player) if Player:IsDonorJob() then Player:SetRunSpeed(Number) // Replace Number Player:SetJumpPower(Number) // Replace Number end end)[/CODE]
So it will be like this? local meta = FindMetaTable("Player") function meta:IsDonorJob() local Team = self:Team() return Team == TEAM_DONOR end if Player:IsDonorJob() then Player:SetRunSpeed(300) // Replace Number Player:SetJumpPower(300) // Replace Number end end)
why not just use ply:Team() without all those command checks?
[QUOTE=tyguy;39167277]why not just use ply:Team() without all those command checks?[/QUOTE] Can you send me the code then? for TEAM_DONOR ?
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