[url]https://github.com/philxyz/factions[/url]
This is Spacebuild Factions by RingDing (originally called GlobalRP when it was released in 2007)
It is a Space-Based Aliens -vs- Humans Roleplay, War and Trading gamemode.
It has been upgraded to be compatible with GMOD 13.
Included is Spacebuild 2, along with Resource Distribution 2 and Life Support 2 which are required for gameplay.
To play, simply clone the repository into your garrysmod folder.
There are two maps included, their names start with "fac_", the original being fac_spacevoyage.
This is fixed up and ready-to-go, but I don't have long-term maintenance plans on this but it mostly works fine.
You will want to install the CSS Realistic Weapons addon from the workshop.
Oh I remember this gamemode, it was pretty fun back when I played it. Nice to see that its been brought over to gm13.
I noticed someone is hosting this already which is cool - an important point though is you will need to remove other prop protection systems that are installed at the same time and use the one included (simple_rp_prop_protection) - because it is blocking pressing "E" on the transformers (which is needed for mining).
Anybody have an IP of a hosting server? If not, I may host a server if I get some donations to help fund it.
[QUOTE=_VeXan;45012987]Anybody have an IP of a hosting server? If not, I may host a server if I get some donations to help fund it.[/QUOTE]
I would host it but is it worth hosting?
[QUOTE=ph:lxyz;45011664]I noticed someone is hosting this already which is cool - an important point though is you will need to remove other prop protection systems that are installed at the same time and use the one included (simple_rp_prop_protection) - because it is blocking pressing "E" on the transformers (which is needed for mining).[/QUOTE]
If you're using Falco prop protection you can disable the Use protection in the q Menu.
[QUOTE=BigBadWilly;45015532]I would host it but is it worth hosting?
If you're using Falco prop protection you can disable the Use protection in the q Menu.[/QUOTE]
Oh right - I haven't tried that really - the hooks might interfere - But as you say, it might work.
[QUOTE]Anybody have an IP of a hosting server? If not, I may host a server if I get some donations to help fund it.[/QUOTE]
Sax's Abode Spacebuild Factions Server
85.229.3.226:27016
[url]https://github.com/philxyz/factions[/url]
I have fixed the fact that models and materials were not being sent to the client. This was a hang-over from when the content pack was distributed separately. People will pick up these objects on connect now.
RKSZone is planning to host a server running this gamemode.
If you use your own prop protection (this includes Simple RP Prop Protection), - then don't forget to allow pressing E on other people's props otherwise only the server owner will be able to mine rocks and other players will get bored and disconnect.
A number of issues have now been fixed in latest git:
- Sunburn wasn't working
- Scoreboard wasn't working
- Music wasn't working on load (fac_music 1 is default, wasn't playing.)
- Props now clear when going into war mode and restarting round after all planets captured
- Items were not being downloaded to client due to botched commit (sorted)
Currently hosting this now haven't played this type of game mode so gonna try get my head around it just keep an eye out in the game mode listing for space build.... Anyone recommend any maps?
Also If anyone who knows how to play this wants to join and help out i'll give you a staff position since i'm not always on ill make an edit for the ip later
[QUOTE=Skate;45236466]Currently hosting this now haven't played this type of game mode so gonna try get my head around it just keep an eye out in the game mode listing for space build.... Anyone recommend any maps?
Also If anyone who knows how to play this wants to join and help out i'll give you a staff position since i'm not always on ill make an edit for the ip later[/QUOTE]
The two maps that existed before are included with the gamemode and start with fac_ as their names. There is also a mapping tutorial included which explains how to create maps for Factions, alien and human planets, rock placements, etc - I also included the guide for how to make spacebuild maps by Shanjaq so that others can build some creative scenarios on top of what's there.
[QUOTE=ph:lxyz;45236573]The two maps that existed before are included with the gamemode and start with fac_ as their names. There is also a mapping tutorial included which explains how to create maps for Factions, alien and human planets, rock placements, etc - I also included the guide for how to make spacebuild maps by Shanjaq so that others can build some creative scenarios on top of what's there.[/QUOTE]
Oh cool, If i feel willing enough might make a map ;) Be nice to see an old game mode arise again!
[QUOTE=Skate;45236596]Oh cool, If i feel willing enough might make a map ;) Be nice to see an old game mode arise again![/QUOTE]
I saw a factions server up - I think it went down again between the time I saw it and pressing join game. This gamemode used to be really popular until it broke due to lua errors and gmod changes - then it got forgotten about - as far as I know it is the only spacebuild mod with a competitive war mode combined with resource gathering.
EDIT: I can't seem to press E on the transformers on your server - have you got another prop protection installed as well as the simple_rp_prop_protection addon included with the game?
Yes I have Nope, dont have any other prop protection apart from the one that was provided in the github pack got lua errors for it too 1. Steam id - [C]: - 1
2. Unknown - addons/simple_rp_prop_protection/lua/spropprotection/sv_init.lua: 205
[editline]28th June 2014[/editline]
Heres the only addons i have installed
[IMG]http://i60.tinypic.com/be6edx.jpg[/IMG]
[QUOTE=Skate;45236798]Yes I have Nope, dont have any other prop protection apart from the one that was provided in the github pack got lua errors for it too 1. Steam id - [C]: - 1
2. Unknown - addons/simple_rp_prop_protection/lua/spropprotection/sv_init.lua: 205
[editline]28th June 2014[/editline]
Heres the only addons i have installed
[IMG]http://i60.tinypic.com/be6edx.jpg[/IMG][/QUOTE]
I think I've fixed that now - but that deals only with prop cleanup on disconnect from what I can see.
Perform a "git pull" to update :)
Ok, also theres an error with the init apparently
[editline]28th June 2014[/editline]
[IMG]http://i59.tinypic.com/1124qbq.jpg[/IMG]
[QUOTE=Skate;45236868]Ok, also theres an error with the init apparently[/QUOTE]
What's the very first error you get right at the top of the console? Quite often that will cause other errors underneath it. It's probably nothing major - it might be a workshop addon interfering.
Also, I recommend PewPew weapons and wiremod for added depth to Factions
Ill post it now
[editline]28th June 2014[/editline]
I dont have any errors at the top of console but when i join in game and walk around this is the error I get [IMG]http://i59.tinypic.com/7ibo.jpg[/IMG]
[editline]28th June 2014[/editline]
[editline]28th June 2014[/editline]
Fixed the font error. Forgot to add the content
[QUOTE=Skate;45236892]Ill post it now
[editline]28th June 2014[/editline]
I dont have any errors at the top of console but when i join in game and walk around this is the error I get [IMG]http://i59.tinypic.com/7ibo.jpg[/IMG]
[editline]28th June 2014[/editline]
[editline]28th June 2014[/editline]
Fixed the font error. Forgot to add the content[/QUOTE]
Those are fixed now. That was due to console not being a player in and of itself I think.
get latest version - should be ok :P
Thanks for the feedback - let me know if anything else comes up.
I'll keep you updated
[editline]28th June 2014[/editline]
Hmmm cl_init problem still: couldnt load init script. Ill see if any other errors still occur in game
[editline]28th June 2014[/editline]
hmmm same errors as before
[editline]28th June 2014[/editline]
cl init attempted to call method `Nick` (thats the script error) and keyvaluestotable error in init under gamemode/init
[editline]28th June 2014[/editline]
going to change the code in the scripts now
[editline]28th June 2014[/editline]
error i got after adding the code from github
Sorry if im annoying you with all the errors man? haha
[IMG]http://i59.tinypic.com/2difz0g.jpg[/IMG]
It sounds like you might not have the latest version
Go to the root of your garrysmod folder on the command line (where you performed the git checkout) and either type "git fetch" then "git rebase origin" - or - "git pull" to pull down the latest updates. You might have already done that but maybe not at the top level.
Your feedback is really useful, I don't have a dedicated server console set up here to check that yet.
I'm not getting the error in cl_init.lua - how are you getting the code from github? You can use tortoisegit to make updating easier - then you can do an update by right clicking on the garrysmod/garrysmod folder and doing a pull.
The font error can be ignored for now, it's not fatal and I have no idea why it can't find the font - it is in the right folder. Anway, the fallback fonts work fine until I figure out what happened there.
[QUOTE=ph:lxyz;45237270]It sounds like you might not have the latest version
Go to the root of your garrysmod folder on the command line (where you performed the git checkout) and either type "git fetch" then "git rebase origin" - or - "git pull" to pull down the latest updates. You might have already done that but maybe not at the top level.
Your feedback is really useful, I don't have a dedicated server console set up here to check that yet.
I'm not getting the error in cl_init.lua - how are you getting the code from github? You can use tortoisegit to make updating easier - then you can do an update by right clicking on the garrysmod/garrysmod folder and doing a pull.
The font error can be ignored for now, it's not fatal and I have no idea why it can't find the font - it is in the right folder. Anway, the fallback fonts work fine until I figure out what happened there.[/QUOTE]
Im actually just following the git links and downloading it as a zip XD I guess thats a bit un useful for updating, Ill get tortoisegit now.
Another way is to install "Git for Windows" and then have a .bat script or a powershell script which runs "git pull" inside the garrysmod folder on a regularish basis.
Something I noticed was that the server there has a lot of custom addons and plugins installed - obviously the more of those that there are, the more risk there is that there will be incompatibilities - it should be fine though - there's another clan running this (that I know of) and they are not getting the same errors that your server is so I'm sure it's just a case of getting the latest version now and hopefully it should work :)
Hmm i downloaded the latest version from git, replaced everything but still get the same errors. ill have to test it later going out for a bit ill let you know if it works in an hour or more
[editline]28th June 2014[/editline]
[QUOTE=ph:lxyz;45237371]Another way is to install "Git for Windows" and then have a .bat script or a powershell script which runs "git pull" inside the garrysmod folder on a regularish basis.
Something I noticed was that the server there has a lot of custom addons and plugins installed - obviously the more of those that there are, the more risk there is that there will be incompatibilities - it should be fine though - there's another clan running this (that I know of) and they are not getting the same errors that your server is so I'm sure it's just a case of getting the latest version now and hopefully it should work :)[/QUOTE]
Ill make a brand new server later then
Man, I missed this gamemode!
Thanks for bringing it back, with extra awesome sprinkles.
This gamemode uses its own prop protection (Simple RP Prop protection) - please don't forget that you need to remove or disable any other prop protection tools installed on your server otherwise they could prevent players from pressing "Use/E" on world objects (rock transformers). If that happens, players won't be able to mine anything and they'll get bored and disconnect very shortly after that. Then it will appear the server is empty, people won't join and it will be just because of prop protection. Just a heads-up :)
git pull for:
- Missing alien player models fixed
- Removed random letters from menu
- Prop damage fixed
- sound stopping fixed
- trading mode fixed (I think)
- prop protection error fixed
Also, I strongly recommend the following server addons:
CSS content mounted
CSS Realistic Weapons by Worshipper (enables the purchasing of guns)
Wiremod (interplanetary combat)
PewPew weapons (see above)
[url]http://facepunch.com/showthread.php?t=1409841[/url]
MagicSwap has kindly created a new map for this gamemode - this brings the total to 3.
Sorry for the bump, I've been toying around with a server I just put up and I wanted to run this gamemode as I LOVED spacebuild. I installed everything correctly it seems (I put everything in the main garrysmod folder of the server) but for some reason there's missing textures for the GUI?
Any ideas of what I may have done wrong?
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