This is done by a request found in [url=http://forums.facepunchstudios.com/showthread.php?t=513898]this[/url] thread!
[B][u]What does this do?[/u][/B]
The most of you may know the feign death function of Unreal Tournament 3,
that is what this script does.
It turns you into a rag doll and back, by pressing a specified key.
You can also be shot when you are rag dolled!
[B][u]How to use?[/u][/B]
[B]The following are the default settings and can be changed
in the script itself or with console commands!:[/B]
[LIST]
[*]The default key is ALT ( walk ) to turn in to feign death mode and back.
[*]You don't get damaged when you hit the ground walls or any brushes
( unremovable things ) of the map, except it is an entity.
[*]You will get damaged by entities bullets or other things like
fire etc.
[/LIST]
[B][u]Download:[/u][/B]
( ReadMe.txt included! )
[highlight]Delet the old version first ( if you installed one )![/highlight]
[url=http://www.garrysmod.org/downloads/?a=view&id=37616][img]http://www.garrysmod.org/img/?t=dll&id=37616[/img][/url]
[B]And please [highlight]READ THE ReadMe.txt!![/highlight] for more information
and problems![/B]
If your problem is not listed, post in this thread and I will see
what I can do!
[U]List with console commands:[/U]
[lua]
FD_Enable // 1 or 0 to enable/disable the script
FD_WorldDamage // A value between 0 and 2 that multiplicates the damageamount or lowers it down.
FD_OtherDamage //A value between 0 and 5 that multiplicates the damageamount or lowers it down.
FD_RespawnTime // A value between 0 and 5, the respawn time in seconds.
[/lua]
[B][U]Changelog:[/U][/B]
[U][B]Version 1.3:[/B][/U]
[LIST]
[*] You can now bind the feign death to a key
[*] 3rd person working again
[/LIST]
[B]Version 1.2:[/B]
[LIST]
[*] Added console commands! ( Look in ReadMe.txt for further information! )
[*] Added time between feign deaths
[*] Added "NoTarget" to NPCs
[*] Added BlackNecros idea ( look at first page and scroll down )
[*] Added ability to body slam NPCs ( needs a bit training )
[*] Fixed the weapon table bug
[*] Fixed the Godmode thing
[/LIST]
[B]Version 1.1:[/B]
[LIST]
[*] Player is now getting back all of the weapons he had before
[*] Ragdoll can't be remove with the remover
[*] Ragdoll gets removed on player disconnect
[*] File was in wrong folder
[/LIST]
[B][U]"Todo"-List:[/U][/B]
[LIST]
[*] Add first person view
[/LIST]
[B][u]Bugs:[/u][/B]
[LIST]
[*] None at the moment
[/LIST]
[U][B]Media:[/B][/U]
Awesome video by diwako
[media]http://youtube.com/watch?v=jB-kep23o1c;fmt=18[/media]
Thanks zu Luzifer for the great video!
[media]http://www.youtube.com/watch?v=SNIyV9FpaR0;fmt=18[/media]
Have fun with this :D
Thank you! I've been waiting for something like this. Pretty nifty.
I try to make a vid for you.
Looks awesome.
dead .. alive.. alive. dead. :D
clientside or serverside?
Oh yes.
This is very nice! :D
I try to make a video for you, too.
[QUOTE=FalcoPtje]clientside or serverside?[/QUOTE]
This is Serverside.
[QUOTE=FalcoPtje]clientside or serverside?[/QUOTE]
Serverside, presumably.
Possible solution to the Loses-Weapons bug: Make a table of all the weapons the player is carrying, and then look through the table and give them the weapons on revival. I don't know whether that's possible to do, though.
[QUOTE=Luzifer]Oh yes.
This is very nice! :D
I try to make a video for you, too.[/QUOTE]
if you are the guy from the german forums. don't even dare to try.
[QUOTE=Vir]Serverside, presumably.
Possible solution to the Loses-Weapons bug: Make a table of all the weapons the player is carrying, and then look through the table and give them the weapons on revival.[/QUOTE]
Tried that already but it's not working :/
This was the way I used ( similar ):
[lua]
local weps = {}
for k, v in pairs ( ply:GetWeapons() ) do
table.insert( weps, v:GetClass() )
end
//.....turning back normal....
for k, v in pairs( weps ) do
ply:Give( v )
end
[/lua]
[B]EDIT:[/B]
Bug fixed!
Awesome! Thanks man.
[QUOTE=Pac_187][Stuff][/QUOTE]
What error do you get? That's looks OK.
You mean the fake death in UT3?
[QUOTE=ray243]You mean the fake death in UT3?[/QUOTE]
yes.
[QUOTE=diwako]if you are the guy from the german forums. don't even dare to try.[/QUOTE]
Yes, i'm.
And it's too late.
[url]http://de.youtube.com/watch?v=SNIyV9FpaR0[/url]
haha that's cool
[B]UPDATE![/B]
[B]Fixed Bugs:[/B]
[LIST]
[*] Player is now getting back all of the weapons he had before
[*] Ragdoll can't be remove with the remover
[*] Ragdoll gets removed on player disconnect
[*] File was in wrong folder
[/LIST]
Delet all old Versions!
Look at first post for Download!
does this work on hl2:dm cause this would be useful......
[QUOTE=sammo75]does this work on hl2:dm cause this would be useful......[/QUOTE]
This is for Garry's Mod only.
HL2: DM does not support Lua.
what is the command? I want to change it to X instead of ALT
[QUOTE=trans]what is the command? I want to change it to X instead of ALT[/QUOTE]
Open up the file and read!
Everything what you need is documented.
Can you make a version wherein players take fall damage? That would be appreciated very much.
One option which might be nice, instead of a third-person view, keep the eyeangles to the rag's eyes. Then, all you can see depends on how you fell.
Heh, and a rag face-down in the water should start to suffocate. ;)
holly shit thanks for making this and answering my request ^^
This is very fun, but there is a problem. I gave myself some SWEPs, then feigned death, then came back to life. I got my weapons back. Then, I killed myself, getting rid of all the SWEPs I gave myself. I then feigned death again. When I revived myself, I still got all the SWEPs that I had before I died.
[QUOTE=1UpCheatachu]This is very fun, but there is a problem. I gave myself some SWEPs, then feigned death, then came back to life. I got my weapons back. Then, I killed myself, getting rid of all the SWEPs I gave myself. I then feigned death again. When I revived myself, I still got all the SWEPs that I had before I died.[/QUOTE]
Sounds like the table didn't get remade...
Just an idea - try getting the players velocity and then set the velocity of every physics object of the ragdoll - that way it will keep the players velocity :v:
[QUOTE=johnlukeg]Can you make a version wherein players take fall damage? That would be appreciated very much.[/QUOTE]
Open the file, I made variables to regulate all those things,
they are all commented.
[QUOTE=urMom ]
One option which might be nice, instead of a third-person view, keep the eyeangles to the rag's eyes. Then, all you can see depends on how you fell.
Heh, and a rag face-down in the water should start to suffocate. ;)
[/QUOTE]
I will see if I can implent this in the next Version :)
[QUOTE=1UpCheatachu ]
This is very fun, but there is a problem. I gave myself some SWEPs, then feigned death, then came back to life. I got my weapons back. Then, I killed myself, getting rid of all the SWEPs I gave myself. I then feigned death again. When I revived myself, I still got all the SWEPs that I had before I died.
[/QUOTE]
As Aska49 said I forogt to remake the table.
Will be fixed in the next version!
[QUOTE=BlackNecro]
Just an idea - try getting the players velocity and then set the velocity of every physics object of the ragdoll - that way it will keep the players velocity :v:
[/QUOTE]
*Added to List* :D
-----
[B]"Todo"-List:[/B]
[LIST]
[*] Add console commands for the variables
[*] Firstperson view
[*] Fix the weapon table
[*] Add BlackNecros idea
[/LIST]
somehow the video fixed itself...
[media]http://youtube.com/watch?v=jB-kep23o1c[/media]
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