• [JetBot] - CLua AimBot & ESP Version 2.0
    185 replies, posted
This is a client-side script you can use in GMod10 that is... an aimbot. At least is was. Now it's a full-fledged var hacker and viewer as well as a function runner and other things (it's still an aimbot, too). [b][highlight]This does not work on servers that run scriptenforcer. Gamemodes that are probably not scriptenforced for sure: ZS, The Stalker, NoX.[/highlight][/b] [b]Download:[/b] [url=http://www.garrysmod.org/downloads/?a=view&id=42562][img]http://www.garrysmod.org/img/?t=dll&id=42562[/img][/url] Some of the new entity hacking stuff may not work 100%. It's a pretty hacky thing in itself. [b]Update v2.0[/b] - Added localized variables - Added a random concommand generator - Now see who is an admin in a server - More bullshit that blocks the entire fucking screen [b]Update v1.4[/b] - Added entity var viewing. - Added entity var hacking. Section about this down below. For advanced users who have Lua knowledge. This is about as far as you can go without lua_run_cl, guys. - Added entity function running. It's like lua_run_cl without cheats. - Added client-side noclipping / camera / ghost mode. Again, doesn't require cheats but is limited in what you can do with it. - Added spaz-mode, for fun I guess. - Some fixes. [b]Update v1.3[/b] - Made convars save when you leave the server. (suicide health, aimbot settings, ect) [b]Update v1.2:[/b] - Fixed "committing suicide" being shown when you die. [b]Update v1.1:[/b] - Added aimbot_headshots_on and _off. This will make you aim at the target player's head joint/bone. - Added suicide_health #. This will make you automatically commit suicide when your health goes below this number. - Fixed ESP header looking dumb. [b]Install:[/b] Put it in your garrysmod/garrysmod/lua/autorun/client/ folder and you're ready to go. Feel free to scan / view the file, but there's no viruses, Lua or compiled. [b]Using the aimbot:[/b] Bind a key or mouse button to "+aimbot_scan". Hold the key and move your mouse over a player or whatever you want to hit (make sure the correct playeronly, enemyonly flags are used) and it will snap to that thing until you let go or the player dies. [b]Features:[/b] - Can't be detected by VAC. (since it's just Lua) - Toggle ESP on and off. - ESP shows distance and health of players. - Toggle aimbot on and off. - Calibratable Lag compensation for aimbot. - Toggle between players only and target everything. - Toggle between enemys only and target all players. - Shows you a message when you kill someone. - ESP Color Legend: Red = Enemy. Green = Same team. Purple = Current target position. Yellow = Lag compensated target position. Black = Dead player. [b]Other stuff:[/b] - At long range, it's not as accurate if you have a low screen resolution. - Bullets will still spread. I can't change that. 357 is the best thing to use. [b]Commands:[/b] All commands start with either aimbot_ or esp_ Bind this to a key! "+aimbot_scan" aimbot_on: turn the aimbot on. aimbot_off: turn the aimbot off. esp_on: turn the esp on. esp_off: turn the esp off. aimbot_headshots_on: target player heads instead of using offsets. (When applicable) aimbot_headshots_off: use offsets to aim at players. aimbot_enemysonly_on: don't target players on the same team. aimbot_enemysonly_off: target players on the same team. aimbot_playersonly_on: don't target physobjects, npcs, and everything else. aimbot_playersonly_off: target all entitys that can collide with a trace. aimbot_lagcompensation: A number between 0 and 2. 0 is listen server, 0.0025 is a good number for joining other servers. Anything above 0.1 is pure stupidity. aimbot_offset: The offset to use when targeting something. 47(default) is a player's chest, 0 is a player's feet. You should use 0 for physobjects. Don't try to target a player's head with this, it won't work properly because the head is kind of hunched and I have yet to make it target forward a bit. +aimbot_scan: Bind this to a key!! [b]Added in 1.4:[/b] entx_camenable: Turn on the noclipping / ghost mode. Remember, this is only an illusion and can only be used for viewing what just an ESP can't tell you. Using it again teleports the camera back to you. This command may have some complications with gamemodes that use the CalcView function. entx_camdisable: Turn off the noclipping / ghost mode. entx_spazon: Edit the very packets you send to the server to make you face your opposite direction every frame. You'll look like a blur to the other people from spinning so fast. May slow down if your FPS for the level is low. Just face up or down to decrease the stress on your GPU and it'll go faster. entx_spazoff: Turn that 'feature' off. entx_printallents: Basically it's a PrintTable(ents.GetAll()) entx_printenttable <EntIndex>: Prints all of the variables in a certain entity's GetTable(). entx_setvalue <EntIndex> <Variable> <Value>: Sets a variable in an entity's GetTable(). entx_run <EntIndex> <FunctionName>: Runs a function with no arguments on an entity. For example, "entx_run 82 Remove" will run Entity(82):Remove(). entx_run1 <EntIndex> <FunctionName> <arg1>: Runs a function with one argument on an entity. I'm pretty sure this only accepts strings and numbers right now. entx_run2 <EntIndex> <FunctionName> <arg1> <arg2>: Runs a function with two arguments on an entity. entx_run3 <EntIndex> <FunctionName> <arg1> <arg2> <arg3>: Runs a function with three arguments on an entity. entx_run4 <EntIndex> <FunctionName> <arg1> <arg2> <arg3> <arg4>: Runs a function with four arguments on an entity. [b]Screens (kinda crappy quality):b[/b] [img]http://www.garrysmod.org/img/dl/42562_1.jpg[/img] [img]http://www.garrysmod.org/img/dl/42562_2.jpg[/img] [img]http://www.garrysmod.org/img/dl/42562_3.jpg[/img]
Wait... Darkspider from Darkland? Oh and he only released Jetbot 1.4 .
Wow dude this is the better than old jetbot thanks jetboom. Does it work on darkland?
[QUOTE=Collin665]Wow dude this is the better than old jetbot thanks jetboom. Does it work on darkland?[/QUOTE] Why would Darkspider tell everyone about a hack that worked on his server :downs:
Wow I just tried it and I think it works in darkland!
The fake screenshots are hilarious haha
Those screenshots arent fake I can post some of my own. [img]http://s200.photobucket.com/albums/aa102/collin665/?action=view&current=Ihack.jpg[/img] [url]http://s200.photobucket.com/albums/aa102/collin665/?action=view&current=Ihack.jpg[/url]
[QUOTE=Zer0Vector]Wait... Darkspider from Darkland? Oh and he only released Jetbot 1.4 .[/QUOTE] It is 2.0. Download and look.
Can I use this on Darkland?
Where do I install this to? [b]Edit:[/b] Nevermind, its for those who don't know: X:\Program Files\Steam\steamapps\x\garrysmod\garrysmod\lua\autorun\client\
This is just the old one.
[QUOTE=Gmod4ever]Can I use this on Darkland?[/QUOTE] Yea. Of course.
Lol this is the new version.
Wait DarkSpider = Jetboom?? 2: random concommand genenrator, what do those concommands do other than exist >.>
Wow... I was just wondering when this would be released! [B]EDIT:[/B] It's ok everyone! It's not fake! [B]EDIT2:[/B] Does this fix that error in the old version? With the null entity errors? [B]EDIT3:[/B] Teleport doesn't work for me on singleplayer... [B]EDIT4:[/B] I am going to incorperate some of this into my HUD! But seriously, why the hell would you need ESP on EVERY ENTITY IN THE MAP? Seems kinda overkill...
How do I see who is admin and not? [b]Edit:[/b] Make it so we can toggle what entities we wanna see. [b]Edit:[/b] The entx_run 407 Remove made me think I was running around removing people's weapons, but then I found out that was just clientside too.
Updated with legit screens.
loads of errors seems like you are breaking some effect: [lua] Hook 'RenderBloom' Failed: postprocess/bloom.lua:95: attempt to index upvalue 'pp_bloom' (a nil value) Hook 'RenderMotionBlur' Failed: postprocess/motion_blur.lua:68: attempt to index upvalue 'pp_motionblur' (a nil value) Hook 'RenderSunbeams' Failed: postprocess/sunbeams.lua:33: attempt to index upvalue 'pp_sunbeams' (a nil value) Hook 'RenderSharpen' Failed: postprocess/sharpen.lua:28: attempt to index upvalue 'pp_sharpen' (a nil value) Hook 'RenderMaterialOverlay' Failed: postprocess/overlay.lua:38: attempt to index upvalue 'pp_mat_overlay' (a nil value) Hook 'DrawMorph' Failed: postprocess/morph.lua:124: attempt to index upvalue 'pp_morph' (a nil value) Hook 'RenderColorModify' Failed: postprocess/color_modify.lua:39: attempt to index upvalue 'pp_colormod' (a nil value) Hook 'DrawRTTexture' Failed: weapons\gmod_tool\stools/rtcamera.lua:185: attempt to index upvalue 'rtcamera_draw' (a nil value) ULX version 3.31 (BETA) SVN revision 160 loaded. Hook 'QuickToolIn' Failed: sandbox\gamemode\cl_quicktool.lua:24: attempt to index upvalue 'cl_quicktool' (a nil value) Hook 'QuickToolOut' Failed: sandbox\gamemode\cl_quicktool.lua:24: attempt to index upvalue 'cl_quicktool' (a nil value) [/lua]
[QUOTE=FPtje]loads of errors seems like you are breaking some effect: [lua] Hook 'RenderBloom' Failed: postprocess/bloom.lua:95: attempt to index upvalue 'pp_bloom' (a nil value) Hook 'RenderMotionBlur' Failed: postprocess/motion_blur.lua:68: attempt to index upvalue 'pp_motionblur' (a nil value) Hook 'RenderSunbeams' Failed: postprocess/sunbeams.lua:33: attempt to index upvalue 'pp_sunbeams' (a nil value) Hook 'RenderSharpen' Failed: postprocess/sharpen.lua:28: attempt to index upvalue 'pp_sharpen' (a nil value) Hook 'RenderMaterialOverlay' Failed: postprocess/overlay.lua:38: attempt to index upvalue 'pp_mat_overlay' (a nil value) Hook 'DrawMorph' Failed: postprocess/morph.lua:124: attempt to index upvalue 'pp_morph' (a nil value) Hook 'RenderColorModify' Failed: postprocess/color_modify.lua:39: attempt to index upvalue 'pp_colormod' (a nil value) Hook 'DrawRTTexture' Failed: weapons\gmod_tool\stools/rtcamera.lua:185: attempt to index upvalue 'rtcamera_draw' (a nil value) ULX version 3.31 (BETA) SVN revision 160 loaded. Hook 'QuickToolIn' Failed: sandbox\gamemode\cl_quicktool.lua:24: attempt to index upvalue 'cl_quicktool' (a nil value) Hook 'QuickToolOut' Failed: sandbox\gamemode\cl_quicktool.lua:24: attempt to index upvalue 'cl_quicktool' (a nil value) [/lua][/QUOTE] Ugh, I hate that part, the one with the toolgun screen.
Wait... Dark releasing 2.0 of Jets aimbot? Whats this madness?
Not sure why it breaks those hooks. I didn't really look at the code.
How do I get the prefix thing? There is not text in the upper left corner.
[QUOTE=ole johan]How do I get the prefix thing? There is not text in the upper left corner.[/QUOTE] The whole prefix thing doesn't seem to get loaded at all.. at least not by default..
Add this at the very top. [lua] local PREFIX = "" for i=1,4 do PREFIX = PREFIX..string.char(math.random(97, 122)) end [/lua] Change the 4 to the length you want the prefix to be obviously.
Can this steal rcon passwords too?
:downs:
if this is used on [GU]zombie outbreak you will be permanently banned by our anti-cheat system, go day people!
I got banned there yea. It wasn't an instant ban though. It waited till i left the server. go night people!
lol. [URL=http://img46.imageshack.us/my.php?image=zsinsaneasylumv30044si4.jpg][IMG]http://img46.imageshack.us/img46/97/zsinsaneasylumv30044si4.th.jpg[/IMG][/URL] GU's anticheat: [code] local meta = FindMetaTable("Player") local SetEye = meta.SetEyeAngles meta.SetEyeAngles = function (objPl, ang) RunConsoleCommand("hacking_banme") SetEye(objPl,ang) end local AddOldCC = concommand.Add concommand.Add = function (a,b,c) if string.find(a,"doorspam") then RunConsoleCommand("hacking_banme") else AddOldCC(a,b,c) end end hook.Add("PlayerBindPress","FUCKYOUDARK",function (pl, bind) if string.find(string.lower(bind),"aimbot") and not string.find(string.lower(bind),"say") then RunConsoleCommand("hacking_banme") return true end end) [/code]
That is a dumb anticheat. Mine is cooler. Also: [lua] local oldRun = RunConsoleCommand function RunConsoleCommand(...) if string.find(table.concat({...}," "),"hack") then return end oldRun(...) end [/lua]
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