• Realistic Colonies
    5 replies, posted
Hi everyone ! This addon is quite old but I'm working on it again, The new version will be out soon and is gmod13 compatible. Have a look on the github, you may download a working version there. (Maybe the gamemode is still broken but the addon part should work fine) Original version here : [url]http://www.facepunch.com/showthread.php?t=721509[/url] , all credits for idea, and original release goes to danharibo . Were are just updating it and adding content. [img]http://i1192.photobucket.com/albums/aa329/wamilou/GKbEoM1313761251.png[/img] This Mod lets you create your own colony of headcrabs and Antlions! :3. Simply spawn a Headcrab or Antlion egg (Or If you're a lazy spawn a Headcrab or Antlion) from the Entites tab, and you'll have your own colony. Of course, don't forget to feed them or you'll have a load of corpses lying around - and you don't want that now do you. Melon and meat are food. Meat disapear after a certain time. Melon become tree, and these tree are spawning melon. The aim is to have a strong colony to fight one other colony (if you are 2 player or more), or just to have fun with npc. Genetic is incoming to make this addon way better :D ! (2.0 or 2.1) Note : You have a weapon to control your npc :). (WIP) It's recommanded to use AI noded map (gm_construct is fine). Here is some (HD) video : - a small video (V1.9.4b) : [url=http://www.youtube.com/watch?v=aIwYz2agxpk]http://www.youtube.com/watch?v=aIwYz2agxpk[/url] - a how to use video (V1.9.4f) : [url=http://www.youtube.com/watch?v=a-5lxtEbdU4]http://www.youtube.com/watch?v=a-5lxtEbdU4[/url] [img]http://i1192.photobucket.com/albums/aa329/wamilou/LXtk8f1313761649.png[/img] - The Surfer (working on entities and entities related thing) - Wamilou (since 1.9.3 working on gamemode part) [img]http://i1192.photobucket.com/albums/aa329/wamilou/Hmkr2i1313761826.png[/img] - Steam group : [url=http://steamcommunity.com/groups/realistic-colonies]http://steamcommunity.com/groups/realistic-colonies[/url] [img]http://i1192.photobucket.com/albums/aa329/wamilou/FTBRNu1313762108.png[/img] [release]Next version is 2.0[/release] [u][b]What is done ?[/u][/b] [code]- Adding growing effect of npc. - Fixed headcrab having different Hp depanding of their model. - Removed pink color of young npc. - Fixed plant related timer wich was not according to delay between each execution. - Fixed an Antlion death message showed as an Headcrab death message. - Fixed Antlion and headcrab being able to eat more than 1 food at once. - Fixed the colision bug with tree. - Changed part of code that was quite useless. - Changed death message. - Changed how much leg are layed at once. - Tree are growing faster. - Increased max melon. - Reduced health on spawn. - Reduced max headcrab. - Added random thing to egg time so the whole colonie does not lay egg at once. - Added health regeneration overtime. - They can now eat while they are not too hungry. (still imposible if <40) - Removed Heal granted by eating. [/code] [b][u]-> Download link <-[/u][/b] [b]Direct[/b] Workshop : [url]http://steamcommunity.com/sharedfiles/filedetails/?id=139477348[/url] Multi upload soon. [b]Non Direct[/b] We have a github here : [url]https://github.com/wamilou/Realistic-Colonies/[/url] [b][u]-> General and Useful ConVars <-[/u][/b] [code] * rc_printevents - When set to 0 it won't print "Headcrab X died". * rc_spreadthelove - When set to 1 they won't attack anymore. * rc_remove - When set to 1 all realistic colonies are cleaning themself. If set to 0 play with the addons ;D [/code] [b][u]-> Optimisation managing (1.9.4b or higher) <-[/u][/b] [code] * rc_time X - timer in second for living stuff * rc_planttime X - timer in second for tree and melon stuff[/code] [b][u]-> Healing food (1.9.4c or higher and < 2.0 ) <-[/u][/b] [code] * rc_antlion_healing (recommended 0.25 to 3 default 1) Change healing. * rc_headcrab_healing (recommended 0.25 to 3 default 1) Change healing. [/code] [b][u]-> Gui radius (1.9.4d or higher) <-[/u][/b] [code] * rc_view (recommended 256 to 2048 default 768) a biggest radius allow you to see R-colonies thing farther [/code] [b][u]-> Game content (1.9.5 or higher) <-[/u][/b] [code] * rc_speed (recommended 0.5 to 2 default 1) if you want to increase / decrease the speed of this addons * rc_gamemode (0 or 1 default 0) if you want to test the gamemode thing (be aware it's just a test) [/code] [img]http://i1192.photobucket.com/albums/aa329/wamilou/mlTOHd1313762122.png[/img] [release] [code] V 2.0 pre release 2 : - melon are not colony killer :) anymore. - information writen over npc head are now related to their scale. - fixed weapon to controll npc. - fixed an other bug with weapon. - reworked the weapon a bit. - the resize bug is kinda fixed, since it is smoother. - commented the old thing so it does not any error anymore. V2.0 pre release - Adding growing effect of npc. - Fixed headcrab having different hp related to their model. - Removed pink color of young npc. - Fixed plant related timer wich was not according to delay between each execution. - Fixed an Antlion death message showed as an Headcrab death message. - Fixed Antlion and headcrab being able to eat more than 1 food at once. - Fixed the colision bug with tree. - Changed part of code that was quite useless. - Changed death message. (they are now short) - Changed how much leg are layed at once. - Tree are growing faster. - Increased max melon. - Reduced health on spawn. - Reduced max headcrab. - Added random thing to egg time so the whole colonie does not lay egg at once. - Added health regeneration overtime. - They can now eat while they are not too hungry. (still imposible if <40) - Removed Heal granted by eating. V1.9.5 --General : - addons work better and lag less - all convar use rc not co anymore. --internal change : -Rc_api as more stuff than before -self.lion and self.crab now become self.npc allowing us to add more stuff easier --stuff added : -rc_speed (alow you to change speed of game age and hunger and other stuff) Added new age engine so it's compatible with rc_speed -Food searching stuff : fully working and bug less search food system all search radius is now in only 1 value : rc_searchrad - changed some convar so the game is better - full zombie stuff that work - Realistic colonies control gun - Realistic colonies gamemode (rc_gamemode 1 to enable it) - trying to add some thing so prop protection work better (seems to failed or prop protection not working as it should) --Bug fixed : -does not show negate hp like 'health : -52' showing 'health : dead' -all plant bug fixed -all egg bug fixed V1.9.4f - Changed all Convar & Entities name. - New render stuff. - All knowed bug fixed. - Changed some Convar so that headcrab can't lay egg without eating. V1.9.4e - optimized hunger stuff. - fixed a bug :P. V1.9.4d - Reworked Search food system: - Once again less laggy ! - And even better than before ! - Added the first Client side Convar "rc_view" to change max distance view of RC thing V1.9.4c - Improved Gui : You can now check your npc health ! - New food search system. Npc do never stuck themself and the new code is really less laggy (take less calcul) - New food thing : When Rc npcs eats thing they earn health. - New related conVar : * rc_antlion_healing (recommended 0.25 to 3 basicly at 1) Bi
Any suggestion, bug or question ?
Pre release now available on Workshop, if anyone as a request / a bug / a suggestion, please post here or on Workshop.
There is a bug when you right click with the RC Order gun it gives this error: [Barbed Wire|44|STEAM_0:0:27660669] Lua Error: [Realistic Colonies] lua/weapons/rc_order_gun/shared.lua:119: attempt to call method 'SetLastPosition' (a nil value) 1. unknown - lua/weapons/rc_order_gun/shared.lua:119 EDIT: And have selected the Antlion / Headcrab*
I'll try to fix that tomorrow, i have to go for now. Thanks for the bug report by the way. Here is some "known" bug : - Jumping on npc may make them become invisible (but why ?) - While growing, the npc physic may stuck things (since the physics model is growing ...) EDIT : Update 2.0 pre release 2 is out :)
Do the humans lay eggs? I have one at 276 years old but it doesnt seem to spawn any.
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