Hi everyone !
This addon is quite old but I'm working on it again, The new version will be out soon and is gmod13 compatible. Have a look on the github, you may download a working version there. (Maybe the gamemode is still broken but the addon part should work fine)
Original version here : [url]http://www.facepunch.com/showthread.php?t=721509[/url] , all credits for idea, and original release goes to danharibo .
Were are just updating it and adding content.
[img]http://i1192.photobucket.com/albums/aa329/wamilou/GKbEoM1313761251.png[/img]
This Mod lets you create your own colony of headcrabs and Antlions! :3. Simply spawn a Headcrab or Antlion egg (Or If you're a lazy spawn a Headcrab or Antlion) from the Entites tab, and you'll have your own colony. Of course, don't forget to feed them or you'll have a load of corpses lying around - and you don't want that now do you.
Melon and meat are food. Meat disapear after a certain time. Melon become tree, and these tree are spawning melon.
The aim is to have a strong colony to fight one other colony (if you are 2 player or more), or just to have fun with npc.
Genetic is incoming to make this addon way better :D ! (2.0 or 2.1)
Note : You have a weapon to control your npc :). (WIP)
It's recommanded to use AI noded map (gm_construct is fine).
Here is some (HD) video :
- a small video (V1.9.4b) :
[url=http://www.youtube.com/watch?v=aIwYz2agxpk]http://www.youtube.com/watch?v=aIwYz2agxpk[/url]
- a how to use video (V1.9.4f) :
[url=http://www.youtube.com/watch?v=a-5lxtEbdU4]http://www.youtube.com/watch?v=a-5lxtEbdU4[/url]
[img]http://i1192.photobucket.com/albums/aa329/wamilou/LXtk8f1313761649.png[/img]
- The Surfer (working on entities and entities related thing)
- Wamilou (since 1.9.3 working on gamemode part)
[img]http://i1192.photobucket.com/albums/aa329/wamilou/Hmkr2i1313761826.png[/img]
- Steam group : [url=http://steamcommunity.com/groups/realistic-colonies]http://steamcommunity.com/groups/realistic-colonies[/url]
[img]http://i1192.photobucket.com/albums/aa329/wamilou/FTBRNu1313762108.png[/img]
[release]Next version is 2.0[/release]
[u][b]What is done ?[/u][/b]
[code]- Adding growing effect of npc.
- Fixed headcrab having different Hp depanding of their model.
- Removed pink color of young npc.
- Fixed plant related timer wich was not according to delay between each execution.
- Fixed an Antlion death message showed as an Headcrab death message.
- Fixed Antlion and headcrab being able to eat more than 1 food at once.
- Fixed the colision bug with tree.
- Changed part of code that was quite useless.
- Changed death message.
- Changed how much leg are layed at once.
- Tree are growing faster.
- Increased max melon.
- Reduced health on spawn.
- Reduced max headcrab.
- Added random thing to egg time so the whole colonie does not lay egg at once.
- Added health regeneration overtime.
- They can now eat while they are not too hungry. (still imposible if <40)
- Removed Heal granted by eating.
[/code]
[b][u]-> Download link <-[/u][/b]
[b]Direct[/b]
Workshop : [url]http://steamcommunity.com/sharedfiles/filedetails/?id=139477348[/url]
Multi upload soon.
[b]Non Direct[/b]
We have a github here : [url]https://github.com/wamilou/Realistic-Colonies/[/url]
[b][u]-> General and Useful ConVars <-[/u][/b]
[code]
* rc_printevents - When set to 0 it won't print "Headcrab X died".
* rc_spreadthelove - When set to 1 they won't attack anymore.
* rc_remove - When set to 1 all realistic colonies are cleaning themself.
If set to 0 play with the addons ;D [/code]
[b][u]-> Optimisation managing (1.9.4b or higher) <-[/u][/b]
[code]
* rc_time X - timer in second for living stuff
* rc_planttime X - timer in second for tree and melon stuff[/code]
[b][u]-> Healing food (1.9.4c or higher and < 2.0 ) <-[/u][/b]
[code]
* rc_antlion_healing (recommended 0.25 to 3 default 1) Change healing.
* rc_headcrab_healing (recommended 0.25 to 3 default 1) Change healing.
[/code]
[b][u]-> Gui radius (1.9.4d or higher) <-[/u][/b]
[code]
* rc_view (recommended 256 to 2048 default 768) a biggest radius allow you to see R-colonies thing farther
[/code]
[b][u]-> Game content (1.9.5 or higher) <-[/u][/b]
[code]
* rc_speed (recommended 0.5 to 2 default 1) if you want to increase / decrease the speed of this addons
* rc_gamemode (0 or 1 default 0) if you want to test the gamemode thing (be aware it's just a test)
[/code]
[img]http://i1192.photobucket.com/albums/aa329/wamilou/mlTOHd1313762122.png[/img]
[release]
[code]
V 2.0 pre release 2 :
- melon are not colony killer :) anymore.
- information writen over npc head are now related to their scale.
- fixed weapon to controll npc.
- fixed an other bug with weapon.
- reworked the weapon a bit.
- the resize bug is kinda fixed, since it is smoother.
- commented the old thing so it does not any error anymore.
V2.0 pre release
- Adding growing effect of npc.
- Fixed headcrab having different hp related to their model.
- Removed pink color of young npc.
- Fixed plant related timer wich was not according to delay between each execution.
- Fixed an Antlion death message showed as an Headcrab death message.
- Fixed Antlion and headcrab being able to eat more than 1 food at once.
- Fixed the colision bug with tree.
- Changed part of code that was quite useless.
- Changed death message. (they are now short)
- Changed how much leg are layed at once.
- Tree are growing faster.
- Increased max melon.
- Reduced health on spawn.
- Reduced max headcrab.
- Added random thing to egg time so the whole colonie does not lay egg at once.
- Added health regeneration overtime.
- They can now eat while they are not too hungry. (still imposible if <40)
- Removed Heal granted by eating.
V1.9.5
--General :
- addons work better and lag less
- all convar use rc not co anymore.
--internal change :
-Rc_api as more stuff than before
-self.lion and self.crab now become self.npc allowing us to add more stuff easier
--stuff added :
-rc_speed (alow you to change speed of game age and hunger and other stuff)
Added new age engine so it's compatible with rc_speed
-Food searching stuff :
fully working and bug less search food system
all search radius is now in only 1 value : rc_searchrad
- changed some convar so the game is better
- full zombie stuff that work
- Realistic colonies control gun
- Realistic colonies gamemode (rc_gamemode 1 to enable it)
- trying to add some thing so prop protection work better (seems to failed or prop protection not working as it should)
--Bug fixed :
-does not show negate hp like 'health : -52' showing 'health : dead'
-all plant bug fixed
-all egg bug fixed
V1.9.4f
- Changed all Convar & Entities name.
- New render stuff.
- All knowed bug fixed.
- Changed some Convar so that headcrab can't lay egg without eating.
V1.9.4e
- optimized hunger stuff.
- fixed a bug :P.
V1.9.4d
- Reworked Search food system:
- Once again less laggy !
- And even better than before !
- Added the first Client side Convar "rc_view" to change max distance view of RC thing
V1.9.4c
- Improved Gui : You can now check your npc health !
- New food search system. Npc do never stuck themself and the new code is really less laggy (take less calcul)
- New food thing : When Rc npcs eats thing they earn health.
- New related conVar :
* rc_antlion_healing (recommended 0.25 to 3 basicly at 1) Bi
Any suggestion, bug or question ?
Pre release now available on Workshop, if anyone as a request / a bug / a suggestion, please post here or on Workshop.
There is a bug when you right click with the RC Order gun it gives this error:
[Barbed Wire|44|STEAM_0:0:27660669] Lua Error:
[Realistic Colonies] lua/weapons/rc_order_gun/shared.lua:119: attempt to call method 'SetLastPosition' (a nil value)
1. unknown - lua/weapons/rc_order_gun/shared.lua:119
EDIT: And have selected the Antlion / Headcrab*
I'll try to fix that tomorrow, i have to go for now. Thanks for the bug report by the way.
Here is some "known" bug :
- Jumping on npc may make them become invisible (but why ?)
- While growing, the npc physic may stuck things (since the physics model is growing ...)
EDIT :
Update 2.0 pre release 2 is out :)
Do the humans lay eggs? I have one at 276 years old but it doesnt seem to spawn any.
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