gm_typein is a small clientside script/game editor.
Not much else to it.
You can make from simple "Hello World" scripts to vgui based games.
Scripts are saved/loaded from data/gm_typein folder as .txt files to allow easy creation and editing.
Pics:
[img_thumb]http://errur.com/i/images/8056_gm_construct0004.jpg[/img_thumb]
[img_thumb]http://errur.com/i/images/9480_gm_construct0005.jpg[/img_thumb]
[img_thumb]http://errur.com/i/images/2288_gm_construct0007.jpg[/img_thumb]
[url=http://www.garrysmod.org/downloads/?a=view&id=98067][img]http://www.garrysmod.org/img/?t=dll&id=98067[/img][/url]
Feel free to post any type-ins you make.
A fun feature is that any client autorun scripts can be put in your gm_typein folder as text files and run as they normally would.
EDIT: Could a mod move this to the normal releases section?
[QUOTE=ZenX2;21803365]Feel free to post any type-ins you make.[/QUOTE]
[img]http://bit.ly/bZvvuR[/img]
He said we should post ours, read the quote ~
[QUOTE=The-Stone;21811171]He said we should post ours, read the quote ~[/QUOTE]
Rated you bad reading, he said you're free to post any type-ins (scripts made with this addon), and your editor is clearly not made with it.
Uh cool. I guess
any suggestions for things to add?
how does this work?
what is it used for in the game?
You use the first menu to write a clientside lua script, give it a name in the small box, and click save to save it as a text file. In the second menu, you can see all saved scripts and either run them, copy them, delete them, or refresh the list. it should work on any non-script enforcer'd server.
You can use it for taking notes if you're not into lua, run any clientside autorun files like a hud (or blackops's radar :D) whenever you want to enable them, or play games. There is also an included system for making text-based games and other things on a derma-based command line.
This would be good for beginners too, amirite?
well it doesn't have syntax highlighting or even indenting support, and all it really does it let you edit clientside scripts without leaving gmod.
I would suggest using the gm_rawio module to write and edit actual .lua files :D
I think I'll stick with .txt files for now...
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