Wow. This looks awesome, and adding items looks amazingly simple.
Thanks, if you have any suggestions or questions, please post them.
I like it!
I'm sure this is great and all, but won't people prefer to use item forge?
Also, can you show us some piccies.
[QUOTE=thomasfn;15613382]I'm sure this is great and all, but won't people prefer to use item forge?
Also, can you show us some piccies.[/QUOTE]
This is very different from Item Forge. Updated thread.
I like this, How would i make it so if you hit f5 on my server it would open inv? Without you having to bind it yourself.
This seems pretty light weight, probably more suitable for gamemodes and the such like which are not centered around an inventory but involve one somehow - like roleplay, etc. I'll test and mess about with it when I get chance, but from the pictures, it seems you've done a good job on this.
I put this together in 1 day and edited and fixed some in 2 days cause I was bored.
RoFLWaFFLEZZ; Don't be lazy D:
If you're dynamically loading items, I don't see the reason for people having to call a function to register one. Just make it like the SWEP/SENT/EFFECT system.
Make a global table ITEM (store and restore a local backup if you don't want the possible collision) before including the item file, then after including call the register function with ITEM.
[QUOTE=RoFLWaFFLEZZ;15623440]I like this, How would i make it so if you hit f5 on my server it would open inv? Without you having to bind it yourself.[/QUOTE]
You can use the clientside input library.
Dude!
This addon is really amazing, I have a lot of more people on server. If you'd fix just few small things it'd be great.
- Rebel Clothes - Nice item. But I have got an idea. If you'll change your clothes and toggle menu, there won't be "Rebel Clothes" but "Citizen Clothes", because you are alredy in Rebel's clothes.
- RoFLWaFFLEZZ was right =P. He's not lazy. Ppl doesn't want to bind everything. It'd be great if that menu'd be on key F5.
I hope you will update this script soon, because it's really great xD. Keep up good work. dude.
[QUOTE=boharox;15695258]Ppl doesn't want to bind everything. It'd be great if that menu'd be on key F5.[/QUOTE]
Just bind it
You don't know what I want to achieve =P.
Im building a Medieval RP addon (Based on DarkRP - Don't worry, It's completly diffrent not only jobs xD).
I want to make on F1 - Instructions, F2 - Informations F3 - Character Informations - F4 - Something other F5 - Inventory. And I don't know how to do something like this.
[QUOTE=boharox;15702620]You don't know what I want to achieve =P.
Im building a Medieval RP addon (Based on DarkRP - Don't worry, It's completly diffrent not only jobs xD).
I want to make on F1 - Instructions, F2 - Informations F3 - Character Informations - F4 - Something other F5 - Inventory. And I don't know how to do something like this.[/QUOTE]
Input key library.
Is anybody else getting an error where there stuff dissapears and a new file is created (with no items in it) for the inventory, instead of using the old 1? ...
Oh you released it, nice!
:iia:
Is this compatible with Simple Prop Protection?
[QUOTE=TomatoSoup;15767706]Is this compatible with Simple Prop Protection?[/QUOTE]
I think so.
To all others:
I'm quite busy right now with other stuff, i'll probably work on this more in the future sometime.
[QUOTE=TomatoSoup;15767706]Is this compatible with Simple Prop Protection?[/QUOTE]
No, well kinda but kinda not lol.... basicly if you pick up an item with a physcannon/gun, then nobody else can put it into there inventory... which is kinda annoying with trading items with other players in rp... ect... :)
This looks like the Inventory system out of CakeScript, but crippled to not support auto-loading with a global table.
Neat, none the less.
[lua]function ItemMenu( ply )
ply:ConCommand( "+inventoryaddonmenu" )
end
hook.Add("ShowSpare2", "Menu", ItemMenu)[/lua]
for f4
Hey, i was requesting something like this, i didn't realise.
Is your addon able to use physics brushes straight from hammer?
Because i have made a sort of custom
currency.
It's all here in my request. I would use this addon definatly anyway. Nice job.
[url]http://www.facepunch.com/showthread.php?t=764503[/url]
This addon would be good to use for movies and gamemodes.
how can i make this work with weapons in dark rp?
does this work with all entities or just with the "items" you made?
[QUOTE=NewBee;16460057]does this work with all entities or just with the "items" you made?[/QUOTE]
You need to program them from the example,is pretty simple tough,this addon is perfect for what im planning.
[QUOTE=SaltyPeppr;15817521][lua]function ItemMenu( ply )
ply:ConCommand( "+inventoryaddonmenu" )
end
hook.Add("ShowSpare2", "Menu", ItemMenu)[/lua]
for f4[/QUOTE]
Thanks - but where do you put this ?
I made some stuffs for this addons. HL2Weapons and CSSWeapons and some stuffs. And i add hotkey (thx for SaltyPeppr i am searched every gmod lua wiki for this(cuz i'm noob)) and wide menu.
This is Link [url]http://www.garrysmod.org/downloads/?a=view&id=75201[/url]
omg sorry wide menu lua is wrong.
[url]http://www.garrysmod.org/downloads/?a=view&id=75228[/url]
download this for wider menu. sorry!!!
[QUOTE=rebel1324;16488323]I made some stuffs for this addons. HL2Weapons and CSSWeapons and some stuffs. And i add hotkey (thx for SaltyPeppr i am searched every gmod lua wiki for this(cuz i'm noob)) and wide menu.
This is Link [url]http://www.garrysmod.org/downloads/?a=view&id=75201[/url][/QUOTE]
thanks :D
would you know how to make this work with the weapons in darkRP?
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