[release][b]Chat Bubbel [sic][/b]
[img]http://dl.dropbox.com/u/3760480/pics/chatbubbel.gif[/img]
(Ignore the watermarks :v:)
I stole the idea from Kidd and improved it.
Now with bobbing and fading!
90% of this is clientside, only the commands to control the Bubbel are serverside.
With a bit of documentation for learning.
[url=http://www.garrysmod.org/downloads/?a=view&id=95081][img]http://www.garrysmod.org/img/?t=dll&id=95081[/img][/url]
[b]Installation:[/b]
[list]
[*]Extract to garrysmod/addons
[/list]
[b]Credits:[/b]
[list]
[*]Kidd for inspiration
[/list]
[/release]
Heck u got my DL =D
:bravo:
uh, link?
You spelled "bubble" wrong... everywhere
Ontopic: I sure hope this is better than Kidd's version
[QUOTE=dweet2;21072004]You spelled "bubble" wrong... everywhere
Ontopic: I sure hope this is better than Kidd's version[/QUOTE]
:frown:
[QUOTE=dweet2;21072004]You spelled "bubble" wrong... everywhere
Ontopic: I sure hope this is better than Kidd's version[/QUOTE]
Did you see the [sic] in there? That one that means it's intentionally spelled "bubbel" and not "bubble"?
[QUOTE=esalaka;21074741]Did you see the [sic] in there? That one that means it's intentionally spelled "bubbel" and not "bubble"?[/QUOTE]
ninja'd.
Wayyyy Better than Kidds And Mine... But Kidds was still good :>
Just a Suggestion: can you make so that when you take a screenshot with the camera, the text is visible above the players head? That would be awesome for funny BD-like screenshots i think.
Kudos to you and Kidd, you guys are the best
Namaste
I have a darkrp server and everytime I use this it doubles the chat one saying what I said then one displaying [dead] then the message.
inb4 delete darkrp
Edit, and all the text shows through the walls.
Sorry this was not your plugin this was a chat title plugin I just happen to put both of them in at the same time, my apologies, you still can see the typing through walls.
So many will steal this and put it in their shit roleplay gamemodes.
[QUOTE=Deutsch;21133219]So many will steal this and put it in their shit roleplay gamemodes.[/QUOTE]
They can't steal it if it's released. :confused:
[quote=deutsch;21133219]so many will steal this and put it in their shit roleplay gamemodes.[/quote]
i stole it guise..its on my cakescript server... :o
Could you fix the text clipping through walls?
Already been stolen from ME! xD
[QUOTE=Kidd;21135169]Already been stolen from ME! xD[/QUOTE]
You stole it from chat-clicker. :wink:
I didn't mean like, actually stolen, I just meant putting in without giving credits haha
[QUOTE=Deutsch;21142582]I didn't mean like, actually stolen, I just meant putting in without giving credits haha[/QUOTE]
Well that explains it. :smile:
-snip-
Uhh, anyone else notice that text is visible after a player chats it, is visible through the world at any distance, and often randomly appears/vanishes as it goes?
[QUOTE=nicatronTg;21172771]Uhh, anyone else notice that text is visible after a player chats it, is visible through the world at any distance, and often randomly appears/vanishes as it goes?[/QUOTE]
As soon as i realized it, I got rid of it. It's horrible when you don't want your position known...
I've written a new version, but currently I'm unable to test it in multiplayer. I've fixed issues with the bubbles appearing when it shouldn't, and added some convars to control it. Now you can also see it over yourself if you're using a camera.
I moved from NWvars (I was lazy :sigh:) to usermessages, for better control over sending the information.
[list]
[*]bubbel_enabled - Enables the bubbels (default 1)
[*]bubbel_scale - The scale of the bubbels (default 1)
[*]bubbel_distance - The max distance for bubbels to show up (default 600)
[*]bubbel_showtext - Set to 0 to disable the text display (default 1)
[*]bubbel_ignorewalls - [highlight]EXPERIMENTAL![/highlight] Set to 0 to make bubbels not show up through walls (default 1)
[/list]
[url=http://www.garrysmod.org/downloads/?a=view&id=98954][img]http://www.garrysmod.org/img/?t=dll&id=98954[/img][/url]
Please report any problems or bugs you find.
I'll release the final 1.1 and update the OP when it's confirmed to work in multiplayer and without problems.
Why not use DT's instead of NWVars/UM's?
[QUOTE=Kialtia;22044748]Why not use DT's instead of NWVars/UM's?[/QUOTE]
Can't use DTs for passing strings, and one extra bool to a UM with a string is nothing. They're supposed to be used for predictable stuff anyways.
Make it nocollide with everything and I'll change from my current chat bubble.
[QUOTE=nicatronTg;22057334]Make it nocollide with everything and I'll change from my current chat bubble.[/QUOTE]
What? The bubble is a clientside entity, it's impossible for it to collide with anything. :pwn:
Nice, but theres a better one on NN.
-snip-
Bad reading.
[QUOTE=raBBish;22061485]What? The bubble is a clientside entity, it's impossible for it to collide with anything. :pwn:[/QUOTE]
When spawning the entity you could set the collision group to none or the debris group.
[QUOTE=nicatronTg;22077703]When spawning the entity you could set the collision group to none or the debris group.[/QUOTE]
The bubble is created client-side, and rotated and moved client-side, the server doesn't even know the bubble exists. Therefore, it cannot collide with anything.
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