:siren:[B] This is where the cubesystems addons release, projects and help is. [/B] :siren:
Cubesystems is just a sub name of the addons made by me and my team.
If you need help, info or have a bug to report you can post here.
You are welcome to post requests for addons here but they have to be good.
If you want to join the group in development you can post it here or if
you have a project that is good and want us to make it part of cubesystems.
Check out the google svn for svn and downloads etc:
[url]http://code.google.com/p/cube-systems/[/url]
[B] RELEASES: [/B]
Lifecube 1, 2 & 3
Ship Controller:
AdminGui
:siren::siren::siren:SUPERGATE :siren::siren::siren:
I released it early because I wanted a supergate and my friends wanted it.
I don't care who says what. I'm using it.
If Avon's supergate is released then we will remove this one and use his supergate because he will make a better one.
[IMG]http://lh3.ggpht.com/hein.puth/SN_81Uoi-5I/AAAAAAAAACc/NEVZjV-22IY/s288/gm_flatgrass0012.jpg[/IMG]
[code]SVN: http://cube-systems.googlecode.com/svn/trunk/supergate addon/
It will be updated with the reported bugs if I have the time.
The bug with other supergates and ori gate not showing up in dial menu will not be solved for now.)-; Supergate will never dial normal gates.
[/code]
Update for particle smoke kawoosh effect like the latest avon stargates:
Check out the latest svn or download the patch.
[url]http://cube-systems.googlecode.com/files/supergate%20particle%20effect%20update.zip[/url]
[code]
http://cube-systems.googlecode.com/files/supergate%20particle%20effect%20update.zip
[/code]
Isn't this kinda weird, since you don't have to use any energy or anything to make resources?
[QUOTE=Profanwolf]Isn't this kinda weird, since you don't have to use any energy or anything to make resources?[/QUOTE]
The Lifecube is more for Admins and people that hates to use all those stuff to get resources especially LifeSupport3. Anyway I'm thinking of creating a new Lifecube similar thing that uses props and metal etc to generate resources.
[b]Edit:[/b]
Another addon:
[url=http://www.garrysmod.org/downloads/?a=view&id=52759][img]http://www.garrysmod.org/img/?t=dll&id=52759[/img][/url]
Ah i see.
This stuff looks great just to bad I don't use Star gate.
[QUOTE=blackshade]This stuff looks great just to bad I don't use Star gate.[/QUOTE]
The superhuman admin menu doesn't need the stargate.
If Avon get the energy systems done in the stargate I will create lots more stuff. I have already started working on a special stargate energy from subspace thingy. We will see whats the next step of the stargate project.
Oh you mean the pictures. Yeah. I just couldn't resist.
Where do I find the hands that you used for the Anubis weapon? mine just comes up as an error. And where did you get the Jaffa Models/NPC's?
Would PM Lifecell for this, but I can't PM for some reason.
Thanks.
Asking stupid yet again
What the hell is Cube systems?
Please explain a bit
[QUOTE=Eleglas]Where do I find the hands that you used for the Anubis weapon? mine just comes up as an error. And where did you get the Jaffa Models/NPC's?
Would PM Lifecell for this, but I can't PM for some reason.
Thanks.[/QUOTE]
The SVN should help.
[code]
http://sg-mod.svn.sourceforge.net/svnroot/sg-mod/addons/SG-Mod 0.9
[/code]
It contains all stargate TC resources and models plus more.
If I were you, download stargate tc from there site, use its resources and just download the lua form the svn and the few missing stuff.
[b]Edit:[/b]
[QUOTE=trans]Asking stupid yet again
What the hell is Cube systems?
Please explain a bit[/QUOTE]
It is a series off addons that is designed by me and some of my team.
It started with the lifecube.
If you have problems with any of those addons, post here.
There will be lots of new addons when December comes.
I like how you specifically explained what this release is about in the original post so people don't have to wonder.
make a video of it in action
[QUOTE=magnusfosdal]make a video of it in action[/QUOTE]
Do you know of any nice programs to capture video in garrysmod? Except garrysmod avi functions.
Then I can.
[IMG]http://lh6.ggpht.com/hein.puth/SOADNEVBtLI/AAAAAAAAACs/fWTCYYFAm2g/s400/gm_flatgrass0014.jpg[/IMG]
[IMG]http://lh6.ggpht.com/hein.puth/SOADNUqMfrI/AAAAAAAAAC0/-6Hctxrey0k/s400/gm_flatgrass0016.jpg[/IMG]
[IMG]http://lh3.ggpht.com/hein.puth/SN_81TWKCTI/AAAAAAAAACk/ByT9rF5AgC8/s400/gm_flatgrass0013.jpg[/IMG]
Alright here are some bugs for your supergate:
-Supergates don't show up in dialing list from other supergates
-Supergates work fine when a regular gate dials it, but when the supergate dials a regular gate the animations sometime fuck up and they stick without the wormhole opening.
Dialing a regular gate:
[url]http://fileshack.us/get_file.php?id=131084&file=GM7357%7E1.JPG[/url]
After dialing a regular gate:
[url]http://fileshack.us/get_file.php?id=909091&file=GM_FLA%7E2.JPG[/url]
Other than that, awesome. If you can fix the regular gate dialing I can put it on my server :D
I tried your Supergate. It doesn't seem to work. The flash thing goes around the gate twice avery 1 minute, but after that it just stops and the gate doesn't open.
Can you fix that?
[QUOTE=Smoot]Alright here are some bugs for your supergate:
-Supergates don't show up in dialing list from other supergates
-Supergates work fine when a regular gate dials it, but when the supergate dials a regular gate the animations sometime fuck up and they stick without the wormhole opening.
Dialing a regular gate:
[url]http://fileshack.us/get_file.php?id=131084&file=GM7357%7E1.JPG[/url]
After dialing a regular gate:
[url]http://fileshack.us/get_file.php?id=909091&file=GM_FLA%7E2.JPG[/url]
Other than that, awesome. If you can fix the regular gate dialing I can put it on my server :D[/QUOTE]
I disabled the Supergate to regular gate dialing because you get stuck in the ground, or pop out in the rong place. In the show, a supergate can't dial a small gate but vice verse can be done.
About this->Supergates don't show up in dialing list from other supergates
Working on it right now. I'll have a svn for it public and update it as I go.
[b]Edit:[/b]
[QUOTE=Eleglas]I tried your Supergate. It doesn't seem to work. The flash thing goes around the gate twice avery 1 minute, but after that it just stops and the gate doesn't open.
Can you fix that?[/QUOTE]
If you are try to dial a normal gate, that will happen. I'll fix the other minor bug though.
::siren::
::siren::
::siren::
SUPERGATES [B]can not[/B] dial normal gates. Like that in the show.
Normal gates can dial Supergates.
What does this have to do with cubes?
[QUOTE=Valdrone]What does this have to do with cubes?[/QUOTE]
What does your name have to do with you? It's a name dude.
Lifecell!!!!
Super Stargate has been reported!!
Hurry up or it'll be deleted! And it wasn't me, I just don't want this thing to die!
Okay, i have made a pack of sounds for your super-gate that in my opinion are a whole lot better. Congrats on coding this thing, it is a magnificent add-on.
[url=http://www.garrysmod.org/downloads/?a=view&id=53396][img]http://www.garrysmod.org/img/?t=dll&id=53396[/img][/url]
Another few glitches I've found:
Unstable wormhole (the shoot out effect) goes behind the gate a little.
If a dial fails, the light up effects will stay.
And you can't see the address on the address bar, you must dial it without seeing it.
[b]Edit:[/b]
Plus an alternative texture: [url=http://www.garrysmod.org/downloads/?a=view&id=53317][img]http://www.garrysmod.org/img/?t=dll&id=53317[/img][/url]
[b]Edit:[/b]
I edited the sounds so it'd be easier to install
Generally, a name of an idea or object describes the object. Stargate has to do with a gate, Life Support has to do with sustaining life, something called Cubesystem should at least have cube models or something. Cube isn't an adjective.
[QUOTE=Lifecell]
If you are try to dial a normal gate, that will happen. I'll fix the other minor bug though.
[/QUOTE]
This still seems like a bug. You should disable it all together.
[QUOTE=Smoot]This still seems like a bug. You should disable it all together.[/QUOTE]
I disabled it. Made it run a dial fail sequence.
[b]Edit:[/b]
[QUOTE=Eleglas]Lifecell!!!!
Super Stargate has been reported!!
Hurry up or it'll be deleted! And it wasn't me, I just don't want this thing to die![/QUOTE]
I just started and said there is going to be bugs. Why delete it?
[b]Edit:[/b]
You can always get it from googlecode.
[code]
Link:
http://code.google.com/p/cube-systems/
Svn:
http://cube-systems.googlecode.com/svn/trunk/supergate addon/
[/code]
[code]
I have fixed the bugs. The vortex that appears at the back is not my doing. I'll fix it in due time because its not that big. Dialing and everything should work right. Sound have been updated and some textures.
About the supergate not showing in a dial menu, well if I change that I'll need to rewrite more of Avon's code witch I don't want to do.
[/code]
Alright I tried your LifeCube, as well as the Ship Contoller and the Ship Engine that comes with it.
The Ship Controller I don't like that much, because there's already a nice Shuttle STool which has more controls and can hover.
But having said that little criticism, I have to admit I pretty much like your LifeCube and the Ship Engine.
The LifeCube replaces the Black Hole Cache and adds even wire features, well done, thanks for that. :keke:
And the Ship Engine is a nice idea with a lot of input for every possible movement, kudos for that.
One little bug though: You've mistaken Yaw for Roll and vice versa on the Ship Engine's inputs.
Thanks for the supergate, it's genial, very good job :)
(: a french :)
Sometimes after a failed dial attempt the animations start to mess up on dialing after that:
[url]http://fileshack.us/get_file.php?id=175600&file=GM675B%7E1.JPG[/url]
[url]http://fileshack.us/get_file.php?id=116236&file=GM575F%7E1.JPG[/url]
[url]http://fileshack.us/get_file.php?id=603078&file=GM5753%7E1.JPG[/url]
[url]http://fileshack.us/get_file.php?id=591927&file=GM735F%7E1.JPG[/url]
[QUOTE=Smoot]Sometimes after a failed dial attempt the animations start to mess up on dialing after that:
[url]http://fileshack.us/get_file.php?id=175600&file=GM675B%7E1.JPG[/url]
[url]http://fileshack.us/get_file.php?id=116236&file=GM575F%7E1.JPG[/url]
[url]http://fileshack.us/get_file.php?id=603078&file=GM5753%7E1.JPG[/url]
[url]http://fileshack.us/get_file.php?id=591927&file=GM735F%7E1.JPG[/url][/QUOTE]
I'm busy rewriting the zappy code to use anim. I'll let you know when its done.
[QUOTE=Lifecell]The SVN should help.
[code]
http://sg-mod.svn.sourceforge.net/svnroot/sg-mod/addons/SG-Mod 0.9
[/code]
It contains all stargate TC resources and models plus more.
If I were you, download stargate tc from there site, use its resources and just download the lua form the svn and the few missing stuff.
[b]Edit:[/b]
It is a series off addons that is designed by me and some of my team.
It started with the lifecube.
If you have problems with any of those addons, post here.
There will be lots of new addons when December comes.[/QUOTE]
Where will I put that svn into. Is it the "addon" folder.
Hey, Lifecell, LOVE the supergate (If we were to wait on aVoN we'd have it by the rapture maybe). For v1 I feel it works surprisingly well. Besides obvious bugs which I won't mention (already been said) I have a couple suggestions
[list]
[*]Size of the Supergate. Many people on my server were discussing it should perhaps be made a bit larger. Sure, it's pretty big, but compared to it's actual counterpart in the show, not so much. The only reason I mention this is because I don't want to end up having the same problem that aVoN had with his original RC4b stargates: they were way too small, and it wasn't until he completely recoded the gates that they were scaled to the correct size.
I just stumbled upon a great thread started exactly for the purpose of finding the precise sizes of ships in Stargate: [url]http://forum.gateworld.net/showthread.php?t=27438[/url] . Here's the pic showing approximate size of real Supergate:
[img_thumb]http://img.photobucket.com/albums/v644/Fiender/Scale4-2.png[/img_thumb]
[*] The kawoosh could use a lot of tweaking. A bit too fat, and doesn't last quite long enough. Make it longer and last for maybe another second and it would be wonderful. Also the damage seems to extend a bit far from the Kawoosh.
[/list]
Excellent work though, Lifecell.
[QUOTE=Cornflake]Hey, Lifecell, LOVE the supergate (If we were to wait on aVoN we'd have it by the rapture maybe). For v1 I feel it works surprisingly well. Besides obvious bugs which I won't mention (already been said) I have a couple suggestions
[list]
[*]Size of the Supergate. Many people on my server were discussing it should perhaps be made a bit larger. Sure, it's pretty big, but compared to it's actual counterpart in the show, not so much. The only reason I mention this is because I don't want to end up having the same problem that aVoN had with his original RC4b stargates: they were way too small, and it wasn't until he completely recoded the gates that they were scaled to the correct size.
I just stumbled upon a great thread started exactly for the purpose of finding the precise sizes of ships in Stargate: [url]http://forum.gateworld.net/showthread.php?t=27438[/url] . Here's the pic showing approximate size of real Supergate:
[img_thumb]http://img.photobucket.com/albums/v644/Fiender/Scale4-2.png[/img_thumb]
[*] The kawoosh could use a lot of tweaking. A bit too fat, and doesn't last quite long enough. Make it longer and last for maybe another second and it would be wonderful. Also the damage seems to extend a bit far from the Kawoosh.
[/list]
Excellent work though, Lifecell.[/QUOTE]
He only took the model from the stargate addon, he did not make it.
And why make it larger? i doubt there will be a contraption bigger than this gate that has to go through.