[release]
[highlight][b][u]Stargate Vehicles[/highlight][/b][/u]
One small step for man, one giant leap for GMod players; ok maybe it's not a giant leap but it's a start.
Today I release my Stargate Vehicle base. At the moment you will
find:
[b][list]
[*][url=http://www.youtube.com/watch?v=KfLP1Cowkcs]Puddle Jumper[/url]
[*]F-302
[*]Ha'Tak
[*][url=http://www.youtube.com/watch?v=JGBauKJ81T8]Control Chair[/url]
[*]Destiny Shuttle
[*]Wraith Dart
[*]Gate Glider
[*]Aurora
[*]Death Glider
[*]Puddle Jumper V4
[*]Daedalus
[/b]
[/list]
The Puddle Jumper now has the keybinder so for all the people who play with the different keys can use it; also it now uses Boba Fett's texture making it nice and shiney.
The F302 is now working on the Vehicle Base, and i have removed the fuel, and super sonic speed. Although some will moan it goes fast enough without super sonic speed. Boba Fett's new texture is on this aswell.
The control chair can fire drones, and you can sit in it. That's it at the moment; but more features will be added soon.
The Ha'tak is the first vehicle designed for the vehicle base. It automatically spawns rings and a gate inside of it. And of course it can fly; the rings have a random address which is printed to your console.
The destiny shuttle, is the only human controlled jumper like ship in SGU. This version has a shield, weapons and passenger seats.
The gate glider, in my opinion is the Rival to the Puddle Jumper. It can dial the gate, fire weapons(not added yet), goes faster than the jumper and looks pretty damn cool.
The aurora is the second big ship in this pack, it fire's 50 drones at a time, can enter hyperspace and it's pretty tough to take down.
And finally my Vehicle base, this makes coding vehicles for GMod alot easier. Now all you need to do is define a few variables in Intialize() and you're ship is ready to fly. So now you can focus on what makes you're ship unique.
[/release]
[release]
[b]Now I bet you're wondering where can i get this marvelous addon?[/b]
From the SVN below that's where:
[url]https://carterspack.svn.sourceforge.net/svnroot/carterspack/[/url]
[b][highlight]DO NOT UPLOAD THIS SVN ANYWHERE ELSE[/highlight][/b]
[/release]
[release]
Now without the following people this addon would not be possible:[i]
RononDex - Coding
Votekick - Jumper Model
MarkJaw - Control Chair models
Cebt - F302 Model
SGW - Hatak Model
Iziraider - Glider,Aurora,Shuttle,Gate Glider Models
Boba Fett - New Textures for F302 and Jumper
locutus_1 - Sounds
Flyboi - Sounds
aVoN - Lots of Help
[/i]
So show you're appreciation to these people as well
[/release]
Very nice.
Ha'tak? Is this the one that votekick made? [url]http://www.youtube.com/watch?v=CQ1ep0kchTc[/url]
Awesome work Ronon. :smile:
Cool thx for this pack
acient char ideas.... could use look though drone and control a swarm say 10 or so while your looking though them.. or show map of galaxy..remote control puddle jumpers.. raise atlantis sheilds or sheild..assiang buttons etc.. fly city that someone maps small atlantis hehe.. control other things like hyper window etc.... got many more ideas
I like it a lot :D installing it right now...
though one thing that could be quite mingy is the fact that you can launch drones from any GPS coordinate.. does it have a range? or can I launch drones sneakily from inside an enemy ship?
Happened to me before where I get a nocollided drone launcher inside a base, firing drones.. lol o_O
Nice, will re do some texture work when i'm bored.
ps: you should add this to carters pack, much easier and stuff.
the hatak wont fly
i can enter it but it wont move
I look forward to seeing the Destiny Shuttle and I hope you do it justice! =]
Its pretty cool. The hatak wont fly for me either also the chair dosent quite work right. Whenever I try to sit in it my view shifts to an odd position and I cant do anything but get out.
the rockets of the f302 not work for me, i get error models for it and if i shoot the rockets the not move Oo
[QUOTE=kowkillar;23322791]Its pretty cool. The hatak wont fly for me either also the chair dosent quite work right. Whenever I try to sit in it my view shifts to an odd position and I cant do anything but get out.[/QUOTE]
Yeah, try using the physgun just to unfreeze the DHD and gate, then it should work. If I press R with the physgun on the Ha'tak GMod crashes for me.
[QUOTE=MSF2010;23323196]the rockets of the f302 not work for me, i get error models for it and if i shoot the rockets the not move Oo[/QUOTE]
same hear.
[QUOTE=MSF2010;23323196]the rockets of the f302 not work for me, i get error models for it and if i shoot the rockets the not move Oo[/QUOTE]
Rocket models are out of PHX
[editline]03:47PM[/editline]
[QUOTE=sacleocheater;23323794]Yeah, try using the physgun just to unfreeze the DHD and gate, then it should work. If I press R with the physgun on the Ha'tak GMod crashes for me.[/QUOTE]
Working on this, aVoN has set the dhd and gate to automatically freeze when spawned. When i reverse this my game crashes
[editline]05:38PM[/editline]
Question: Where does the weapons fire from on the destiny shuttle?
So you gone add this to carter pack ?
[QUOTE=montross;23331576]So you gone add this to carter pack ?[/QUOTE]
Eventually, not quite yet though
[QUOTE=Ronon Dex;23331625]Eventually, not quite yet though[/QUOTE]
owke just wondering :)
Revision 3:
[code]
Added: Destiny Shuttle
[/code]
[QUOTE=Ronon Dex;23333337]Revision 3:
[code]
Added: Destiny Shuttle
[/code][/QUOTE]
Sorry but the shuttle don't let u get in it.
[QUOTE=iamcll;23335500]Sorry but the shuttle don't let u get in it.[/QUOTE]
Yeah, When I first spawn it, I get the LUA error:
[CODE]
...les (ronon)\lua\entities\sg_vehicle_shuttle\init.lua:264: Tried to use a NULL entity!
[/CODE]
Then, when I try to enter it, I get this:
[CODE]
...hicles (ronon)\lua\entities\sg_vehicle_base\init.lua:41: bad argument #1 to 'SetNetworkedEntity' (string expected, got nil)
[/CODE]
I have some suggestions for the Ha'tak.
Could you make the Yaw turn to face where you aim? so you can always see the Gate inside the Ha'tak when you aim somewhere else. Like the jumper, but only Yaw.
Could you add a button to Freeze the Ha'tak? So when you're finished and parked, you can press the freeze key and exit the Ha'tak without being shaken to death.
Also, just wondering, why does it have XYZ inputs? Is that for planned weapons?
I'm glad someone finally made a drivable Ha'tak though, I really like it :)
-------------
I can't get the control chair to fire Drones D:
I use both XYZ, but it doesn't fire.
Having lua errors aswell but it looks nice:)
[QUOTE=sacleocheater;23335755]Yeah, When I first spawn it, I get the LUA error:
[CODE]
...les (ronon)\lua\entities\sg_vehicle_shuttle\init.lua:264: Tried to use a NULL entity!
[/CODE]
Then, when I try to enter it, I get this:
[CODE]
...hicles (ronon)\lua\entities\sg_vehicle_base\init.lua:41: bad argument #1 to 'SetNetworkedEntity' (string expected, got nil)
[/CODE][/QUOTE]
Oh yeah forgot to include the turret entity. If you update now it should be fine
wow no offence but you suck at creating icons
use my base:
[URL=http://img6.imageshack.us/img6/6346/entityimage.png][IMG]http://img6.imageshack.us/img6/6346/entityimage.png[/IMG][/URL]
[QUOTE=montross;23336330]wow no offence but you suck at creating icons
use my base:
[URL=http://img6.imageshack.us/img6/6346/entityimage.png][IMG]http://img6.imageshack.us/img6/6346/entityimage.png[/IMG][/URL][/QUOTE]
Yeah that was my first attempt, ive already ripped a background from others
[QUOTE=Ronon Dex;23336545]Yeah that was my first attempt, ive already ripped a background from others[/QUOTE]
well this one is clean and will fit with others so use this or show yours.
[QUOTE=montross;23336566]well this one is clean and will fit with others so use this or show yours.[/QUOTE]
[IMG]http://i584.photobucket.com/albums/ss281/RononDex94/sg-spawn-icon-bg.png[/IMG]
Ripped from the malp spawn icon
malp spawn
can i have the malp pls?
[QUOTE=blackaction;23336870]mapl spwan
can i have the malp pls?[/QUOTE]
First learn to spell, and second no it's part of Rev. 45 i just have the spawn icon.
i cant leave the shuttle
[editline]08:39PM[/editline]
and your chair is buggy the light gos on but im not in the near of the chair
[editline]08:49PM[/editline]
and what is the shild activate
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