• Colonies - Your Very own headcrab Colony!
    438 replies, posted
[img]http://cdn.solidfiles.net/i/w8tF.png[/img] [B]Latest Version[/B] [url=http://www.garrysmod.org/downloads/?a=view&id=73575][img]http://www.garrysmod.org/img/?t=dll&id=73575[/img][/url] [B]Thanks To:[/B] - [B]Namelezz[/B] - Idea + Logo - [B]Overv[/B] - Fixing some bugs [B]ChangeLog[/B] [code] V1.4 -fixed offspring being in wrong colony V1.3 - Fixed colony members not wanting to eat melons! - thanks Overv - Added Factions - Different factions will now fight each other -Fixed "Colonies" being added to sv_tags more than once. V1.2a - co_headcrab_cuddlyzombie: zombies spawned by headcrabs won't hate players - Fixed limits on population V1.2 - co_headcrab_tozombie: Killed Citizens turn into zombies (normal + fast) - co_spreadthelove: antlions and headcrabs don't hate eachother V1.1b -Added "colonies" to sv_tags -Added "co_*_hateplayers" convar to make headcrabs/antlions hate players. V1.1a -Fixed (?) Headcrab Eggs and Headcrabs spawning underneath displacments -Changed from os.time() to CurTime() V1.1 -Added Watermelon Plant -Added "co_printevents" convar to stop "Headcrab x died of hunger" -Added more names -Added "co_headcrab_searchrad" - Maximum search distance for food V1. -Initial Release [/code] [B]About Colonies[/B] This started as an addon a long time ago when someone asked me to re-create the colonies mod from GMod9. However I lost interest due to a failure of my Lua skillz. However recently I decided to get off my ass and finish it, and it was pretty much finished in a few days. [B]Omg Wut Is dis about?[/B] This Mod lets you create your own little colony of headcrabs (and Antlions! :3). Simply spawn a Headcrab or Antlion egg (Or If you're a lazy prick, spawn a Headcrab or Antlion) from the Entites tab, and In no time you'll have your own colony. Of course, don't forget to feed them or you'll have a load of corpses lying around - and you don't want that now do you. [b]Useful ConVars[/b] There are several convars you can use to change how the mod behaves/colonies work [code]co_printevents - if set to 0 it won't print "Headcrab X died of Y" co_spreadthelove - Antlion and headcrab colonies won't hate eachother co_factionmode - if set to 1, each colony member has a faction and will attack other colony members who don't have the same faction co_watermelon_time - the time between each new watermelon (for watermelon plant) co_watermelon_distance - the maximum distance a watermelon can spawn from a plant co_watermelon_max - the maximum number of watermelons [/code] These convars affect Headcrabs, and also work if you use co_antlion_* [code] co_headcrab_lifetime - the time it takes the headcrab to die. co_headcrab_hunger - the headcrabs hunger goes up by this ammount every second co_headcrab_eggtime - how long it takes a headcrab egg to hatch co_headcrab_maturetime - How long it takes a headcrab to mature co_headcrab_pregtime - time between each egg co_headcrab_max - the maximum ammount of headcrabs before they stop laying eggs co_headcrab_hateplayers - do headcrabs hate players. co_headcrab_tozombie - headcrab kills will turn into zombies. co_headcrab_cuddlyzombie - killed zombies will be friendly [/code] [B]Pictures[/B] Here are some screenshots for the impatient This is John [IMG]http://i157.photobucket.com/albums/t62/danharibo/johnishungry.jpg[/IMG] John Likes watermelons [IMG]http://i157.photobucket.com/albums/t62/danharibo/johnwatermelon.jpg[/IMG] John eats watermelons [IMG]http://i157.photobucket.com/albums/t62/danharibo/hijohn.jpg[/IMG] John Laid an egg! :o [IMG]http://i157.photobucket.com/albums/t62/danharibo/johnlaidtheegg.jpg[/IMG] Meet David :| [IMG]http://i157.photobucket.com/albums/t62/danharibo/meetdavid.jpg[/IMG] [B]FAQ[/B] [I]Q: My Headcrabs/Antlions don't do anything, they just attack me[/I] Spawn them from the Entities tab, not the NPCs tab. [I]Q: Why do they just disappear when they die?[/I] Because when "Keep Corpses" is enabled, bad things happen. [B]I want eet nao![/B] [url=http://www.garrysmod.org/downloads/?a=view&id=73575][img]http://www.garrysmod.org/img/?t=dll&id=73575[/img][/url] Don't forget to tell me about any bugs :c
Omg this is .. cool, =D can u do this with other NPC's as well ^^?
I will test this when I can be arsed ;v
do they eat meat? (combine?) i think they should be able to collect resources and build a little house or village ^^ is that even possible?
[QUOTE=Ori Child;14501322]do they eat meat? (combine?) i think they should be able to collect resources and build a little house or village ^^ is that even possible?[/QUOTE] Not really. They used to turn combine they killed into zombies, but I lost the script somewhere.
[QUOTE=danharibo;14501349]Not really. They used to turn combine they killed into zombies, but I lost the script somewhere.[/QUOTE] Ah thats a shame, im gona have a go at this in a sec. like your logo by the way lol. Its.. original?
It's very fun to watch them multiply and multiply.
ive come across 2 silly little problems, 1. when two headcrabs have a baby they seem to 'spawn' into the floor every now and again, and 2. (this made me laugh alot) a headcrab jumped onto a water melon, which rolled off killing the hungry headcrab Edit: I need a melon tree ^^ they breed soo fast =o i cant keep spawning them food >.<
[QUOTE=Ori Child;14501757]ive come across 2 silly little problems, 1. when two headcrabs have a baby they seem to 'spawn' into the floor every now and again, and 2. (this made me laugh alot) a headcrab jumped onto a water melon, which rolled off killing the hungry headcrab Edit: I need a melon tree ^^ they breed soo fast =o i cant keep spawning them food >.<[/QUOTE] Good Idea actually.. I'll make a Watermelon plant
Dude, this is awesome, it reminds me of ants lol.
[QUOTE=danharibo;14501349]Not really. They used to turn combine they killed into zombies, but I lost the script somewhere.[/QUOTE] is it this? [url]http://www.garrysmod.org/downloads/?a=view&id=42218[/url]
[QUOTE=Xanlosa;14503912]is it this? [url]http://www.garrysmod.org/downloads/?a=view&id=42218[/url][/QUOTE] No. Added New version, Added Watermelon plant :D
what about thirst and rest
It would be cool if the watermelon plant like grew into more or something. I duno. But yeah sometimes when they hop up on a watermelon to eat it it kills them. Addicting addon, though, I hope you expand it.
Are the Lifetime,Eggtime,Pregtime and Maturetime convars in how many ages or seconds or minutes?
Life time etc are in seconds, Is it normal for the headcrabs to kill themselves with watermelons? (prop kill) edit: also [code] NPC npc_headcrab_black stuck in wall--level design error at (-762.42 -1011.72 -95025.15) NPC npc_headcrab_black stuck in wall--level design error at (-831.15 -984.26 -92458.44) NPC npc_headcrab stuck in wall--level design error at (-184.60 -726.28 -92492.92) NPC npc_headcrab_fast stuck in wall--level design error at (373.59 -837.77 -95604.07) NPC npc_headcrab stuck in wall--level design error at (-885.70 -1815.06 -77478.96) NPC npc_headcrab_fast stuck in wall--level design error at (-814.08 -1347.54 -166222.03) NPC npc_headcrab_fast stuck in wall--level design error at (-310.28 -851.64 -89560.92) NPC npc_headcrab_fast stuck in wall--level design error at (797.06 -986.40 -91968.98) NPC npc_headcrab_black stuck in wall--level design error at (148.99 -755.42 -92189.76) NPC npc_headcrab_black stuck in wall--level design error at (157.35 -1184.76 -77782.29) NPC npc_headcrab_black stuck in wall--level design error at (73.87 -1177.03 -90831.84) NPC npc_headcrab stuck in wall--level design error at (489.04 -1125.41 -90710.98) NPC npc_headcrab_black stuck in wall--level design error at (-154.80 -850.50 -93444.70) NPC npc_headcrab_fast stuck in wall--level design error at (-17.32 -1401.46 -80218.26) NPC npc_headcrab stuck in wall--level design error at (-873.09 -1038.98 -141.88) [/code] edit 2: Head crabs killing themselves with food is actually a pretty good form of natural selection :P
This is awesome!
This mod is made of complete awesomeness. For loads of fun, use Kogitsune's Player Resizer tool to make yourself tiny and live with the headcrabs :D
[QUOTE=mbainrot;14510646] edit 2: Head crabs killing themselves with food is actually a pretty good form of natural selection :P[/QUOTE] [i]Not when an entire Colony kills itself on the same goddamn Watermelon[/i] xD Got my Download. Wanna watch Headcrabs Commit Seppku on my turret-rigged melonz >:3
New Version, Headcrabs should spawn above displacements and things now.
Dude!!! very nice working nice addon but I have some thing i wan you to make in next 1.2 version 1.have another animal colony likes....Zombie Human or other animals etc. 2.have thirsty or another realistic thing in real life 3.have their own home like farm or they will build their home by themself 4.have sound.... Headcrab sounds like they talk etc. and they will be nice addon. Ar.. and if you want to have more people download you need to explain in the Gmod.org file because they don't know what the hell is this addon
Would it be possible to have an option to make them aggressive to players? Me and a friend is playing this, and a couple of addons on rp_stargateworld, and it just owns. Especially when we nuke eachothers base with headcrabs >___<
[QUOTE=Warsheep;14519991]Would it be possible to have an option to make them aggressive to players? Me and a friend is playing this, and a couple of addons on rp_stargateworld, and it just owns. Especially when we nuke eachothers base with headcrabs >___<[/QUOTE] added, Download newest version and type "co_headcrab_hateplayers 1" into the console
This is awesome.. [B]Like a boss![/B]
fixed stupid error.
Day 1: The Reckoning I found a headcrab, nutured it till he grew up. Well, it was a she really. It had babies. 5 to be exact, and with co_headcrab_pregtime to 1, the babies had 400;
Could you make the antlions move, they get dull when they just stand there until they want watermelons.
[QUOTE=Chunk3ym4n;14521831]Could you make the antlions move, they get dull when they just stand there until they want watermelons.[/QUOTE] Play on a map with nodes.
-snip-
Cute little addon, I like it. Good job.
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