• Auto Holstering
    7 replies, posted
Basically, Whenever your about to change weapons, Your v_model will do the holstering animation. This was just a peice of code i wrote from scratch to help Rushz0rz, But i decided to release it. Hope you enjoy. [url=http://www.garrysmod.org/downloads/?a=view&id=110640][img]http://www.garrysmod.org/img/?t=dll&id=110640[/img][/url]
I'm guessing it's client side, and for people who play online all the time. [editline]07:00PM[/editline] 21 of September? Where are you?
Holy Sh!t!!! Downloading....
This seems to work with HL2 weapons only (probably 'cause other Source games don't have holster animations). I guess it's good for a fancy effect of putting your gun away while shuffling through others, but eh. A request script is a request script. :v:
[QUOTE=Justice;25042302]He could always change the viewmodel position for ones that aren't HL2.[/QUOTE] I'm quite sure TacoScript 2 has this.. While TacoScript 1 hides it.
Using it atm. Works fine
Well there's only 1 problem, and that is when you scroll forward/backwards on the mouse while holding physgun and keeping a prop on your beam, (i don't know something like that) the gun will holster.Guess you could disable the holstering for the physgun? Anyways, nice job as always.
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