• [Prop Hunt] Prop Placing SWEP
    12 replies, posted
Basically the exact opposite of my Entity Remover I posted here a little while back... People were asking me to decompile Valve maps and other CS:S maps to add more props to them for Prop Hunt, I dont like decompiling maps so I thought about just creating a tool that would add props for me and this is what I came up with once I got around to it. This SWEP has a similar concept to the TTT Weapon Placer because it allows you to place prop_physics in any map of your choosing and then export those props so that they can be used. You can create props, copy models of other props, and use your own models you want through a console command. Its as easy as pointing and clicking where you want it to go. Now because of the way I made this, the props are saved whereever they are when you hit the Save key so you can move them around to your liking. It also colors the newly-placed props a strange pink, I wanted it to be green but pink works I guess. <- Thats only when you place them, not when it spawns off the txt document. Commands: * Mouse 1 - Spawn prop with chosen or default model * Mouse 2 - Copy model of the prop you are looking at * Reload - Save prop data to the txt document located at data/propadder/ph_mapname_props.txt" * 'padd_spawn' - Console command to manually spawn props from the txt document (if existing) * 'padd_cleanup' - Console - removes all spawned (tool or txt) props * 'padd_setmodel models/props_junk/wood_crate001a.mdl' Sets the chosen model to the model path you want, this example sets it to the default crate. Directories: * Where the saved .txt file appears - garrysmod/data/propadder/ph_mapname_props.txt * Where the text file should go - garrysmod/maps/ph_mapname_props.txt [t]http://cloud-4.steampowered.com/ugc/30722514187302599/7D53CEEA7432C671407607EB5FD4D5ADA5253302/[/t] Github: [url]https://github.com/Exho1/PH_PropPlacerTool[/url] Workshop: [url]http://steamcommunity.com/sharedfiles/filedetails/?id=326667871[/url]
Oh this is really neat :D, This will save me from porting my maps. I really appreciate the release.
[QUOTE=Harbu;46237567]Oh this is really neat :D, This will save me from porting my maps. I really appreciate the release.[/QUOTE] No problem! Glad its useful to someone :) I just updated it to fix a couple small things, no big deal.
very nice! Any chance we could do this with player spawns too? So many map authors never seem to create enough player spawns.
[QUOTE=raymond4000;46242216]very nice! Any chance we could do this with player spawns too? So many map authors never seem to create enough player spawns.[/QUOTE] Thanks! But uh, I am sorta out of SWEP functions to "repurpose" in my Prop Placing tool. I'll see about whipping up a second SWEP that allows you to view and add spawns. Or I could learn how to make STools... Nah, that makes too much sense.
[QUOTE=Exho;46242464]Thanks! But uh, I am sorta out of SWEP functions to "repurpose" in my Prop Placing tool. I'll see about whipping up a second SWEP that allows you to view and add spawns. Or I could learn how to make STools... Nah, that makes too much sense.[/QUOTE] lol Thanks! I appreciate it
Well, Mr SwikCoder's jimmies have been rustled. Rating all the posts in here "Dumb" lol
Who's swikcoder? And why is he butthurt? I dunno I'm enjoying the tool. I have no idea why someone be angry about that.
[QUOTE=Exho;46242932]Well, Mr SwikCoder's jimmies have been rustled. Rating all the posts in here "Dumb" lol[/QUOTE] LMAO
I am having a hard time getting this to install. I cannot find or use the item at all. I subscribed to it from the workshop then used gmadextractor to extract the files and place them in the lua directory on my xenon server. Am I supposed to place them somewhere else and why doesn't the tool even show up on client?
Place the extracted folder in garrysmod/addons
so put the folder lua in the addons folder on the server? or client?
Look, make your path look like this: garrysmod/addons/propadder/lua/... Serverside
Sorry, you need to Log In to post a reply to this thread.