• Six-Color smoke grenades with custom models and animations.
    8 replies, posted
[U][B]Introduction [/B][/U]This is a pack of smoke grenades with 6 different colors. *Grey *Red *Blue *Green *Orange *Pink Contains custom models with custom animations and particle effects. There was something like this made before by me and computa_masta but it was only models which you had to throw with gravity gun. Now it's properly animated with view models. [U][B]Instructions [/B][/U]Left-Mouse = Throws grenade (the longer you hold it the weaker throw will be so the closer grenade flies) If you click it once and release it will throw it far) Right-Mouse = Does melee hit with bottom of grenade, quite strong hit and damage, can break glass if needed or props. R = Shows what color of grenade you currently have. [U][B]Installation [/B][/U]Put files from archive into: <steam location>/steamapps/<steamusername>/garrysmod/garrysmod. Grenades will appear under " Weapons " tab in game. [U][B]Bugs Known [/B][/U]Sometimes color of grenade may mismatch the color of smoke for some reason. (rare) If you are close to smoke you might get lags (depends on your computer) [U][B]Credits [/B][/U][B]Computa_Masta (a.k.a - Lego_Guy) - Coded Grenades. [/B]Steam - "lego_guy" Skype - "computa_masta" [B]arleitiss (a.k.a - arleitiss[RU]) - Models, Animations, Particle Effect. [/B]Steam - "arleitiss" Skype - "ar4aaa" [U][B]Media [/B][/U][IMG]http://www.garrysmod.org/downloads/?a=showimg&v=112798_1[/IMG] [URL="http://s411.photobucket.com/albums/pp196/arleitiss/Models/SMOKE/?action=view&current=particle0008.jpg"][IMG]http://i411.photobucket.com/albums/pp196/arleitiss/Models/SMOKE/th_particle0008.jpg[/IMG][/URL] [URL="http://s411.photobucket.com/albums/pp196/arleitiss/Models/SMOKE/?action=view&current=particle0007.jpg"][IMG]http://i411.photobucket.com/albums/pp196/arleitiss/Models/SMOKE/th_particle0007.jpg[/IMG][/URL] [URL="http://s411.photobucket.com/albums/pp196/arleitiss/Models/SMOKE/?action=view&current=particle0006.jpg"][IMG]http://i411.photobucket.com/albums/pp196/arleitiss/Models/SMOKE/th_particle0006.jpg[/IMG][/URL] [URL="http://s411.photobucket.com/albums/pp196/arleitiss/Models/SMOKE/?action=view&current=particle0005.jpg"][IMG]http://i411.photobucket.com/albums/pp196/arleitiss/Models/SMOKE/th_particle0005.jpg[/IMG][/URL] [URL="http://s411.photobucket.com/albums/pp196/arleitiss/Models/SMOKE/?action=view&current=particle0004.jpg"][IMG]http://i411.photobucket.com/albums/pp196/arleitiss/Models/SMOKE/th_particle0004.jpg[/IMG][/URL] [URL="http://s411.photobucket.com/albums/pp196/arleitiss/Models/SMOKE/?action=view&current=particle0003.jpg"][IMG]http://i411.photobucket.com/albums/pp196/arleitiss/Models/SMOKE/th_particle0003.jpg[/IMG][/URL] [URL="http://s411.photobucket.com/albums/pp196/arleitiss/Models/SMOKE/?action=view&current=particle0002.jpg"][IMG]http://i411.photobucket.com/albums/pp196/arleitiss/Models/SMOKE/th_particle0002.jpg[/IMG][/URL] [URL="http://s411.photobucket.com/albums/pp196/arleitiss/Models/SMOKE/?action=view&current=particle0001.jpg"][IMG]http://i411.photobucket.com/albums/pp196/arleitiss/Models/SMOKE/th_particle0001.jpg[/IMG][/URL] [URL="http://s411.photobucket.com/albums/pp196/arleitiss/Models/SMOKE/?action=view&current=particle0000.jpg"][IMG]http://i411.photobucket.com/albums/pp196/arleitiss/Models/SMOKE/th_particle0000.jpg[/IMG][/URL] [U] [media][/U][U][URL]http://youtube.com/watch?v=RyG6Wx-Zl34[/URL][/media][/U] [U][B]Download [/B][/U][B][URL="http://www.garrysmod.org/downloads/?a=view&id=112798"][IMG]http://www.garrysmod.org/img/?t=dll&id=112798[/IMG][/URL] [URL]http://www.fpsbanana.com/skins/104014[/URL] [/B]
Yes, I think they worked good
this one has way less lag
SO. MUCH. SMOKE. I think they should make less smoke.
[lua]function SWEP:Think() if self.part1 and self.timer1 <= CurTime() then local trace = self.Owner:GetEyeTrace() if trace.HitPos:Distance(self.Owner:GetShootPos()) <= 50 then bullet = {} bullet.Num = 1 bullet.Src = self.Owner:GetShootPos() bullet.Dir = self.Owner:GetAimVector() bullet.Spread = Vector(0, 0, 0) bullet.Tracer = 0 bullet.Force = 25 bullet.Damage = 40 self.Owner:FireBullets(bullet) self.Owner:SetAnimation( PLAYER_ATTACK1 ); self.Weapon:EmitSound( "weapons/smokies/hit.wav" ) else self.Weapon:EmitSound( "Weapon_Crowbar.Single" ) self.Owner:SetAnimation( PLAYER_ATTACK1 ) end self.timer1 = 0 self.part1 = false end[/lua] Tut tut. There are better ways of doing melee attacks than firing a bullet. You can give the weapons melee attacks a certain attack type (in this case it would be a "club" damage type) with; [b][url=http://wiki.garrysmod.com/?title=Player.TraceHullAttack]Player.TraceHullAttack [img]http://wiki.garrysmod.com/favicon.ico[/img][/url][/b] It would require a small bit of recoding mind you, but it would be much, much better for the melee. Other than that small niggle, looks pretty decent.
[QUOTE=hexpunK;25942045]:words:[/QUOTE] Your avatar scares me. :ohdear: Anyway, on to the pack, it looks cool, i dont really know what else i should say except, the way the smoke looks like it sort of goes upwards on the pictures looks really good, but i guess i should wait untill i see it ingame to say anything like that right?
[QUOTE=hexpunK;25942045]-Lua code of my melee attack- Tut tut. There are better ways of doing melee attacks than firing a bullet. You can give the weapons melee attacks a certain attack type (in this case it would be a "club" damage type) with; [b][url=http://wiki.garrysmod.com/?title=Player.TraceHullAttack]Player.TraceHullAttack [img_thumb]http://wiki.garrysmod.com/favicon.ico[/img_thumb][/url][/b] It would require a small bit of recoding mind you, but it would be much, much better for the melee. Other than that small niggle, looks pretty decent.[/QUOTE] Thanks, I've been wondering if there was another way to make this: (I am the coder)
[QUOTE=LegoGuy;25998818]Thanks, I've been wondering if there was another way to make this: (I am the coder)[/QUOTE] no problem, I've been meaning to find a use for it myself some day.
Can you make the smoke goes higher ? That would be cool
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