• Model Manipulator Version 1
    254 replies, posted
Allows you to change any props model to any other. You can also change your own model. [img]http://www.garrysmod.org/img/dl/13643_1.jpg[/img] [url=http://www.garrysmod.org/downloads/?a=view&id=13643][img]http://www.garrysmod.org/img/?t=dll&id=13643[/img][/url] And here's a movie: [url]http://www.veoh.com/videos/v6210583ppkYP77[/url] Have fun.
Yes! It's back! Good job ;)
Nice work man, installing it on my server now :D
I want Morph script. :crying:
Well done on recovering your awesome at lua status LPine.
[QUOTE=PiX06]Well done on recovering your awesome at lua status LPine.[/QUOTE] Simplest script, also been done before [url]http://forums.facepunchstudios.com/showthread.php?t=240766[/url]
[QUOTE=AlMightyBob]I want Morph script. :crying:[/QUOTE] I agree that script from gmod 9 was god
[QUOTE=Termy58]Simplest script, also been done before [url]http://forums.facepunchstudios.com/showthread.php?t=240766[/url][/QUOTE] Wasn't saying that this was particularly good scripting. I just noticed that LPine's icon had changed back from "LPine is disagreed with a lot" to "LPine is awesome at lua"
[QUOTE=Termy58]Simplest script, also been done before [url]http://forums.facepunchstudios.com/showthread.php?t=240766[/url][/QUOTE] Yeah this has been done before; not that that is a bad thing, it's good to have some variation but as an Entity Manipulator is very few lines of code, it can't really be much different. And, you've directly ripped my function without any credit at all. [i]Yours:[/i] [lua] function TOOL:Message(Text) if SERVER then self:GetOwner():SendLua("GAMEMODE:AddNotify('"..Text.."', NOTIFY_GENERIC, 10)") self:GetOwner():SendLua("surface.PlaySound('ambient/water/drip"..math.random(1, 4)..".wav')") end end[/lua] [i]Mine:[/i] [lua] function TOOL:Message(Text) if SERVER then self:GetOwner():SendLua("GAMEMODE:AddNotify('"..Text.."', NOTIFY_GENERIC, 10)") self:GetOwner():SendLua("surface.PlaySound('ambient/water/drip"..math.random(1, 4)..".wav')") end end [/lua] I'd have been happy with a comment above it saying 'Thanks to Conna for this function' or something.
[QUOTE=AlMightyBob]I want Morph script. :crying:[/QUOTE] [url]http://forums.facepunchstudios.com/showthread.php?t=293227[/url] This is what you are looking for :)
[QUOTE=Conna]Yeah this has been done before; not that that is a bad thing, it's good to have some variation but as an Entity Manipulator is very few lines of code, it can't really be much different. And, you've directly ripped my function without any credit at all. [i]Yours:[/i] [lua] function TOOL:Message(Text) if SERVER then self:GetOwner():SendLua("GAMEMODE:AddNotify('"..Text.."', NOTIFY_GENERIC, 10)") self:GetOwner():SendLua("surface.PlaySound('ambient/water/drip"..math.random(1, 4)..".wav')") end end[/lua] [i]Mine:[/i] [lua] function TOOL:Message(Text) if SERVER then self:GetOwner():SendLua("GAMEMODE:AddNotify('"..Text.."', NOTIFY_GENERIC, 10)") self:GetOwner():SendLua("surface.PlaySound('ambient/water/drip"..math.random(1, 4)..".wav')") end end [/lua] I'd have been happy with a comment above it saying 'Thanks to Conna for this function' or something.[/QUOTE] You never put any licence on it, so I can use it as I wish. [b]Edit:[/b] Sorry
No, you can not use it as you wish. I can't goto the gamemodes section, take a whole gamemode because it isn't liscenced and then re-release it as my own name. And even if you could, it doesn't mean that you should; that's a very fast way to lose respect on these forums. And; by the way, how do you know it doesn't have a GPL licence on it? Everything I write it licenced. So unless you wanna lose respect fastfor being know as a theif (Been there done that, except I didn't actually steal anything), then I suggest you remove it.
[QUOTE=Conna]No, you can not use it as you wish. I can't goto the gamemodes section, take a whole gamemode because it isn't liscenced and then re-release it as my own name. And even if you could, it doesn't mean that you should; that's a very fast way to lose respect on these forums. And; by the way, how do you know it doesn't have a GPL liscence on it? Everything I write it liscenced. So unless you wanna lose respect fastfor being know as a theif (Been there done that, except I didn't actually steal anything), then I suggest you remove it.[/QUOTE] There is NO mention of ANY Licence in the toggleable hoverball Thread so stop complaining, its only 6 lines of code. [b]Edit:[/b] [QUOTE=Conna][b]Download:[/b] [b]Version:[/b] 1.0 [b]Changelog:[/b] [i]Version 1.0:[/i] [list]Release[/list] [b]Information:[/b] Same as hoverballs but you can toggle them on and off, also allows you to choose whether you would like it to stop instantly when you re-activate it. I also fixed that horrbile flicker on the hoverballs. [/QUOTE] I cannot find the word "license". Can you?
[b]So you downloaded my Toggleable Hoverballs Tool with the intention of using it as a template for one of your tools?[/b] You have directly stole a function from my code; if I get in trouble for stealing when I actually didn't, then you most certainly will when you actually have. LPine, with this attitude you'll lose respect very quickly, all you have to do is remove the function, [i]or[/i] give credit above the function saying it was made by me. It's not a case of being licenced, it's a case of taboo. And what you are doing is taboo. If you want to earn your way up to being a respected scripter like Jinto then you do not steal peoples code without credit, you think Jinto has ever stole a function from somebody? I don't think so. I'm far off from being a respected scripter; but with your attitude and the way you're acting you're much further off than I thought. [b][highlight](User was banned for this post (Reason: It's 2 lines of code. Jesus calm down. (in post "Re: Model Manipulator Version 1" by garry)))[/highlight][/b]
[QUOTE=Conna]SO FUCKING WHAT.[/QUOTE] Then it's not licenced. End of story and stop flaming.
This forum does NOT want to be clogged up with arguements
I agree sorry for the lengthly post I'll tidy it up.
[QUOTE=LPine]Then it's not licenced. End of story and stop flaming.[/QUOTE] I'm not flaming, read my post. If you cannot see what you have done which is steal a function from someone else then you must be blind. If you know what you have done and you don't care, then so much for getting far in scripting. And, your modification doesn't even work, the set player model thing is busted.
Hey, LPine, You stole his shit, Now add him in your fucking credits.
[QUOTE=Conna]I'm not flaming, read my post. If you cannot see what you have done which is steal a function from someone else then you must be blind. If you know what you have done and you don't care, then so much for getting far in scripting. And, your modification doesn't even work, the set player model thing is busted.[/QUOTE] You are flaming and my modification does work. You must aim at a prop to activate the reload function, do not ask me why I am as mystified as you.
[QUOTE=LPine]Allows you to change any props model to any other. You can also change your own model. [img]http://www.garrysmod.org/img/dl/13643_1.jpg[/img] [url=http://www.garrysmod.org/downloads/?a=view&id=13643][img]http://www.garrysmod.org/img/?t=dll&id=13643[/img][/url] Thanks to Conna for the TOOL:Message function. And here's a movie: [url]http://www.veoh.com/videos/v6210583ppkYP77[/url] Have fun.[/QUOTE] That's all you had to do.
[QUOTE=Atomiku]Hey, LPine, You stole his shit, Now add him in your fucking credits.[/QUOTE] I did not "steal" his shit, the scripts on the forum are free to be used as you wish as long as a licence is not presented and he did not even say the word license in his thread. [b][highlight](User was banned for this post (Reason: You're being an asshole (in post "" by garry)))[/highlight][/b]
[QUOTE=LPine]I did not "steal" his shit, the scripts on the forum are free to be used as you wish as long as a licence is not presented and he did not even say the word license in his thread.[/QUOTE] If I was you I would have asked Conna before using his functions in your code. It's common sense. If you're too damn stubborn to include him in your credits, Then you fail at everything.
[QUOTE=LPine]You are flaming and my modification does work. You must aim at a prop to activate the reload function, do not ask me why I am as mystified as you.[/QUOTE] Maybe it's because you didn't remove this: [lua] if trace.Entity:IsValid() then [/lua] From this: [lua] if trace.Entity:IsValid() then if model == "" then self:Message("No model selected!") return end self:GetOwner():SetModel(model) self:Message("Player Model set to: "..model..".") end [/lua] When you copied my script.
[QUOTE=Atomiku]If I was you I would have asked Conna before using his functions in your code. It's common sense. If you're too damn stubborn to include him in your credits, [b]Then[/b] you fail at everything.[/QUOTE] I do not fail at spelling. [b]Edit:[/b] [QUOTE=Conna]Maybe it's because you didn't remove this: [lua] if trace.Entity:IsValid() then [/lua] From this: [lua] if trace.Entity:IsValid() then if model == "" then self:Message("No model selected!") return end self:GetOwner():SetModel(model) self:Message("Player Model set to: "..model..".") end [/lua] When you copied my script.[/QUOTE] I did not copy that segment from you so stop bitching.
Oh, you added it in there by accident :raise:
[QUOTE=LPine]I did not "steal" his shit, the scripts on the forum are free to be used as you wish as long as a licence is not presented and he did not even say the word license in his thread.[/QUOTE] It's not about the license, use common sense. People don't like it when you directly port and release their / parts of their code. How much harm would it do - adding Conna to credits, out of respect for his wish? edit: I looked up, and my post was horribly similar to Atomiku's :excited:
[QUOTE=LPine]I do not fail at spelling.[/QUOTE] I don't give a flying fuck. [b][highlight](User was banned for this post (Reason: You're an asshole (in post "" by garry)))[/highlight][/b]
Cool look what I just made. I made it. [lua] --Time HUD thing function HUDTime() timestr = os.date() draw.SimpleText(timestr, "ScoreboardText", ScrW() - (ScrW()-85), ScrH() - (ScrH()-15), Color(255,255,255,255),1,1) end hook.Add( "HUDPaint", "timeHUD", HUDTime) [/lua]
[QUOTE=Vampired]Cool look what I just made. I made it. [lua] --Time HUD thing function HUDTime() timestr = os.date() draw.SimpleText(timestr, "ScoreboardText", ScrW() - (ScrW()-85), ScrH() - (ScrH()-15), Color(255,255,255,255),1,1) end hook.Add( "HUDPaint", "timeHUD", HUDTime) [/lua][/QUOTE] I laughed so hard.
Sorry, you need to Log In to post a reply to this thread.