• Dead remains - zombie survival gamemode... now with less RDM
    32 replies, posted
[img]http://www.deadremains.com/wp-content/uploads/2015/02/DRtrans.png[/img] "Dead remains is an immersive zombie survival game mode that simulates life after the apocalypse" FORM TEAMS & ALLIANCES (REDUCED PVP) Group together to fight the undead. Although chances of survival are much higher in a team, you'll soon find out zombies aren't the only threat in this game. When resources become scarce, and water more valuable than weapons... some towns might not be big enough for the both of you! PLAYER SKILL SETS Players spawn with a random set of balanced skills. Combine your skills carefully with other players to craft weapons, food and fortify shelter. Crafting most weapons will require multiple characters with particular skill sets and combined resources. Combine your team’s skills to craft weapons, food and fortify shelter. INFECTION There’s nothing threatening about a zombie that just hits you, but when every scratch and bite brings you closer to the infection, you might want to think twice before sucker punching one of them in the head. TRADING Trading with other groups might just keep you alive. Everything has a price in this game. Clean drinking water could be of more value that a bullet when you’re dying of dehydration. The Internet is a distant memory, but who said information wasn't of any value? Teams share information automatically when in close proximity. Though whether you chose to share the locations of loot spawn points with other groups is up to you… Always ask yourself, what’s it worth? Learn more about information THIRST, HUNGER & HEALTH Perhaps one of the things taken for granted in modern, 1st world society. Clean drinking water could be of more value that a bullet when you’re dying of dehydration. Some UI concept: [t]http://www.deadremains.com/wp-content/uploads/2015/02/DR-Main.jpg[/t] [t]http://www.deadremains.com/wp-content/uploads/2015/02/DR-Skills.jpg[/t] [t]http://www.deadremains.com/wp-content/uploads/2015/02/DR-Map.jpg[/t] [t]http://www.deadremains.com/wp-content/uploads/2015/02/DR-Crafting.jpg[/t] [t]http://www.deadremains.com/wp-content/uploads/2015/02/DR-HUD.jpg[/t] Bigger picture: - Experienced coder & dedicated UI designer. - Experience with handling gamemodes and community handling. - Extensive Trello documentation - Private Github repo - Plans to build an awesome team that will continue developing other gamemodes other than Dead Remains, hopefully which starts a community we can all enjoy. - Our plan is to make unique gamemodes that the community can enjoy, instead of the old and overdones (DarkRP, TTT, BHop (which are usually done very badly)) Feedback is appreciated both good and bad!
The UI is absolutely gorgeous and whoever came up with it is very talented, but I refuse to get too suckered in until I see it actually functional and working in-game, which I advise others to do :v:
I fall in love with the UI <3
Holy shit that UI
This looks awesome!
It says UI concept so I assume it has been done is PS, no? Also, it says the exact same thing in all the chat areas.
Those UI concepts make me want to create an inventory that looks like that Its so damn sexy
[QUOTE=TreeBek;47220138]It says UI concept so I assume it has been done is PS, no? Also, it says the exact same thing in all the chat areas.[/QUOTE] It is concept only, work has started on the welcome screen. (not shown on the UI concepts, too basic) Only barebones backend is done now, but this is not your casual WIP gamemode - both me and the designer are dedicated.
I like that UI
Yeah, seriously. I'd love to help but not in the GUI field. I'm not capable of that level of awesomeness D:
Will this be using a custom map? If so, it had better take up the entire hammer grid. You're going to be needing some major fog, son.
This looks absolutely amazing, huge props to you for keeping innovational gamemodes alive.
That UI though. It's looks amazing. I want to run this gamemode :D
Like others, I want to see it running, either video or test server. I'll wait but it looks great! What's the intention for it? Personal Server? Release it? (please if release no scriptfodder, I'd gladly donate but these days any large scale gamemode is only on scriptfodder.)
How'd you get the icons to be see-through on the tabs? Are they using stencils? [editline]2nd March 2015[/editline] Or wait no, that could simply be an image, nvm. Wait it's a concept, not coded yet.
Oh my, that is marvelous. I would definitely play this, if not solely to stare at the UI.
[QUOTE=MasterDaPro11;47238172]Will this be using a custom map? If so, it had better take up the entire hammer grid. You're going to be needing some major fog, son.[/QUOTE] We're going to test with gm_fork: [URL="http://facepunch.com/showthread.php?t=1434704&highlight=gm_fork"]http://facepunch.com/showthread.php?t=1434704&highlight=gm_fork[/URL]. Ticks all the right boxes for me.
Its a shame it wont be open source
hello my name is refirser and live in korea can you give me a gamemode? i want to open the this server in korea [highlight](User was banned for this post ("Spam" - NiandraLades))[/highlight]
[QUOTE=Exho;47250774]Its a shame it wont be open source[/QUOTE] ProGamerCommunity | Dead Remains | Custom Content | FastDL | Sleek HUD | THE BEST ONE
Just a quick design update: *Edit... F@ck me that's big! Sorry about that.* Ideas for character creation: [IMG]http://www.deadremains.com/wp-content/uploads/2015/03/Idea.jpg[/IMG] Ideas for 'Welcome Screen': [IMG]http://www.deadremains.com/wp-content/uploads/2015/03/Example-Char.png[/IMG]
[QUOTE=Pastor_Necro;47366123]ProGamerCommunity | Dead Remains | Custom Content | FastDL | Sleek HUD | THE BEST ONE[/QUOTE] Eh who cares, open source means more modding for the gamemode and fixes. Plus more servers would run the gamemode and it could be more popular. But I understand if you guys have your "concept" and want to keep it exclusive
Not to be rude or anything, but all you've shown yet are concepts, and nothing that's been implemented to the game yet. I'm not saying that this gamemode isn't going anywhere, but you should maybe be showing actual progress on the gamemode, and not UI concepts done in Photoshop, which for a fact, I'm sure a lot of people here would be able to do themselves. (I'd be able to at least)
Looks intriguing, Interested In some videos of It In action.
[QUOTE=Author.;47368468]Not to be rude or anything, but all you've shown yet are concepts, and nothing that's been implemented to the game yet. I'm not saying that this gamemode isn't going anywhere, but you should maybe be showing actual progress on the gamemode, and not UI concepts done in Photoshop, which for a fact, I'm sure a lot of people here would be able to do themselves. (I'd be able to at least)[/QUOTE] They've got Arcaneex coding for them, I asked but I dont like closed-source gamemodes.
I would feel completely out of control if the project was open-source. If we succeed in making something that the community enjoy, there's no reason why it shouldn't be open source in the future right? The main goal of Dead Remains is to provide a fresh perspective on an otherwise overdone (yet extremely popular) game concept. The UI design is just the icing on the cake. It's the only tangible product that I currently have control over. The most exciting thing about this concept though, is the player experience. Reducing mindless PVP (and I say 'reducing' with a pinch of salt here) and encouraging players to combine skills and resources will make for a much deeper and immersive experience. I might be naive in my aspirations for this project... but if anyone wants to help out, it would be greatly appreciated.
[QUOTE=Dead Remains;47369196]Reducing mindless PVP (and I say 'reducing' with a pinch of salt here) and encouraging players to combine skills and resources will make for a much deeper and immersive experience.[/QUOTE] Good luck with that, i've been brainstorming for a long time, but all people really want to do is shoot each other.
that is literally why 80%~ of people play this kinda survival game, they don't enjoy surviving, they enjoy hoarding shit and killing each other (teams might help, but taking the focus away from pvp won't work)
[QUOTE=Phoenixf129;47395651]Good luck with that, i've been brainstorming for a long time, but all people really want to do is shoot each other.[/QUOTE] PVP is the only thing that's actually fun in most of those survival games. Take dayz for example, the zombies are a joke and surviving is both easy and monotonous. the intense, tactical PVP is the only redeeming feature of the game
This is probably the sexiest UI I've ever seen. Ever.
Sorry, you need to Log In to post a reply to this thread.