Well this is my own version of a parachute Version 4, You can control where you move, and you can shoot while parachuting. Includes models and materials, Also added view punch to deploying the parachute, and repositioned it for better FPS View.
In version 3, you can flare the parachute by holding use, making you decend slower, You can also now press Duck and Walk to abandon your chute midflight, And, when you land you must unhook your chute "Done automatically"
Version 4 changes:
Flaring is faster.
Can flare more than before "To 0.4 rather than 0.45"
Added wind sound effects when falling quickly "Mostly for sky dive effects"
Tested on listen servers and single player, Not dedicated's but it should work fine.
Controls:
Pretty much like BC2, Just press jump while falling fast enough and youll deploy it.
Use = Flare
Crouch + Walk = Abandon
Download:
[url=http://www.garrysmod.org/downloads/?a=view&id=94084][img]http://www.garrysmod.org/img/?t=dll&id=94084[/img][/url]
Solid Files Mirror:
[url]http://solidfiles.com/d/371e4288f23eacb318b36bffc67821fa[/url]
Forum:
[url]http://www.facepunch.com/showthread.php?t=910000[/url]
Video:
[url]http://www.youtube.com/watch?v=6b4bpbAOTCI[/url]
FAQ For People, The Non Lua People:
Parachute opens when i sprint and jumpz how d05z i f1x?
go into addons/Parachute Z Edition/lua/autorun/server/parachute_server.lua
change
if ply:GetVelocity():Length() < 750 then return end
to
if ply:GetVelocity():Length() < 2000 then return end
Or some fucking wacky number you sandbox people use :P
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Sweet!
The download doesn't seem to be working for me, Just access denied.
[QUOTE=Echo225;20795473]The download doesn't seem to be working for me, Just access denied.[/QUOTE]
Solid Files Mirror at op
Cool, thanks!
well everything you've been making rocks lol not much more to say but do you take requests?
You seem to like recreating addons that have already been made, that said, this looks pretty nice.
Wizey you never fail to amaze.
I like how the you have made a bunch of things that make gmod so much more real. Blood when shot, legs thinge and this. It rocks XD
[editline]05:07PM[/editline]
Can you make it so you canot shoot and make your arms hold onto those ropes coming down from the top. Or make the terning wide like in gta iv. And if possible a pulling effect when the parashute opens.
[editline]05:09PM[/editline]
Oh oand only problem is that this kinda makes ragmorth not work. When you go into third persone in ragmorth there is a second body there sticking out halth way.
That looks really good.
Will try it out. =]
[QUOTE=alexojm;20796935]
Oh oand only problem is that this kinda makes ragmorth not work. When you go into third persone in ragmorth there is a second body there sticking out halth way.[/QUOTE]
That's probably the legs mod, just disable it via the console. The legs mod actually creates a second model of your character that only you can see, to give the illusion of seeing your character's legs.
[QUOTE=RikohZX;20799846]That's probably the legs mod, just disable it via the console. The legs mod actually creates a second model of your character that only you can see, to give the illusion of seeing your character's legs.[/QUOTE]
Yay a smart one :3:
Yeah I ment to legs mod but dono why I put it into this thread.
[editline]08:54PM[/editline]
I see an update version 2 :D
Parachutes like just cause 2? =D
[QUOTE=RikohZX;20799846]That's probably the legs mod, just disable it via the console. The legs mod actually creates a second model of your character that only you can see, to give the illusion of seeing your character's legs.[/QUOTE]
You forgot to mention its deflated head so it doesnt obstruct player view.
Btw,very good addon by a very good lua programmer.
Youre just amazing at this
My parachute just won't deploy for some reason... :(
That's what everyone says in BC2...
[QUOTE=Sgt.Specopps117;20811284]My parachute just won't deploy for some reason... :([/QUOTE]
you need to be going around terminal velocity
most maps don't offer that
Ah. Should probably be based on fall height, not velocity.
Also, haven't tried it out yet, but does your weapon disappear when falling fast enough to deploy your chute? That's usually how other games indicate it's ready to deploy.
[editline]05:45PM[/editline]
[QUOTE=gefer8;20804859]Parachutes like just cause 2? =D[/QUOTE]
No, like BC2 :saddowns:
[editline]05:45PM[/editline]
Or was that a request?
actually, the velocity could just be decreased
Well, taking damage from falling isn't based off of velocity. And that's what a parachute is designed to do, stop people from killing themselves when they land.
[QUOTE=Kung Fu Jew;20820653]actually, the velocity could just be decreased[/QUOTE]
He's right you go too fast with the parachute out
[QUOTE=Trooper0315;20820955]He's right you go too fast with the parachute out[/QUOTE]
i don't mean that, i mean less speed to deploy it
[editline]06:14PM[/editline]
[QUOTE=Kude;20820673]Well, taking damage from falling isn't based off of velocity. And that's what a parachute is designed to do, stop people from killing themselves when they land.[/QUOTE]
falling damage is based on velocity
In Gmod fall damage is based on TEN... ALWAYS!!! Unless you have a gravity modifer... or you don't fall from a hieght that offers damage... I agree with Kung Fu Jew, the speed needed to deploy it should go down....
I thought fall damage was "if you've fallen this far, you take ten damage" but okay.
[QUOTE=Sgt.Specopps117;20822189]In Gmod fall damage is based on TEN... ALWAYS!!! Unless you have a gravity modifer... or you don't fall from a hieght that offers damage... I agree with Kung Fu Jew, the speed needed to deploy it should go down....[/QUOTE]
I use this
[url]http://www.garrysmod.org/downloads/?a=view&id=82824[/url]
[QUOTE=Kude;20823672]I thought fall damage was "if you've fallen this far, you take ten damage" but okay.[/QUOTE]
It's the same in all Source games. It's the speed you're travelling when you hit the ground. Garry disabled fall damage completely in GMod.
[QUOTE=Kude;20820673]Well, taking damage from falling isn't based off of velocity. And that's what a parachute is designed to do, stop people from killing themselves when they land.[/QUOTE]
Well uhh, lets give you an example of how it's based off velocity, turn your gravity up to the max possible and then try to crouch jump, dead(or really hurt). :P
Make the chute slowly sink to the ground instead of flying, i think it looks better.
anyway... just downloaded and i hated the damn thing, it sets off every time you run and and jump, i can't abandon in mid air and if you die, it respawns with you.
please fix the issues and it will be great.
[quote=Kung Fu Jew]It's the same in all Source games. It's the speed you're travelling when you hit the ground. Garry disabled fall damage completely in GMod. [/quote]
mp_falldamage 1
it's that hard
[QUOTE=FuzzyPoop;20834784]Make the chute slowly sink to the ground instead of flying, i think it looks better.
anyway... just downloaded and i hated the damn thing, it sets off every time you run and and jump, i can't abandon in mid air and if you die, it respawns with you.
please fix the issues and it will be great.
mp_falldamage 1
it's that hard[/QUOTE]
mp_falldamage 1 isnt source engine calculations.
Sprint + Jump and sanbox is fucking retarded <.>
But if you want to fix this issue because you said its an issue then sure sure...
go into addons/Parachute Z Edition/lua/autorun/server/parachute_server.lua
change
if ply:GetVelocity():Length() < 750 then return end
to
if ply:GetVelocity():Length() < 2000 then return end
Or some fucking wacky number you sandbox people use :P
PS: Only you have that issue of it opening when just jumping, So you can fix it with what i said, or deal with it.
How would I go about making it so I could parachute from a less extreme drop?
[QUOTE=FuzzyPoop;20834784]
mp_falldamage 1
it's that hard[/QUOTE]
That doesn't work. In Singleplayer or Multiplayer. What game are you playing?
Unless Garry made a recent update, as in the past month or so, then yes it is still disabled.
[QUOTE=Kung Fu Jew;20837208]How would I go about making it so I could parachute from a less extreme drop?
That doesn't work. In Singleplayer or Multiplayer. What game are you playing?
Unless Garry made a recent update, as in the past month or so, then yes it is still disabled.[/QUOTE]
Lower the number i said in my previous post.
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