im also working on gcampaign but while our mappers do some maps for it i would like to do someting while
Zombie Apocalypse is a open world sandbox, rpg and survival Gamemode
The player takes place months after the zombie infection it has take the hole world and his only objective is
Survive
Thats the main role of zombie apocalypse instead of random zombie killing
this focus more on surviving Building all your stuff such as Weapons,Ammo etc
Will also taking some RPG Elements such as Quests and Level up System
So the player can freely go and explore the whole map find loot scavenge dead enemy corposes do quests to get money and buy stuff Or just enjoy leveling up and killing zombies
Features
Loot System:The player can search loot on anything! he can kill a enemy and search ammo on his body to ressuply
Or search on trashcans any sort of stuff
Level Up System:The player can level up to get better gear New abilities and be a bit more stronger to survive the zombie apocalypse
Craft System:The player can craft all sort of items! going from Weapons to even wood walls and ammo but the needed materials wont be easy to find tough
Quests:The player can take a mision from NPCS to get prizes and money to be later spent on items
Tradeable Items Between players
Player Houses:If the player has enough materials he can build a whole house blueprint! and eventually build his own house where he can store his weapons equipment and have his own safe zone
PawnShop:So yeah the player can even go to one of the safe zones and buy equipment materials and weapons from a NPC
Media:
Inventory Window(WILL BE REDONE VERY SOON)
[IMG]http://i52.tinypic.com/f0pxl5.png[/IMG]
Some EXP and level up player stuff
[IMG]http://i51.tinypic.com/20tfnnq.png[/IMG]
Credits:MerzBro For letting me use the Loot and Quest code for this gamemode
Also i know there are a lot of similar content between radioactive sandbox and this but as i sayd on the tread all the content watched is only placeholder and will be redone once i got the time
PD: i alredy know that some stuff looks like radioactive sandbox but i swear all will be redone Soon so just wait
And if I'm right, the level system there is the one Entoros made?
[url]http://www.garrysmod.org/downloads/?a=view&id=70990[/url]
And you didn't give him credit for it?
Nope i writed myself the whole code
Except a little piece of the hud so basicly i only taked the hud design as placeholder but in the code everything is maded from scratch by me
Why take a level system that already contains the hud and level system, and only take the level system's hud but not the level system and state that the coded the level system by yourself, when you could have used the level system that came with the hud that looks exactly like yours?
PlaceHOLDER! and i had to use another code becouse the garrysmod.org link gived exp to the player ONCE he hit a npc so eveyr shoot he get exp mine gives exp once the npc is killed and i implemented SkillPoints on it so the hud is PLACE HOLDER IT WILL BE CHANGED!
This seems cool, but you need someone to check your grammar before you post.. Jesus christ.. so much errors.. it hurts my brain.
Other than that, this seems like a pretty neat gamemode.
spanish is my native lenguage so expect a lot of grammar errors from me
Pointshop... why...
Hmm seems alot like this: [url]http://www.facepunch.com/threads/1069920-ToxSin-quot-A-Happy-Customer-Is-A-Dead-One-quot[/url]
Both using Radbox as a base.
Now your using pointshop and calling it PawnShop? Without giving Undefined any credits :/
And using that XP without giving Entoros credits?
Oh "Credits:MerzBro For letting me use the Loot and Quest code for this gamemode".
What are you going to make?
about pointshop it isnt going to be used on the gamemode at all and Second the freaking xp thing code is maded by me the HUD thing is just a placeholder becouse i needed to test if the code that i was using worked well on a HUD so once the gamemode is done it isnt going t be there anymore and i alredy sayd that i know it looks like radioactive sandbox but i alredy writted that all the content will be redone and the loot and quest code is pretty much what it says i asked him if i could use the looteable objects and quest code for the gamemde and he sayd go ahead so after i go to my grandmother funeral ill fix the whole post
[editline]22nd March 2011[/editline]
PD: i was using the pointshop on oter things that arent related to the gamemode badly becouse i was lazy when i taked the screenshots i forgot to get it out of my addons folder
[QUOTE=Crap-Head;28744313]Hmm seems alot like this: [url]http://www.facepunch.com/threads/1069920-ToxSin-quot-A-Happy-Customer-Is-A-Dead-One-quot[/url]
Both using Radbox as a base.
Now your using pointshop and calling it PawnShop? Without giving Undefined any credits :/
And using that XP without giving Entoros credits?
Oh "Credits:MerzBro For letting me use the Loot and Quest code for this gamemode".
What are you going to make?[/QUOTE]
They all look the same. Zombified World , radbox and now this...
Level up , kill zombies , level up , kill zombies , craft , kill zombies , money , level up , buy ,
OP is dumb.
[QUOTE=darren.splash;28775286]They all look the same. Zombified World , radbox and now this...
Level up , kill zombies , level up , kill zombies , craft , kill zombies , money , level up , buy ,[/QUOTE]
Okay since when you can craft stuff on a zombie gamemode?
[QUOTE=werewolf0020;28782518]Okay since when you can craft stuff on a zombie gamemode?[/QUOTE]
You obviously haven't played any other zombie gamemodes other than Jetboom's then...
Also, don't have huge pictures in op that take 20 seconds to load with my 14 mbps download speed, amd phenom ii x4 965 3.4 ghz quad core, and 2x ATI Radeon HD 5870s
[QUOTE=Andriko1;28787469]You obviously haven't played any other zombie gamemodes other than Jetboom's then...
Also, don't have huge pictures in op that take 20 seconds to load with my 14 mbps download speed, amd phenom ii x4 965 3.4 ghz quad core, and 2x ATI Radeon HD 5870s[/QUOTE]
Takes 2 seconds on my crappy laptop.
[QUOTE=Andriko1;28787469]You obviously haven't played any other zombie gamemodes other than Jetboom's then...
Also, don't have huge pictures in op that take 20 seconds to load with my 14 mbps download speed, amd phenom ii x4 965 3.4 ghz quad core, and 2x ATI Radeon HD 5870s[/QUOTE]
its not my fault that your pc is too slow to load a picture
[QUOTE=Andriko1;28787469]You obviously haven't played any other zombie gamemodes other than Jetboom's then...
Also, don't have huge pictures in op that take 20 seconds to load with my 14 mbps download speed, amd phenom ii x4 965 3.4 ghz quad core, and 2x ATI Radeon HD 5870s[/QUOTE]
can it run tetris :D?
[QUOTE=werewolf0020;28790393]its not my fault that your pc is too slow to load a picture[/QUOTE]
Look up the parts I listed and you'll see it's beast, most websites, like facepunch, have a download cap, so you don't crash the server xD, which is why it takes so long, (also other users download stuff as well) but don't put huge pictures
Lol off topic?
[media] [/media'] could been used.
For the love of god werewolf, this has been going in the same direction forever, just copying other people's addons.
addons?
okay how many times i need to say that i was a lazy ass and forgot to take it out of my addon folder....
We will never forgive you.
This gamemode will not survive.
Op Can hardly even speak English, let alone actually make something decent.
[editline]30th March 2011[/editline]
[QUOTE=moof;28884710]This gamemode will not survive.[/QUOTE]
It probably already died.
werewolf, you did not write that level system from scratch. You can't code any Lua what so ever, and you have proved so with your other "gamemodes", such as FarCryRP or whatever the hell it was called.
All you do is steal addons and other people's code. People on here will never respect you if you keep this up.. Ever.
[QUOTE=Jocken300;28893706]werewolf, you did not write that level system from scratch. You can't code any Lua what so ever, and you have proved so with your other "gamemodes", such as FarCryRP or whatever the hell it was called.
All you do is steal addons and other people's code. People on here will never respect you if you keep this up.. Ever.[/QUOTE]
i have never do any RP gamemodes so you may be thinking im someone else and i dident write the code? that maded me laugh so hard if you dont believe me then let me show you my code
function GiveEXP( npc, weapon, killer) -- function with args
local ExpGained = math.random(20,200)
local ExpNeeded = math.random(30,300)
if killer:IsPlayer() then -- check if the killer is a player
if killer == victim then return false end
killer:SetSHVar("exp", killer:GetSHVar("exp") + ExpGained) -- Add 20 EXP.
killer:SetSHVar("ExpNeeded", killer:GetSHVar("ExpNeeded") + ExpNeeded)
if killer:GetSHVar("exp") >= ExpNeeded * (killer:GetSHVar("CurLevel") + 1) then -- if the killers exp is over the xp needed * next level number.
for k, v in pairs(player.GetAll()) do -- loop, check the wiki for more info on these.
if v != killer then -- check if v is not the killer, as we don't want to show that message to the killer, he has his own.
end
end
killer:ChatPrint("[XP] You have reached level ".. killer:GetSHVar("CurLevel") + 1 .." for killing ") -- tell the killer they reached a new level.
killer:SetSHVar("CurLevel", killer:GetSHVar("CurLevel") + 1) -- Set there new level.
killer:SetSHVar("SkillPoints", killer:GetSHVar("SkillPoints") + 1) -- Set there new level.
killer:PrintMessage(HUD_PRINTTALK,"Level Up!")
end
end
end
hook.Add("OnNPCKilled", "GiveEXP", GiveEXP) -- hook to PlayerDeath.
Now if you still dont believe me then go download expplus and LOOK the code is diferent so use that thing that you have called BRAIN before calling me a lyer
i know i may be one of the dumbiest lua coders at fp but im not a lyer
Why did you label weird statements in your function like "as WE don't want". Why is there a "we" when it's only YOU scripting the gamemode? I think he rip it from somewhere or someone else made it. Also use the [lua] for the lua table.
[QUOTE=darren.splash;28904544]Why did you label weird statements in your function like "as WE don't want". Why is there a "we" when it's only YOU scripting the gamemode? I think he rip it from somewhere or someone else made it. Also use the [lua] for the lua table.[/QUOTE]
He says "we" so we think he has friends. Lol.
[QUOTE=darren.splash;28904544]Why did you label weird statements in your function like "as WE don't want". Why is there a "we" when it's only YOU scripting the gamemode? I think he rip it from somewhere or someone else made it. Also use the [lua] for the lua table.[/QUOTE]
we becouse thats a piece of code thats also being used on gcampaign by the second lua coder
Seriously people cant you stop per a moment and think before act? you know its kinda annoying
werewolf, you don't have to prove to anyone that you can make the gamemode happen. By arguing with these people, you're only digging yourself a hole and making yourself look bad.
If you do actually make some ground with the gamemode and get it somewhere, release screenshots and videos, but don't be an idiot and try to prove people wrong because it will only be a waste of time.
Work on your gamemode, and if you ever feel like the gamemode is flawed or there's no possible way of implementing a core feature, then drop it. There is no shame in it.
Here are some rules you should follow before announcing a game/gamemode, one taken from the stickied thread, one taken from ModDB, and one is just a general thing I try to remember when posting.
[b]1.[/b] It should not just be a concept in your mind, nor an idea. Although it's fine to post ideas, you're most likely going to get flamed. I've seen threads that do only have an idea and people love the ideas, but those threads eventually get buried as no content is ever released.
[b]2.[/b] You must have content, the gamemode must be playable so that people have an idea of how it could be done. Just telling what the gamemode will be like, just telling what the concept is isn't enough. People are pea-brained and can't imagine written concepts.
[b]3.[/b] Don't be a hire thread. You can't expect to have an idea for a game and have other people make it for you, life doesn't work that way. Honestly, anyone can have ideas. It doesn't matter how revolutionary your idea is, you must know how to make it into an actual game.
[b]4.[/b] Don't argue and be open-minded about criticism. Take into account what people say, some people can be wise. If you ever run into someone who says something obviously wrong to you, take a deep breath, and try to see from their perspective, if it's still wrong then list reasons why on it's wrong. You don't have to tolerate trolls, but try to maintain your sanity when dealing with them. Also, don't pretend that you know everything, because you don't, and don't try to be humble by denying that you're pretending.
I've seen a lot of kids try to make their own game or gamemode without any prior experience. I can't even count the amount of people who have tried to start an MMORPG project with just an idea, it just doesn't work.
Stop replying to assholes. The next reply you should make is one with a screenshot and content.
I wish I could translate this all into perfect Spanish for you, but all 3 years of Spanish class was spent drawing penises.
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