• NPC Opposition Squads
    290 replies, posted
If you'd like to continue following the creation and improvement of any of my addons, PM me. Mods, please either lock or delete this thread.
So JackSents is permadead?
[QUOTE=noobcake;33651303]So JackSents is permadead?[/QUOTE] Well he won't keep only one alive forever.
Jack where is your weapons I reinstall my gmod and I cant find your Jacksent :(
[QUOTE=pikusharp;33668727]Jack where is your weapons I reinstall my gmod and I cant find your Jacksent :([/QUOTE] Gone. They caused lag and had too may flaws. I aim to release individual parts of the old pack, one piece at a time, perfecting each piece as I go. Right now I'm trying to make the opsquads the best they can be. 1. need to make the copters not collide with the strider when they spawn 2. need to make it so you can call headcrab pods on non-horizontal surfaces and they'll still hit properly
Sir..you just created a revolution in advanced NPC's.
[QUOTE=Jackarunda;33668867]Gone. They caused lag and had too may flaws. I aim to release individual parts of the old pack, one piece at a time, perfecting each piece as I go. Right now I'm trying to make the opsquads the best they can be. 1. need to make the copters not collide with the strider when they spawn 2. need to make it so you can call headcrab pods on non-horizontal surfaces and they'll still hit properly[/QUOTE] Good to know.
does the strider walk around too? I'd love to finally have a "working" one.
Way too awesome to be described with words.
[b][url=leetchan.org]LEET. TACTICAL. GAMING.[/url][/b] [media]http://www.youtube.com/watch?v=7_Rza7pTy-c[/media] [i]marl, robbie, sti, mtl, aryanpride, moe, mao, pie[/i]
You sir have made my day, now time for some npc wars.
Thanks.. got tired of them shooting each other causing friendly fire deaths.. now hopefully I or some one can script gmod to where people can set combine difficulty since garry isn't going to it seems :\
Well damn Jack, I still remember how awesome your pack was when I beta'd it. There anyway to get these NPC's to use your weapons without all of those pesky *giveweapon* commands?
[QUOTE=scratch (nl);33670570]does the strider walk around too? I'd love to finally have a "working" one.[/QUOTE] In my experience screwing around with (and getting raped by) the Big Combine, yes, the Strider will walk around. The Strider will also occasionally stab things with one of its forelegs like you see in the campaign. I've actually been followed a significant and alarming distance by the Strider, but then again [b]I have the NPC AI addon mentioned above[/b], which you all should have by now. It makes the NPCs better at tracking, following and attacking targets. The people(person) who made it are(is) (a) genius(es). A bug with the Strider currently is that it will sometimes attempt to shoot you with its warspace cannon, but it will fail. Like it will charge, stop, charge, stop, charge, stop then give up. I dunno what its problem is. Every so often though it [i]will[/i] get off a shot, and of course it will blast you to pieces through whatever cover you're using. [editline]11th December 2011[/editline] [QUOTE=Phantom Lord;33672865]Well damn Jack, I still remember how awesome your pack was when I beta'd it. There anyway to get these NPC's to use your weapons without all of those pesky *giveweapon* commands?[/QUOTE] I'm not really offering support for my old pack, but you could use the console combined with copy&paste to give weapons more quickly. Look at an NPC, console "ent_fire !picker giveweapon [i]name[/i]" [editline]11th December 2011[/editline] Have any of you noticed significant lag when these groups are in operation? I mean more so than if you had just spawned the same number and type of NPCs. Someone mentioned it on the garrysmod.org comment section and if this is the case I need to work on optimizing the behavioral modification timers to run at less cost.
KISS ME LATER! I'm liking the variations of NPCs in this pack, Keep up the good work Jack!
The humans love to give me ammo.
[QUOTE=XazoTak;33681642]The humans love to give me ammo.[/QUOTE] I need to stagger the times when each individual gets his ammo-giving ability "turned on" so it doesn't seem like they all have an insatiable ammo-giving fetish once they spawn. Lol.
Well damn Jack, you've only gone and shown why Lua is awesome.
Anyone know how to use Source Recorder? I did record, then startmovie, then playdemo etc, and it put an MP4 file in my garrysmod directory, which is all well and good, but the video is completely black. Length is good, sound works fine, picture is black. Wtf.
nice mod [img]http://noid.su/fu/cool.png[/img]
[b]Version two out yaaaaay[/b] i did all the things that it said I'd do in the "planned changes" section and then some i found it hard to justify putting frickin guns on manacks, so i made the guns really weak, inaccurate, and the hacks fire them slowly because they have to stabilize themselves. A tiny helicopter isn't a good firing platform afterall. But they still rape. Guns on hacks is just such a flawless concept I can't believe the combine didn't try something like it.
i still have your sents. some how they survived a reinstall haha.
[QUOTE=Jackarunda;33738225][b]Version two out yaaaaay[/b] i did all the things that it said I'd do in the "planned changes" section and then some i found it hard to justify putting frickin guns on manacks, so i made the guns really weak, inaccurate, and the hacks fire them slowly because they have to stabilize themselves. A tiny helicopter isn't a good firing platform afterall. But they still rape. Guns on hacks is just such a flawless concept I can't believe the combine didn't try something like it.[/QUOTE] Forums need a "Scary" vote button lol
Nice job, those man- and gun- hacks are especially brutal, I made the mistake of stooting one and wound up having to take it out with a minigun.
Nice to see you're back Jack.
[b]Version three is OUT XD[/b] From this point on I'm fairly certain any more versions will be only due to things people request and/or report as broken/bugged. I think I've exhausted the potential for improving NPCs with lua without including more custom skins/models and making the addon even bigger. The thing's only 50 megs because I had to include models for all the elite rebels. I'm quite proud of the NPC rocket launcher I ended up making. Tell me what y'all think
[QUOTE=Jackarunda;33800616][b]Version three is OUT XD[/b] From this point on I'm fairly certain any more versions will be only due to things people request and/or report as broken/bugged. I think I've exhausted the potential for improving NPCs with lua without including more custom skins/models and making the addon even bigger. The thing's only 50 megs because I had to include models for all the elite rebels. I'm quite proud of the NPC rocket launcher I ended up making. Tell me what y'all think[/QUOTE] Do you think you can separate the big combine npc pack into individual npcs? The normal flying combine npcs just hover in one spot, I like how these move around. I've separated the chopper myself but there is a lot of flight path options I don't want to mess with.
Can someone upload a mirror? Gamefront hasn't been working for me lately.
[QUOTE=KingNick220;33803139]Do you think you can separate the big combine npc pack into individual npcs? The normal flying combine npcs just hover in one spot, I like how these move around. I've separated the chopper myself but there is a lot of flight path options I don't want to mess with.[/QUOTE] So, you want these as individual squads in addition to the rest: Combine Gunship Hunter Copter Combine Dropship Well, not really squads, just individual units. Right? [editline]19th December 2011[/editline] [QUOTE=BananaFoam;33803271]Can someone upload a mirror? Gamefront hasn't been working for me lately.[/QUOTE] I'd upload it somewhere else additionally (I'm guessing that's what a mirror is), but I don't know what site to use.
[QUOTE=Jackarunda;33804267]So, you want these as individual squads in addition to the rest: Combine Gunship Hunter Copter Combine Dropship Well, not really squads, just individual units. Right? -SNIP- [/QUOTE] You could always make it so you can spawn different parts of each group by themselves, eliminating the need to spawn a group and delete some of the units in said group to get a specific unit in an area.
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