Hey there!
This is a completely re-worked Combo-Fists SWEP I made two years ago. This re-worked version has 10 combos instead of just 1!
[release][b]Features:
* Completely re-written from scratch. A new combo point indicator, which is compact and looks much better.[/b]
* Keeping up with the left-right hand swinging lets you deal blows faster.
* Good hit detection.
* Fully compatible in both singleplayer and multiplayer.
[b]* 11 Combos[/b]:
L = Left hand combo points required
R = Right hand combo points required
Uppercut (L1 + R1):
150% damage dealt
Three-Hander (L2 + R1 or L1 + R2):
does three swift hits in a row upon activation
each hit deals 130% damage (390% total)
Swift Strikes (L2 + R2):
upon activation increases swing speed by 40% for 5 seconds
Charge (L3 + R3):
upon activation, pushes the player forward
does an uppercut that makes the hit entity fly upwards and away
deals 350% damage
Double left-hand damage (L3 + R1)
Double right-hand damage (L1 + R3)
Hand-Gun (L5 + R2):
Deals 1000% damage
Is basically the heavy's "Pow, haha!" taunt
Quad left-hand damage (L5 + R1)
Quad right-hand damage (L1 + R5)
Dis-integrating Punch (L2 + R3):
upon activaton, deals 600% dissolving damage
Explosive Punches (L5 + R5):
upon activation, grants the player 5 seconds of explosive punches
each explosive punch deals 300% explosive damage + 100% melee damage (400% total)
[b]Controls:[/b]
PRIMARY ATTACK KEY - Swing your left hand
SECONDARY ATTACK KEY - Swing your right hand
RELOAD KEY - Activate a combo if possible
Videos:
[media]http://www.youtube.com/watch?v=JRONk2yTyGc[/media][/release]
Download here:
[url=http://www.garrysmod.org/downloads/?a=view&id=126627][img]http://www.garrysmod.org/img/?t=dll&id=126627[/img][/url]
Awsome Stuff
[editline]16th September 2011[/editline]
Also about you having The flashlight habit Everyone has it
Disintegrating punch, eh?
:v:
[QUOTE=jakeabbott96;32318729]Disintegrating punch, eh?
:v:[/QUOTE]
Don't tell me I did a retarded typo or wrote a word that doesn't exist. D:
I remember these from while back, I disliked them back then, but this seems very nice.
[editline]16th September 2011[/editline]
Funny how you seem to know the whole level in the video
woo
[QUOTE=_NewBee;32322219]I remember these from while back, I disliked them back then, but this seems very nice.
[editline]16th September 2011[/editline]
Funny how you seem to know the whole level in the video[/QUOTE]
Yeah, the combo-fists that I made 2 years ago were pretty damn bad. All they had was one combo, I think I planned more combos, but didn't know how to properly implement them.
And yeah, I've used that ravenholm map for many videos so, yeah, I do know it pretty well. :v
Edit: If you guys have any combo suggestions, post them here. Do not post suggestions like "falcon punch" or whatever, though.
Edit 2: I've been wanting to create a Lua animation thing, and today I finally did it, here's a video of it.
[media]http://www.youtube.com/watch?v=d4ezkqjxMMY[/media]
The animation consists of 3 frames, the first two frames last 0.03 sec each and are played fast, while the last frame lasts one second.
Oh man, I completely forgot about this, here, let me release an update that was ready a week ago.
[url=http://www.garrysmod.org/downloads/?a=view&id=125423][img]http://www.garrysmod.org/img/?t=dll&id=125423[/img][/url]
1.01:
+ Added in a new combo, Hand-Gun (L5 + R2):
* Deals 1000% damage
* Is basically the heavy's "Pow, haha!" taunt
+ Added in lag compensation
+ Dis-integrating Punch now also plays an AR2 altfire grenade/whatever hit sound
/\ Changed Dis-integrating Punch'es required combo points. The new combination is L2 + R3
/\ Combos like Uppercut, Dis-integrating Punch now also emit hand swinging sounds
But adding falcon punch sound sounds like a good idea.
Sorry for the huge pump, but this is a vital update.
[url=http://www.garrysmod.org/downloads/?a=view&id=126627][img]http://www.garrysmod.org/img/?t=dll&id=126627[/img][/url]
I fucked up real bad with the lag compensation. So, here's version 1.02.
Lag compensation made more lag? :v:
[QUOTE=huntingrifle;33436810]Lag compensation made more lag? :v:[/QUOTE]
Crashed dedicated servers. :v:
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