• [WIP] Yet another Zombie Master port
    3 replies, posted
Yet another port of the source mod from 2007! After a few months in the works I decided to port over the mod directly from the source code and and have come up with a gamemode that is very much playable and acts very close to the original mod [b]Info:[/b] This is a very basic port of Zombie Master ([url]http://www.zombiemaster.org/[/url]) made to work as a Garrys Mod gamemode. [b]Pictures:[/b] [url]http://imgur.com/a/JVbYe[/url] [b]Credits:[/b] JetBoom - Very helpful code snippets from Zombie Survival Chewgum - Vestige gamemode that helped with alot of issues MKA0207 - Building the base and icon work Zombie Master Team - for there wonderful gamemode and for providing the source code [b]Source and Download:[/b] [url]https://github.com/ForrestMarkX/glua-ZombieMaster[/url] [b]Current Issues and Bugs:[/b] Zombie Master can not look up and down using mouse input this is because the console commands +lookup and +lookdown seem to be broken Zombies will play there attack animations really quickly and can be hard to dodge If all the zombie spawns are taken then zombies will spawn in weird locations trigger_entitycount seems to trigger at weird times and causes early wins
Zombies spawn through the map really bad. To the point that the gamemode is unplayable. Also when players die they become a weird spectator player and can die/pickup weapons When they die the round ends.
[QUOTE=ForrestMarkX;49439774]Yet another port of the source mod from 2007! After a few months in the works I decided to port over the mod directly from the source code and and have come up with a gamemode that is very much playable and acts very close to the original mod [b]Info:[/b] This is a very basic port of Zombie Master ([url]http://www.zombiemaster.org/[/url]) made to work as a Garrys Mod gamemode. [b]Pictures:[/b] [url]http://imgur.com/a/JVbYe[/url] [b]Credits:[/b] JetBoom - Very helpful code snippets from Zombie Survival Chewgum - Vestige gamemode that helped with alot of issues MKA0207 - Building the base and icon work Zombie Master Team - for there wonderful gamemode and for providing the source code [b]Source and Download:[/b] [url]https://github.com/ForrestMarkX/glua-ZombieMaster[/url] [b]Test Server:[/b] [url]http://www.gametracker.com/server_info/75.111.145.92:27017/[/url] [b]Current Issues and Bugs:[/b] Zombie Master can not look up and down using mouse input this is because the console commands +lookup and +lookdown seem to be broken Zombies will play there attack animations really quickly and can be hard to dodge If all the zombie spawns are taken then zombies will spawn in weird locations trigger_entitycount seems to trigger at weird times and causes early wins[/QUOTE] [T]http://i.imgur.com/7GsEzlf.png [/T] you know, not every code snippet is good. GetByUniqueID is already in gmod BroadcastLua is also in gmod by default.
[QUOTE=Leystryku;49471265][T]http://i.imgur.com/7GsEzlf.png [/T] you know, not every code snippet is good. GetByUniqueID is already in gmod BroadcastLua is also in gmod by default.[/QUOTE] Ohh I see, thanks for the info [QUOTE=Vilusia;49470190]Zombies spawn through the map really bad. To the point that the gamemode is unplayable. Also when players die they become a weird spectator player and can die/pickup weapons When they die the round ends.[/QUOTE] I'm sure this happens because of the random vector thing that Zombie Master used if a zombie spawner did not have any spawn nodes it does this if there are none [code] local vector = Vector(0, 0, 0) local angle = self:GetAngles() local vForward = angle:Forward() local xDeviation = math.random(-128, 128) local yDeviation = math.random(-128, 128) vector = self:GetPos() + (vForward * 64) vector.x = vector.x + xDeviation vector.y = vector.y + yDeviation return vector[/code]
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