• Garry Spoofer Fix
    8 replies, posted
This will fix mostly clientside steamid spoofing based on [URL="https://facepunch.com/showthread.php?t=1499602"]meeps implementation[/URL], except it's [del]not inefficient[/del] [U]slightly[/U] faster. 1. Drag to your addons 2. Restart [URL]https://github.com/aStonedPenguin/Garry-Spoofer-Fix[/URL]
Sweet, appreciate this. Too many people spoofing lately.
Nice job StonedPenguin. Way too many people have been spoofing it lately.
Please do not use this version. This does not have all the security as mine, and does not notify others that people who join the server are fake. People will get achievements still from garry :D on both addons/scripts, but mine at least notifies people. The whole reason he created this is to "optimize" the code a lot more, but this optimization is not even there because of the fact that he is saving 4*(players+1) bytes per player join, which will not help at all.. because it only happens when a player joins. Unless you have a new person joining every few milliseconds, it won't make a difference. I recommend you use the script I posted on the thread he linked, until he adds a message that is sent or a hook for others to add one themselves.
[QUOTE=MeepDarknessM;49449777]Please do not use this version. This does not have all the security as mine, and does not notify others that people who join the server are fake. People will get achievements still from garry :D on both addons/scripts, but mine at least notifies people. The whole reason he created this is to "optimize" my code a lot more, but this optimization is not even there because of his net wrapper, which just adds MORE unnecessary bytes to be sent. I do not support this at all, at least until he improves it as to how I told him. I recommend you use the script I posted on the thread he linked.[/QUOTE] Mine would actually send slightly less data due to the wrapper. You were right that the original was flawed. But as of now the only difference is mine's a little cleaner, very slightly faster and but doesn't notify. My original intent was to make it faster based on my flawed idea, but I was wrong. So it really doesn't matter what one you use at this point.
[QUOTE=StonedPenguin;49449927]Mine would actually send slightly less data due to the wrapper. You were right that the original was flawed. But as of now the only difference is mine's a little cleaner, very slightly faster and but doesn't notify. My original intent was to make it faster based on my flawed idea, but I was wrong. So it really doesn't matter what one you use at this point.[/QUOTE] I think a "little" cleaner is an understatement
I like you Stoned but it's kinda shitty that you abused the exploit for more players and only released a "fix" because meep put one out.
[QUOTE=YourStalker;49458315]I like you Stoned but it's kinda shitty that you abused the exploit for more players and only released a "fix" because meep put one out.[/QUOTE] I released my own because I had an extremely flawed idea and thought I could make it far better, however meep explained to me why it was dumb and I fixed it making them both pretty comparable.
[QUOTE=YourStalker;49458315]I like you Stoned but it's kinda shitty that you abused the exploit for more players and only released a "fix" because meep put one out.[/QUOTE] You must have missed the part where the server was less than 10 players short of being full before the spoofer connected. You must have also missed the part where only SUP players got the notification. And again, it's a god damned achievement. Lighten up. Be mad that the exploit's been known for months and still not patched until now/next update. @Meep, it's hardly justifiable to say that an optimization isn't real just because it's small: [QUOTE=StonedPenguin;49445926]Been working on net optimization on my server. I logged the first 60 seconds on a few other DarkRP servers. I think I've done well. [code] Net usage in the first 60 seconds. My Server: 100 Players 94785 bits Server 2: 75 Players 151648 bits Server 3: 47 Players 1401073 bits Server 4: 49 Players 1543998 bits Server 5: 55 Players 1953553 bits (Did not finish 60 seconds) [/code][/QUOTE]
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