• ULX v3.52 -- Advanced Admin Mod
    30 replies, posted
[release][b][highlight]Current version: 3.52[/highlight][/b] [b]DOWNLOAD: [url]http://ulyssesmod.net/[/url][/b] Join the [url=http://steamcommunity.com/groups/ULX]ULX steam community[/url]! Be sure you download ULib as well, as ULX [i]depends[/i] on it. [url=https://www.paypal.com/cgi-bin/webscr?cmd=_xclick&business=Megiddo%40Christian%2enet&item_name=Donation&no_shipping=1&cn=Notes&tax=0&currency_code=USD&lc=US&bn=PP%2dDonationsBF&charset=UTF%2d8][img]http://www.paypal.com/en_US/i/btn/x-click-but04.gif[/img][/url] (We'll love you forever if you donate! We need to eat too :)) [/release] [release][b][highlight]What is ULX?[/highlight][/b] ULX is a powerful admin mod that is not only the oldest and most mature admin mod, it&#8217;s [i][u]the[/u][/i] oldest and most mature Gmod-specific lua release still in use. The first version of ULX was released [i]days[/i] after GM9, and development on it has continued since then. Check the features list below for more details. As of version 3.50, ULX now includes XGUI, which is a GUI created by Stickly Man! which is designed to provide an intuitive yet powerful experience for users who can run ULX commands, change ULX configs, manage bans, and much more! [b]Our Legacy:[/b] * The team lead, Megiddo, has been producing mods for Garry&#8217;s Mod since January of 2005 with the release of what would become UGM. This was one of, if not the first mod ever made for Garry&#8217;s Mod. * Our developers focus on making ULX as dependable and as bug-free as humanly possible. Any bug you find and [url=http://ulyssesmod.net/bugs/]report to us[/url] that is confirmed to be a fault of ULX is fixed in the next version of ULX, and even put to testing in SVN sooner than the next release. * Community backing. The ulyssesmod.net forums have 3200+ members and 21000+ posts, and is visited daily by team members and fellow community peers and developers who are more than willing to help you (so long as you [url=http://forums.ulyssesmod.net/index.php/board,30.0.html]read the FAQ[/url] for answers first!) [/release] [release] [b][highlight]Media[/highlight][/b] [media]http://www.youtube.com/watch?v=OQJ9QPqDFjk[/media] [i]This is a brief overview of some things you can do with XGUI[/i] [/release] [release][b][highlight]Screenshots[/highlight][/b] [b]ULX Command List:[/b] This output is taken from the command "ulx help" from a user with full access (or dedicated console). [URL=http://img844.imageshack.us/img844/2968/ulxcommands.jpg][IMG]http://img844.imageshack.us/img844/2968/ulxcommands.th.jpg[/IMG][/URL] [b]ULX Colored Echoes:[/b] [URL=http://img688.imageshack.us/img688/9373/ulxtsaycolors.jpg][IMG]http://img688.imageshack.us/img688/9373/ulxtsaycolors.th.jpg[/IMG][/URL] [b]XGUI Commands Module:[/b] [URL=http://img15.imageshack.us/img15/9981/xguicmds1.jpg][IMG]http://img15.imageshack.us/img15/9981/xguicmds1.th.jpg[/IMG][/URL] [b]XGUI Groups Module:[/b] [URL=http://img847.imageshack.us/img847/1403/xguigroups1.jpg][IMG]http://img847.imageshack.us/img847/1403/xguigroups1.th.jpg[/IMG][/URL][URL=http://img571.imageshack.us/img571/1769/xguigroups2.jpg][IMG]http://img571.imageshack.us/img571/1769/xguigroups2.th.jpg[/IMG][/URL] [b]XGUI Maps Module:[/b] [URL=http://img718.imageshack.us/img718/7859/xguimaps1.jpg][IMG]http://img718.imageshack.us/img718/7859/xguimaps1.th.jpg[/IMG][/URL] [b]XGUI Settings Module:[/b] Sandbox [URL=http://img109.imageshack.us/img109/4366/xguisandbox1.jpg][IMG]http://img109.imageshack.us/img109/4366/xguisandbox1.th.jpg[/IMG][/URL] Server & ULX Settings [URL=http://img831.imageshack.us/img831/6917/xguisvsettings1.jpg][IMG]http://img831.imageshack.us/img831/6917/xguisvsettings1.th.jpg[/IMG][/URL][URL=http://img51.imageshack.us/img51/4082/xguisvsettings2.jpg][IMG]http://img51.imageshack.us/img51/4082/xguisvsettings2.th.jpg[/IMG][/URL] XGUI Clientside Settings [URL=http://img200.imageshack.us/img200/8822/1newclientmenu.jpg][IMG]http://img200.imageshack.us/img200/8822/1newclientmenu.th.jpg[/IMG][/URL] [b]XGUI Bans Module:[/b] [URL=http://img860.imageshack.us/img860/4999/xguibans1.jpg][IMG]http://img860.imageshack.us/img860/4999/xguibans1.th.jpg[/IMG][/URL] [/release] [release] [b][highlight]Features in ULX[/highlight][/b] * [i]Immense[/i] command list. Look above to see them all! * Designed to work well with all ranges of servers. Whether you're a casual weekend server or a 64-player server, ULX will find a home in your admins&#8217; hearts. * [b]Autocomplete[/b]. This is one you'll have to try yourself to fully realize its potential. If you type "ulx " at a client's console, you'll get a list of commands you have access to which narrow down as you type in more characters. After that, it will help you find a target for your command, or show you the full syntax. It can also show valid parameters for each argument, i.e. for "ulx map ", it will list the current maps available on your server. It can't get any easier! * A unique and full-featured player targeting system. You can always target yourself by using the &#8216;^&#8217; keyword, IE &#8220;ulx slap ^&#8221; to slap yourself. You can target the player you&#8217;re looking at using the &#8216;@&#8217; keyword, you can target a group using the &#8216;%<group_name>&#8217; keyword, and you can negate a target using &#8216;!&#8217;. If I wanted to slap everyone that wasn&#8217;t an admin as well as Bob I&#8217;d use &#8220;ulx slap !%admin,Bob&#8221;. * Designed to be easy to use from a dedicated console. Nearly every setting can be changed at console. * No hard coded groups or accesses. You decide how you want your group and accesses setup. * Plays nice with other mods and gamemodes. Unless another mod changes the default Gmod library, ULX should have no conflicts as it does not actively change gameplay. * Supplements gmod's default admin library and reads in admins from Garry&#8217;s default admin file. This means that scripts will pick up ULX admins without specifically being designed to do so (thanks to ULib!). It should be noted that it does this in such a way that it won't break other mods. * HTML Message of the Day. This pops up in a window when players join. This is completely configurable. You can also offer downloads to your model packs from here. See below for a picture of the default MOTD. You can also turn this off. * Welcome message. In the event you don't want to use the MOTD, you can greet players from this. * A fully featured, completely configurable logging system. Logs player chats, joins, parts, deaths/kills, spawns, admins actions (in colors!), etc. As an extension to the spawn logging, you can also echo player spawns to connected admins so they can catch spammers. * Admin actions are echoed to the players on the server. The revised system now uses different colors to highlight various parts of each message. You have three options: Off, anonymous, and full. Full looks like "Foo slapped Bob with 0 damage", while anonymous looks like "(Someone) slapped Bob with 0 damage". * Everything that's logged to a file is also echoed to the server console in the event you like to watch what's going on from there. * Reserved slots. * Forced downloads. You can push extra resources like models and sounds to the player via ULX. * Adverts! You can configure adverts to show either in the center of the screen or in the player chat area. With XGUI, you can configure these adverts in-game, and the changes take effect immediately! * Admins can physgun other players. * UTeam is now included with ULX! UTeam sets users' team based on their usergroup and sets colors and player modifiers for teams. This works great with sui_scoreboard so can see team colors. UTeam is disabled by default. * ULX supports gatekeeper and will use it if available. [b]XGUI features:[/b] * Configure just about every aspect of ULX on the fly, without needing a map change. * XGUI stays constantly updated-- if another admin changes any setting, it will show up in real-time right before your eyes! Think Google Wave for administration. * Allows all users to view and execute only ULX commands that they have access to. Obeys all command argument restrictions, too. *
Nice!!
Nice. You should include the change log in OP
Very Nice. Hopefully more security was added as well. ULX was easily hacked.
is ULX good for fretta servers? I really like evolve but is it?
[QUOTE=camcole1;32433762]is ULX good for fretta servers? I really like evolve but is it?[/QUOTE] I say evolve. It is the best public release out there IMO.
[QUOTE=Zombie man70;32432974]Nice. You should include the change log in OP[/QUOTE] Change log is available from the [url=http://ulyssesmod.net/]homepage[/url]. [QUOTE=M4RK;32433231]Very Nice. Hopefully more security was added as well. ULX was easily hacked.[/QUOTE] I'm assuming you're referring to the recent source server exploits. That had nothing at all to do with ULX except that attackers would [i]use[/i] ULX once they gained rcon access to the servers. Nothing we can do about that! We haven't had any known exploits in ULX/ULib in a very long time now. [QUOTE=camcole1;32433762]is ULX good for fretta servers? I really like evolve but is it?[/QUOTE] Yes, ULX is the best admin mod for fretta servers because we modify as little default gmod behavior as possible.
A lot of the changes in this release involved XGUI bugs that were reported and fixed-- The most major XGUI feature update would be the new clientside settings menu, which now allows you to set the window position of XGUI and change the order of tabs to your liking. See this new screenshot from above: [url=http://img200.imageshack.us/img200/8822/1newclientmenu.jpg][img]http://img200.imageshack.us/img200/8822/1newclientmenu.th.jpg[/img][/url]
My favorite admin mod! Great to see that you guys are still working on it. I like everything about it - lots of various commands, simple.
It just gets better and better for each release. Good job.
compare evolve and ulx for me please
I wish that someone would create a module for syncing users, groups, and all that jazz over MySQL, that's one of the main reasons I don't run ULX on my servers.
can you add sourcebans integration?
[QUOTE=ace13;32445664]I wish that someone would create a module for syncing users, groups, and all that jazz over MySQL, that's one of the main reasons I don't run ULX on my servers.[/QUOTE] We haven't done this because when most people say they want to sync this information "over SQL" they really mean "with forums" or "with my CMS". There's no way for us to sync with every software imaginable. If you're using SMF for your forums (like we do), you can find some example scripts for that on our site. :)
[QUOTE=Megiddo;32446855]We haven't done this because when most people say they want to sync this information "over SQL" they really mean "with forums" or "with my CMS". There's no way for us to sync with every software imaginable. If you're using SMF for your forums (like we do), you can find some example scripts for that on our site. :)[/QUOTE] I think he meant a syncing module for keeping the same admins and bans across multiple servers. At least that's what i need.
[QUOTE=MadDog986;32447593]I think he meant a syncing module for keeping the same admins and bans across multiple servers. At least that's what i need.[/QUOTE] Just what I meant, being able to have global users and groups really helps when you have more than two servers.
Hmm, didn't realize it was something that would be wanted. I'll try to have an addon for ULX that does this by next week. :)
[QUOTE=Megiddo;32448765]Hmm, didn't realize it was something that would be wanted. I'll try to have an addon for ULX that does this by next week. :)[/QUOTE] Can you compare ULX vs other plugins for me
[QUOTE=camcole1;32448981]Can you compare ULX vs other plugins for me[/QUOTE] You can't ask me for a comparison. That's like asking a Microsoft employee to compare Windows to OSX. If you really want to know, start a new thread about it in general chat. Or better yet, simply try both for yourself and come to your own decision. What I can tell you is what we designed ULX to be: Something simple enough for the average user to understand, yet powerful enough for 24/7 servers to configure to an almost endless degree. I think we've succeeded in this in respect to other mods.
[QUOTE=Megiddo;32449151]You can't ask me for a comparison. That's like asking a Microsoft employee to compare Windows to OSX. If you really want to know, start a new thread about it in general chat. Or better yet, simply try both for yourself and come to your own decision. What I can tell you is what we designed ULX to be: Something simple enough for the average user to understand, yet powerful enough for 24/7 servers to configure to an almost endless degree. I think we've succeeded in this in respect to other mods.[/QUOTE] Ok, are there videos of this? I want to offer a VIP feature
[QUOTE]/////////////////////////////////////// // ULX GUI -- Made by Stickly Man! // /////////////////////////////////////// // Loading GUI Modules... // // settings.lua // // maps.lua // // groups.lua // // commands.lua // // bans.lua // // Loading Setting Modules... // // server.lua // LuaGetfile: Not Loading ulx/xgui/settings/skins/ LuaGetfile: Not Loading skins/ Couldn't include file 'skins/' (File not found) (@ulx/xgui/settings/client.lua (line 91)) // client.lua // // Loading Gamemode Module(s)... // // sandbox.lua // // Modules Loaded! // /////////////////////////////////////// [/QUOTE] [editline]24th September 2011[/editline] also, i can't see space being typed on my mac
anyone??
Stop fucking bumping 3 times for useless shit, it doesn't matter, that's there to make you notice that its being loaded, tell Garry about it, ULX didn't make garrysmod.
I'm wondering if there's been any news in the MySQL sync of groups and users area?
I remember when ULX had a basic menu and most of the setting up took place in console :) New updates look amazing.
I am a Co Owner on a friends server and I was wondering if it is possible to sync the UTime between the servers.
how do you do this in console? Like remove and add Access to commands? * You can add and remove groups, move players from group to groups (even players that are offline), add/remove accesses from groups, and change per-command per-argument restrictions for groups.
[QUOTE=timmy9900;35092726]how do you do this in console? Like remove and add Access to commands? * You can add and remove groups, move players from group to groups (even players that are offline), add/remove accesses from groups, and change per-command per-argument restrictions for groups.[/QUOTE] ulx adduser <name> <group> ulx adduserid <steamid> <group> ulx removeuser <name> ulx removeuserid <steamid> ulx userallow <name> "ulx command" -> "ulx slay" for example ulx userallowid <steamid> "ulx command" -> "ulx slay" for example ulx groupallow <group name> "ulx command" -> "ulx slay" for example ulx groupdeny <group name> "ulx command" -> "ulx slay" for example
Um sorry but installed both ulib and ulx from ulyssesmod.net and put them here /orangebox/garrysmod/addons/ulib /orangebox/garrysmod/addons/ulx and then inside the folders I have the exact same folder structure that's in these webpages [url]http://ulyssesmod.net/ulib/trunk/[/url] [url]http://ulyssesmod.net/ulx/trunk/[/url] and they still aren't working for some reason, I would know its working because some motd would show up and I would have access to the !menu command but I don't.. its probably something really stupid that I forgot.. also the folder that i have the server in also has a tf2 server but that shouldn't be a problem.
Ulyssesmod staff has stated they are now using github and not SVN. Heres a link below, go to the top and click the button "ZIP", its currently not full fixed, tho most the features are functional. [url]https://github.com/Nayruden/Ulysses[/url]
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