[B]Now you can use the knives from Counter-Strike: Global Offensive as weapons in Garry's Mod![/B]
[I]Features:[/I]
-- 12 different knives;
-- New sounds;
-- Viewmodel arms (c_arms) compatible;
-- Press Reload button ('R' button) to inspect knife;
-- Backstabs do more damage!
[URL="https://steamcommunity.com/sharedfiles/filedetails/?id=506283460"]Workshop page[/URL]
Screenshots:
[IMG]http://i.imgur.com/RPGjYWX.jpg[/IMG]
[IMG]http://i.imgur.com/kYZFxq0.jpg[/IMG]
[IMG]http://i.imgur.com/8hMmue7.jpg[/IMG]
[IMG]http://i.imgur.com/hT1BJbh.jpg[/IMG]
Looks good, Heres a couple issues I found.
Butterfly knife right click animation glitches the right arm and the knife
Falchion weapon inspection can be spammed by holding "r" and this sound keeps playing.
Why didn't you include the default terrorist knife?
Also why are all the sounds different? The normal CS:GO knife sounds are better imo.
Other than them 2 glitches very nice work. The weapon inspection is a great feature.
[QUOTE=freaqzz;48543645]Butterfly knife right click animation glitches the right arm and the knife
Falchion weapon inspection can be spammed by holding "r" and this sound keeps playing.[/QUOTE]
Just fixed now.
[QUOTE]Why didn't you include the default terrorist knife?[/QUOTE]
Totally forgot about it, sorry. Will be included in next update.
[QUOTE]Also why are all the sounds different?[/QUOTE]
There are now new (these) sounds in CS:GO after recent update.
Thanks for reporting :)
This may not be fixable but is there anyway to make the anim for the bayonets not clip as much in the players hand when inspecting?
What about the skins man???
Nah, just kidding. Good work.
[QUOTE=Knoxed;48546111]What about the skins man???
Nah, just kidding. Good work.[/QUOTE]
I'm pretty sure skins can be easily used, There are many servers that have CS:S weapons with skins and they work the same as cs:go skins so it wouldn't be very hard to implement, It would just increase the size of the addon by a shit ton.
On most of the knives when you attack you can notice the arms clipping, Is there any way this can be fixed or is it just how the animations work?
Also when you hold down the inspect weapon button the animations keeps trying to start, It makes the knife look weird on knives such as the butterfly knife. If possible it would be great if it wouldn't start the animation again until it is finished (either until the animation is done or until the person cancels it by attacking)
I'd imagine something like this use the CW2 base, as you can use the customization menu to change the skin of the blades.
This is sweeeeeeet!
[QUOTE]Also when you hold down the inspect weapon button the animations keeps trying to start, It makes the knife look weird on knives such as the butterfly knife. If possible it would be great if it wouldn't start the animation again until it is finished (either until the animation is done or until the person cancels it by attacking) [/QUOTE]
I've update it so the inspecting won't start again until looking animation lasts.
[B]UPD:[/B] the inspecting will be looped only when you press R repeately, not holding.
[QUOTE]This may not be fixable but is there anyway to make the anim for the bayonets not clip as much in the players hand when inspecting?[/QUOTE]
I've moved it so the knife won't cross the hand so much.
[QUOTE]On most of the knives when you attack you can notice the arms clipping, Is there any way this can be fixed or is it just how the animations work?[/QUOTE]
I'll try messing around with it.
[QUOTE=freaqzz;48548414]I'm pretty sure skins can be easily used, There are many servers that have CS:S weapons with skins and they work the same as cs:go skins so it wouldn't be very hard to implement, It would just increase the size of the addon by a shit ton.
On most of the knives when you attack you can notice the arms clipping, Is there any way this can be fixed or is it just how the animations work?
Also when you hold down the inspect weapon button the animations keeps trying to start, It makes the knife look weird on knives such as the butterfly knife. If possible it would be great if it wouldn't start the animation again until it is finished (either until the animation is done or until the person cancels it by attacking)[/QUOTE]
Most of the reskins in csgo are done using some new material + a pattern
These look amazing and beautiful! Thanks. I love how with the newest update you added most of the variants. I just have one question, it seemed like with the flip-knives there's an extra (easter egg?) Inspection where you balance the knife; I was wondering if there's such animations for the other knives?
Would be awesome to see other models/weapons from CS:GO ported in the future!
[QUOTE=Par;48716814]These look amazing and beautiful! Thanks. I love how with the newest update you added most of the variants. I just have one question, it seemed like with the flip-knives there's an extra (easter egg?) Inspection where you balance the knife; I was wondering if there's such animations for the other knives?[/QUOTE]
The balancing animation is supposed to be a 1/50 chance for the Falchion knife. (at least in csgo)
Also, are you ever planning to add the new knives from the shadow case?
[QUOTE=Exploderguy;48723883]The balancing animation is supposed to be a 1/50 chance for the Falchion knife. (at least in csgo)
Also, are you ever planning to add the new knives from the shadow case?[/QUOTE]
I don't play CS:GO too often, so I dont know every termonology, but I believe he added the dual daggers/knives yesterday if that's what you're refering to.
Gamma Skin Pack has been released as separate addon: [url]https://steamcommunity.com/sharedfiles/filedetails/?id=709243995[/url]
[t]http://i.imgur.com/VIiewNN.jpg[/t]
[t]https://i.imgur.com/GyIyCK3.jpg[/t]
[t]http://i.imgur.com/xsRRwru.jpg[/t]
[t]https://i.imgur.com/DRkGeim.jpg[/t]
you are amazing. these new ones look beautiful in addition to your old ones
i'm re-working my code. It now should be working with both sandbox and TTT, but still need some testings and probably some workarounds in case of if some bugs and erros will occur. Github link will be provided soon.