• SProps - Tiled Triangles, Cylinders, Fittings, More
    381 replies, posted
[url=http://steamcommunity.com/workshop/filedetails/discussion/173482196/864979008409448427/] [img]https://dl.dropbox.com/u/10388108/modelpack/logo3.png[/img][/url] [u]Please do not re-upload this.[/u]. [b][url="http://steamcommunity.com/sharedfiles/filedetails/?id=173482196"] SProps has finally arrived on the workshop! Don't forget to rate! Click here to go to the workshop page[/url][/b] This project has and continues to take up a considerable amount of my time and effort. If you appreciate what I have done for the community, please consider donating! [url=https://www.paypal.com/cgi-bin/webscr?cmd=_donations&business=sanctifiedkhaos%40gmail%2ecom&lc=US&item_name=SProps%20Appreciation%20Fund&item_number=SPrAF&currency_code=USD&bn=PP%2dDonationsBF%3abtn_donateCC_LG%2egif%3aNonHosted][img]https://www.paypalobjects.com/en_US/i/btn/btn_donate_LG.gif[/img][/url] SProps is a comprehensive model pack designed to supercede PHX by improving upon it and eliminating its faults. For builders, this means a much wider selection of shapes and sizes presented in an organized format. Features: • Over 3200 unique models • More size variety than PHX • Many shapes that PHX lacks all-together, such as cylinders, domes, and rings • Organized. PHX is a mess because it had many contributors. SProps was made by me, so everything is consistent. • Complex shapes have LOD models to help with FPS on high-prop contraptions. • Accurate dimensions with model names representing them. In SProps, 12 is 12. If you build something nice, send me an image of it! I love to see my work being used. [i]Created by shadowscion aka unrezt -- if you find another upload, please report it.[/i] [i]If you switch from the svn/git version of sprops to this version, delete the sprops spawnlists from [b]settings/spawnlist[/b], and delete the sprops spawnicons folder from [b]materials/spawnicons/models[/b][/i] If you have any questions, feel free to ask. If you need to report a bug, or want to suggest something, let me know! [b][url=http://steamcommunity.com/workshop/filedetails/discussion/173482196/864979008409448427/]Click here for FAQ[/url][/b]
Nice for accenting Builds :)
I don't understand why it's called SProps. Are they scripted in some way?
[QUOTE=The DooD;37003321]I don't understand why it's called SProps. Are they scripted in some way?[/QUOTE] No, its just because my username is Shadowscion, and I couldn't think of a less intrusive way of putting my "name" on it without actually doing it, so I just put the first letter. :s
Lovely, absolutely installing this on my server so I don't have to make do with the ridiculously scaled PHX props (and their inconsistencies), thanks for the great addon!
I think I love you
You've got my download good sir.
I'm going to put this on my server.
Coooool, adding to my servers now.
Fucking thing quoted instead of editing. I will be adding many new prop sets today. I have completed the flat plates, but haven't uploaded them yet as I think its a better idea to make fewer but larger updates rather than continue updating bit by bit. I would also like to thank everyone for their support. Thank you.
Wait you are doing more? Neat.
Implement! Implement! Garry! Implement it NOUW!
[QUOTE=unrezt;37002930]This really isn't meant to replace phx[/QUOTE] Yes... yes it is
Pretty big update uploaded. If you are updating, you will want to delete the main dir settings/spawnlists/sprops_*.txt files, and also the sprops spawnicons folder.
Are these any better/worse with fps than PHX?
I couldn't think of a decent way to test that. I stacked 600 plates from phx and compared it to 600 plates from sprops, standing 1000 units away the results were identical(keep in mind my computer is utter shit). I am guessing for plates/blocks this will always be the case, but all of the cylinders and other weird shapes in this pack have LODs, and I am going to assume(not sure though) the majority of phx doesn't, so that should help a bit if you are concerned about fps. [img_thumb]https://dl.dropbox.com/u/10388108/modelpack/compar.png[/img_thumb]
[QUOTE=TheTrueAndy;37039454]Implement! Implement! Garry! Implement it NOUW![/QUOTE] That's way too early for something being updated so often in these early stages. Also great new progress Shadowscion, can't wait till this becomes wide spread in use!
Doesn't seem to align with the Smartsnap grid. Shame, that would make it so much more useful.
You realize you can change the smart-snap settings to align with any prop ever created, right? Anyway, change maximum to 12 and minimum to 6 to get it to line up.
Nice man, adding to my server nowww C:
Your awesome man it has just about everything you could ever need!
These are some very large images containing a list of every model in the pack. Please note that they do not appear here in the same order as the in actual spawnlists. [url=https://dl.dropbox.com/u/10388108/modelpack/lists/block_list.png] List of Blocks [/url] [url=https://dl.dropbox.com/u/10388108/modelpack/lists/plates_list.png] List of Plates [/url] [url=https://dl.dropbox.com/u/10388108/modelpack/lists/tris_list.png] List of Triangles [/url] [url=https://dl.dropbox.com/u/10388108/modelpack/lists/geometry_list.png] List of Geometric Shapes [/url] [url=https://dl.dropbox.com/u/10388108/modelpack/lists/cylindersandtubes_list.png] List of Cylinders and Tubes [/url] [url=https://dl.dropbox.com/u/10388108/modelpack/lists/transportation_list.png]List of Transportation Props[/url] [url=https://dl.dropbox.com/u/10388108/modelpack/lists/misc_list.png] List of Misc. Props [/url]
Do you plan on making Wheels, stylish wheels, or tires similar to the ones everybody knows has the best collision?
[QUOTE=Vicious713;37110789]Do you plan on making Wheels, stylish wheels, or tires similar to the ones everybody knows has the best collision?[/QUOTE] Collision model doesn't matter much now-a-days, you should be using MakeSpherical or Lua Wheels.
Maybe. I am more focused on construction props at the moment. Wheel collision doesn't matter anymore though, thanks to the make-spherical tool. Fawk, ninjad
Well do you plan on including the models for the offroad wheel pack?
[QUOTE=Vicious713;37111531]Well do you plan on including the models for the offroad wheel pack?[/QUOTE] Doubtful, I am not happy with how those turned out, not my best work. I may make some new ones, but its not a priority at the moment. I still have to add more rings, discs, and tubes. Tonight I will be uploading an update to the blocks with all the new dimensions I added to the tri/plates recently. Unfortunately in order to keep things neat, I will have to move things around, which means anything you have built with the [b]blocks[/b] might have to be rebuilt.
mhm, expected. I'm really having fun with these at the moments. Might i suggest that the plates and cubes that are only 1 tile wide also be given dimensions longer than just 42 units? And btw, thanks for all of this, i've been waiting a long time for a proper phx replacement. If you'd like any modeling help, i'm an avid user of 3ds max! I'd love to contribute to your project if you're looking for more hands.
Yeah I am working on that, the problem is how many props is too many.
With the right organization, theres no such thing as too many! xD tbh it'd be cool if there was a toolgun where you just inputted the dimensions, or maybe drew the prop you wanted, and it'd pop it out.
Sorry, you need to Log In to post a reply to this thread.