[QUOTE=Zeraxify;35244691]at least it's not creepy[/QUOTE]
Sometimes I feel creepy is my best skill :(
But creepy is in the eye of the beholder.
needs more fire.
the picture is kinda blurry to be honest
[QUOTE=wraithcat;35245002]the picture is kinda blurry to be honest[/QUOTE]
The original model had a body under the "armor" of the atronach, but no head, so I made the body invisible.. I had to use super dof to blur the abrupt transition to darkness.
A bit more editing might have made this really awesome.
Regardless, this is still pretty awesome on its own.
Def more fire
[QUOTE=demoniclemon;35246692]The original model had a body under the "armor" of the atronach, but no head, so I made the body invisible.. I had to use super dof to blur the abrupt transition to darkness.[/QUOTE]
Why don't you add fire particles in the QC - should work fairly okay.
[QUOTE=wraithcat;35322093]Why don't you add fire particles in the QC - should work fairly okay.[/QUOTE]
QC? Isn't that modeling stuff? That I have no experience there. I made the "body" invisible through the .vmt.
Hope you don't mind, added a little fire. :v:
[img]http://i.cubeupload.com/dhsRdR.png[/img]
[QUOTE=Braaaaains;35322371]Hope you don't mind, added a little fire. :v:
[img]http://i.cubeupload.com/dhsRdR.png[/img][/QUOTE]
I like what I see, thank you.
I would still hit it, but wearing a asbestos suit.
[QUOTE=Rastifan;35324025]I would still hit it, but wearing a asbestos suit.[/QUOTE]
I would use frost magic to even things out.
[QUOTE=demoniclemon;35324655]I would use frost magic to even things out.[/QUOTE]
Yes practicality is the key.
[QUOTE=Rastifan;35325664]Yes practicality is the key.[/QUOTE]
As long as I could get inside (or around in the case of dickgirls) a flame atronach, I would be happy.
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