• Hingeless rotor and 3 helicopter downloads.
    16 replies, posted
[MEDIA]http://www.youtube.com/watch?v=dvvwIzEdf7s[/MEDIA] A hingeless rotor uses elasticity to allow blade flapping, this gives greater cyclic control as the blades are mechanically attached to the airframe are not freely moving; it also allows inverted flight (body over the blades). The rotor doesn't use av. ballsockets, only axes and ballsockets. [IMG]http://i183.photobucket.com/albums/x92/XXXmags/gm_construct0270.jpg[/IMG] [IMG]http://i183.photobucket.com/albums/x92/XXXmags/gm_construct0271.jpg[/IMG] This reduces vibration as the constrains are not orientation dependent. An E2 spins and acts as an anchor for the blades, it's axised to a damper (light prop welded to the airframe) which flexes allowing the blades to flap. [IMG]http://i183.photobucket.com/albums/x92/XXXmags/gm_construct0257.jpg[/IMG] In summation a hingeless rotor: - Vibrates less. - Gives better cyclic control. - Allows inverted flight. - Can use any number of blades. - Uses less constrains. - The blades don't have to face north when being constrained or duplicated.[URL="http://www.filefront.com/17805178/UH-1.zip/"][/URL] Helicopter downloads: Video one: [IMG]http://i183.photobucket.com/albums/x92/XXXmags/gm_construct0276.jpg[/IMG] [url]http://www.garrysmod.org/downloads/?a=view&id=116569[/url] [url]http://www.filefront.com/17805178/UH-1.zip/[/url] RH-4: [IMG]http://i183.photobucket.com/albums/x92/XXXmags/gms_lostnature20000.jpg[/IMG] [url]http://www.garrysmod.org/downloads/?a=view&id=116572[/url] [url]http://www.filefront.com/17805283/RH-4.zip/[/url] RH-5: [IMG]http://i183.photobucket.com/albums/x92/XXXmags/gm_construct0124.jpg[/IMG] [url]http://www.garrysmod.org/downloads/?a=view&id=116575[/url] [url]http://www.filefront.com/17805284/RH-5.zip/[/url] Note: The UH acronym stands for "universal helicopter", universal for universal rotor as a hingeless can use any number of blades and gives excellent all around performance. Hope all this isn't hard to understant, if so please comment on what I should change to make it easy. Thanks!
The stuff you manage to do with choppers is continually impressive. I love it.
oh god. Now you have to teach me to build them that way
I like, though the top one's body is :barf: even for me. Using props to allow flexibility on anything sensitive is a bad idea. It's very rare people pull it off well, but judging by your previous work I'm confident you've gotten it down (you CAN do it, just requires lots of "dupe, fix, change base, redupe, fix..."). [editline]17th January 2011[/editline] I'm very impressed XXX. You always use the fin tool to its maximum potential.
They're about functionality, not aesthetics. Flexibility, in this case, is the point of this design and it's the reason it flies as well as it does. By the way, why would you dupe something before you fix it instead of making the change first, duping, and then testing?
I know they're about functionality. Just if he puts the time into making an awesome piece of machinery, he should at least have a body that does it some justice. [QUOTE=ahdge;27471874]By the way, why would you dupe something before you fix it instead of making the change first, duping, and then testing?[/QUOTE] You misunderstood. I'm talking about dupe rape, specifically how it affects constraints in source (why using a prop for flexibility is a [I]really [/I]bad idea).
Oh ok, I see. You're talking about a finished product. I was on the right track, but I was thinking about the actual building process for some reason. A lot, if not all, dupe rape can be avoided by building the contraption a certain way. Most of it is caused by constraints being created in a certain orientation and then the contraption is moved/turned, and then duped. So, for instance, say you want to create an axis constraint between a block and a wheel using an advanced ballsocket. You clamp it on the Y and Z axises so that the wheel will spin like a wheel should and all other movement is restricted, then you turn the whole contraption 90 degrees and dupe it. If you respawn it, you'll see that wheel is still "axised" to the prop, but it no longer spins, but instead "flaps". I realize that it seems to happen with other constraints, but I think that's due to over constraining (multiple constraints per prop, and multiple of the same type of constraint on a prop). This is where constraints tend to disappear after duping, or seem to weaken. So to sum up... Problem: Advanced ballsockets appear to be exclusive to world axises. Over constraining causes constraint loss. Solution: When building, always leave your original work frozen. Once a part is placed/constrained, don't unfreeze it, not ever. If you need to test anything, dupe it first, and test that. From there, you can either go back to building on the original, or start on the frozen dupe. The key is to always leave your contraption the way it was positioned and angled from start to finish. Furthermore, keeping constraints simple and not constraining multiple props to a common prop is in the builders best interest. Since learning this, I haven't had a problem with finished duped contraptions. Problems I did come across were easily narrowed down to simple mistakes and taught me very useful lessons.
I never really experience dupe rape anyway anymore. I rarely use more than a few actual constraints to make it work, and I do the advanced ball socket thing. Rigid-roping everything to one prop seems to help too. Also undersatnding how source calculates strengths, at least the basics, helps a lot. Still, I always test things before I save them. Them be some cool helis tho xxx. I gotta admit, you really do cool shit. It's nice to see people who impress with gmod in some way other than asthetics. Kudos to you.
Adding a real engine is the next step you know it
winstons v8 lololo
I cum when I see these helicopter threads.
[QUOTE=Amplar;27492923]Adding a real engine is the next step you know it[/QUOTE] I've done it, video when I can make the cyclic controls smoother.
[QUOTE=unrezt;27501286]I've done it, video when I can make the cyclic controls smoother.[/QUOTE] epic
[QUOTE=bluereaper;27501352]epic[/QUOTE] Not using a swashplate like this, though. I used his solenoid idea from this thread: [url]http://www.facepunch.com/threads/1007046-Swashplateless-helicopter-control.?highlight=[/url]
[img]http://i754.photobucket.com/albums/xx183/bennyb973/THISGONBGUD.gif[/img] [highlight](User was banned for this post ("Image Macro [Mr. Gestapo]" - Asaratha))[/highlight]
twin v8 chinook do it
[QUOTE=Amplar;27532406]twin v8 chinook do it[/QUOTE] Sounds like something Zeos would do.
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