• Mech help!
    13 replies, posted
i have never built a working mech, so facepunch, what advice or help can you offer me and all thoe novices out there?
Learn E2 and general wire stuff. There's a thread on here(somewhere) where Setze posted his Mech E2.
[QUOTE=Madman_Andre;17692585]Learn E2 and general wire stuff. There's a thread on here(somewhere) where Setze posted his Mech E2.[/QUOTE] That mech looked like it used hoverballs >.> but it looks quite genuine as it jumped off.
First page, no less. [url]http://www.facepunch.com/showthread.php?t=728725[/url] also, look at [url]http://www.facepunch.com/showthread.php?t=727626[/url] and [url]http://www.facepunch.com/showthread.php?t=633256[/url] for methods on how to build one without the e2.
[QUOTE=Madurjafro;17692713]That mech looked like it used hoverballs >.> but it looks quite genuine as it jumped off.[/QUOTE] Are you kidding me? In the video it looks nothing like a mech with hoverballs, much less when actually in game...
[QUOTE=unrezt;17692939]Are you kidding me? In the video it looks nothing like a mech with hoverballs, much less when actually in game...[/QUOTE] what i meant was that its body didn't move up or down... lets be honest the jumping was quite unrealistic but then again i can't use E2 to save my flaming live... for more advice on mech start of with the walking then move onto everything else... it will be easier if you make a mistake than having a whole setup for legs that don't work
You can make real muscles like in human legs by using pulleys attached from whatever point to a joint then to a hydraulic controlled slider that moves it and holy shit I just got a new idea Hydraulic pulleys =O That would allow creation of muscle type things and a bunch of stuff- yo can a coder make that plz?
Pulleys don't work that way. They don't move with contraptions - you'll see that if you try to do it.
Wish garry would redo pully it would be such a good tool.
[QUOTE=xroblade;17704058]Wish garry would redo pully it would be such a good tool.[/QUOTE] Couldn't somebody else though im sure we have a talented enough scripted to make a better puley stool somewhere. Should post this in lua requests. Also Garry has to much on his plate like tequilla and hookers.
[QUOTE=Madurjafro;17692713]That mech looked like it used hoverballs >.> but it looks quite genuine as it jumped off.[/QUOTE] Hoverballs =/= Applyforce. Although similar in principle they are different.
[QUOTE=someguy88;17704526] Also Garry has to much on his plate like tequilla and hookers.[/QUOTE] True, he's made enough money so if he helps out it would be because hes a nice guy. I would say sliders need attention first tho, a downgrade to gmod9 sliders would work.
[QUOTE=xroblade;17705183]True, he's made enough money so if he helps out it would be because hes a nice guy. I would say sliders need attention first tho, a downgrade to gmod9 sliders would work.[/QUOTE] What was different with the gmod9 sliders? I don't use them much.
[QUOTE=Athelus;17707392]What was different with the gmod9 sliders? I don't use them much.[/QUOTE] If I remember correctly , gm9 sliders where fixed - you couldn't rotate or move them like you can nowadays. TBH I can't really remember much of gmod 9
Sorry, you need to Log In to post a reply to this thread.