ok, so I'm making an anti-air gun that compensates for bullet travel time. does anyone know the exact sample rate for a wire delta chip?
Every game tick? I'm not really sure...
It's the difference of a value from one tick to another.
Depends on the server
[QUOTE=StreetFight;21353219]Depends on the server[/QUOTE]
Tickrate depends on the server, delta chip is still the same:
The difference of a value from one tick to another.
ok mac, thanks? just asking how do you find the actual world time of the tickrate
IIRC all servers have tick rates defaulted to 66.666667
[QUOTE=alexxx4156;21430444]ok mac, thanks? just asking how do you find the actual world time of the tickrate[/QUOTE]
I was giving you a formula for lead aiming so you dont have to use a delta gate. Sheesh.
[code]@outputs TickRate
@persist N
if(first()){
N=curtime() #Server time in seconds
runOnTick(1) #Run chip every server tick
}
else{
N=curtime()-N #Difference in time between ticks
TickRate=1/N #Number of ticks per second (tickrate)
runOnTick(0) #Cease running chip
}[/code]That should report the server tick rate mathematically.
[QUOTE=MacTrekkie;21435931]I was giving you a formula for lead aiming so you dont have to use a delta gate. Sheesh.[/QUOTE]
I know, I was really saying thanks. lol
[QUOTE=alexxx4156;21455154]I know, I was really saying thanks. lol[/QUOTE]
ooh, ok!
:)
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