wow this is really nice, at the same time being pretty funny too
good job with the posing but foley looks like a retard because he has no eye posing (not your fault)
The effects and posing are great.
I dont think the speechbubbles are crappy, they look pretty cool.
Edit;
All in-game right?
[QUOTE=Santz;21440514]All in-game right?[/QUOTE]
for the most part, yes. Very slightly coloring and sharpening. Otherwise it's all ingame.
this
this is what i like
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I think the speech bubbles are awesome. Down with consumerism.
I really like it!
Looks really good.
I like this. I also think it's good you've stopped trolling the place.
Right?
[I]Right?[/I] :frown:
Whather it's funny or artistic, I choose both.
By the way, where are you people getting these hand/fingerposeable zombies? Mine can't move their hands, nor their fingers.
These models arent faceposables, thats a shame sometimes.
[QUOTE=Zeraxify;21444602]By the way, where are you people getting these hand/fingerposeable zombies? Mine can't move their hands, nor their fingers.[/QUOTE]
I never posed their hands/fingers. The zombies default arm pose works excellent for just about everything as it is.
Oh, okay. Still, the hands on mine are locked into position :c
you could try replacing the .phy files. I replace all of my models' .phy ones with Ellis' .phy. Hell if I know if it works or not for those, but it does wonders for me on any other model out there. Makes posing a breeze.
Cheers, man :buddy:
Make a series. This is awesome!!! Should be in comics, though
Those bastards. The infected only wanted a... Wait. I can't say it, or I will never be able to play L4D with a clean conscience:crying:
Nice work all around. But the speech bubbles...
I actually thought the speech bubbles added to the feeling.
Awesome depth-of-field and lighting as usual. Sweet weapon models too.
[QUOTE=ChestyMcGee;21448994]Awesome depth-of-field and lighting as usual. Sweet weapon models too.[/QUOTE]
I had to phong all of them up which is the biggest pain in the ass to do, especially since the models had pre-exsising stamped-in light on the base texture. Totally worth it, though.
[QUOTE=69105;21449034]I had to phong all of them up which is the biggest pain in the ass to do, especially since the models had pre-exsising stamped-in light on the base texture. Totally worth it, though.[/QUOTE]
Where is the M249 model originally from? I know that M4, it's quite recent I think, but I don't recognise the SAW.
[QUOTE=ChestyMcGee;21449046]Where is the M249 model originally from? I know that M4, it's quite recent I think, but I don't recognise the SAW.[/QUOTE]
[url=http://www.fpsbanana.com/skins/42250]here[/url]
The buttstock is GIANT, though.
God-damn tacticool kids and their lazors and rails.
[QUOTE=ChestyMcGee;21449146]God-damn tacticool kids and their lazors and rails.[/QUOTE]
Just make the VMTs transparent. Problem solved.
First I was going to hate on the word bubbles -- but looking at them they somehow work better than white fill-black borded traditional ones. Unique, even.
Then I saw those two shots of the guns firing. God damn that is just good gun-porn right there. Actually if you have the shot of the M4 firing in a bigger size I'd wanna use that as my desktop background.
It got more bad ass as I scrolled down the page. Nice.
How do make it look so real?
[QUOTE=Alert!;21483341]How do make it look so real?[/QUOTE]
80% of it is ingame. the other 20% is just to simply unsharp mask and raise the contrast. oh, and to use [i]color[/i] (a concept that nobody here has attempted to learn despite me writing about the effects it adds to a picture. jerks.)
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