I've been learning how to use faceposer so I decided to make a test video that doubled up as a youtube subscriber announcement, I hope you like it.
[media]http://www.youtube.com/watch?v=BAyB5WsdvsY[/media]
[url=http://www.facepunch.com/showthread.php?t=641106]Link to Dodge Charger progress thread here.[/url]
Great use of the camera.
You can use faceposer with out usage of hammer.
You put the sound file in your sound folder, and then put the scene folder in your scene folder and then spawn a NPC you want to say your facepose, and look at him and enter as fallow.
ent_setname NAME HERE
I personally use the name gordon so it would be ent_setname gordon
Then enter
ent_fire NAME HERE setexpressionoverride scenes/SCENE HERE.vcd
so for mine it be ent_fire gordon setexpressionoverride scenes/1.vcd (I name my scenes 1-40, depending how many faceposes I got to film.)
the scene here is the name of your scene, and the name here is the name you used in the first command.
The facepose will be said, all expressions used, and it will repeat, so you can record it 5 times in one clip and later on edit it down.
Cool voice.
[QUOTE=ScoutKing;18084566]You can use faceposer with out usage of hammer.
You put the sound file in your sound folder, and then put the scene folder in your scene folder and then spawn a NPC you want to say your facepose, and look at him and enter as fallow.
ent_setname NAME HERE
I personally use the name gordon so it would be ent_setname gordon
Then enter
ent_fire NAME HERE setexpressionoverride scenes/SCENE HERE.vcd
so for mine it be ent_fire gordon setexpressionoverride scenes/1.vcd (I name my scenes 1-40, depending how many faceposes I got to film.)
the scene here is the name of your scene, and the name here is the name you used in the first command.
The facepose will be said, all expressions used, and it will repeat, so you can record it 5 times in one clip and later on edit it down.[/QUOTE]
I think its a matter of opinion. To me doing it in hammer is much more reliable and flows better, definitaly if your doing scenes that involve walking/running. Doing it your way is good for a stationary object that dosent need to do any moving, but when it comes to either having to stop filming and come back later or a mistake is made, Hammer alows you to pick up and film the exact same scene again with absolute accuracy.
[QUOTE=TheHANGOVER;18085336]I think its a matter of opinion. To me doing it in hammer is much more reliable and flows better, definitaly if your doing scenes that involve walking/running. Doing it your way is good for a stationary object that dosent need to do any moving, but when it comes to either having to stop filming and come back later or a mistake is made, Hammer alows you to pick up and film the exact same scene again with absolute accuracy.[/QUOTE]
but 2x the time to set up.
[QUOTE=ScoutKing;18084566]You can use faceposer with out usage of hammer.
You put the sound file in your sound folder, and then put the scene folder in your scene folder and then spawn a NPC you want to say your facepose, and look at him and enter as fallow.
ent_setname NAME HERE
I personally use the name gordon so it would be ent_setname gordon
Then enter
ent_fire NAME HERE setexpressionoverride scenes/SCENE HERE.vcd
so for mine it be ent_fire gordon setexpressionoverride scenes/1.vcd (I name my scenes 1-40, depending how many faceposes I got to film.)
the scene here is the name of your scene, and the name here is the name you used in the first command.
The facepose will be said, all expressions used, and it will repeat, so you can record it 5 times in one clip and later on edit it down.[/QUOTE]
[QUOTE=TheHANGOVER;18085336]I think its a matter of opinion. To me doing it in hammer is much more reliable and flows better, definitaly if your doing scenes that involve walking/running. Doing it your way is good for a stationary object that dosent need to do any moving, but when it comes to either having to stop filming and come back later or a mistake is made, Hammer alows you to pick up and film the exact same scene again with absolute accuracy.[/QUOTE]
You both put forward good arguments and I believe that depending on what you need in the scene may make one method quicker than the other. Although I have heard in the past that certain parts of the scenes (facial expressions and gestures mostly) sometimes don't work when using the method you posted ScoutKing.
I have to say that I prefer to use hammer because as TheHANGOVER said you can repeat the scene quickly, easily and without having to worry about it going differently to a previous attempt. Also when the scene is set up using hammer and faceposer in conjunction with one another it allows you to simply play the whole scene without ever having to trigger any other actions or effects, it can all be scheduled.
I have had a lot of problems in the past, especially when making 'Gman fixes his car', where Garrys mod corrupts save files making each one progressively more buggy and unstable whenever I tried to open them again. Sometimes it got so bad that I had to rebuild whole scenes in Garrys mod from scratch because of this. If the scene is a map then it cannot be corrupted in this way and I can always re-start the scene without having to worry about things getting broken.
Also there are certain scenes in the film that will require new maps to be made anyway so I may as well use hammer and faceposer together.
It's nice, but next time try to get rid of background noise. It'll sound a lot better.
[QUOTE=SP22;18099665]It's nice, but next time try to get rid of background noise. It'll sound a lot better.[/QUOTE]
Do you mean the echo? That was because of the map since the scene was played in a completely enclosed brick and metal room. There was no background noise or effects on the audio clips themselves.
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