Might take a little time to load.
[IMG]http://img534.imageshack.us/img534/5358/rnlramelleb2d0010.png[/IMG]
too green
Awesome scenebuild and nice atmosphere.
Impressive really, no matter how greeny it is.
I got fed up of using a blue tint constantly, I felt like trying some other colours :)
The combine elite looks kinda...weird.
Fine work.
I like the edit and build. Nice.
They're walking, look at their legs.
Great atmosphere, great scenebuild.
Me likes.
[QUOTE=ramblingoxen;22396636]too green[/QUOTE]
That's not green.
It has green tint, but it fits.
My only complaint is the extremely shiny trashcan, but it's all good in the hood. :buddy:
Yeah, I think its a phong issue on the model. Thanks though.
What map was this built on?
rnlramelleb2d
[QUOTE=Vasili;22397910]rnlramelleb2d[/QUOTE]
Would you mind providing a link?
Its a map from Resistance and Liberation mod.
Definitely has a war torn atmosphere to it.
Awesome Scenebuild
It's pretty damn good. Only complaint I have would be the lighting; it seems just a tiny bit fullbright.
Having valley church bus and police line in City 17 doesn't make much sense.
The elite looks ridicilous but other than that it's ok.
[QUOTE=Exorade;22400360]Having valley church bus and police line in City 17 doesn't make much sense.[/quote]
Not if you're looking at it with a [I]"everything combine forces use must be combine technology"[/I]
The bus was also going to a place called Valley Church before it was taken out :)
The only problem with the whole thing that I've got is, that the propped rebel looks like he's floating in front of the rock.
Love it otherwise
Sweet man, but the covered up bodies don't make alot of sense.
Surely if that was a frontline blockade they wouldn't be all like "OH NO HE DEAD QUICK SOMEONE GET A BLANKET AND DUN GET SHOT".
Moar blood.
FAKE
There is no bus to Valley Church!
All I would suggest is moving the legs of the combine elite. He sort of looks like he is tipping over but other than that this looks very nice.
not enough vanilla props i think
Sorry, you need to Log In to post a reply to this thread.