• Junker Airship
    37 replies, posted
Demi-steampunk style general-purpose airship. Relatively rudimentary- simple thruster and hoverball setup, numpad controlled, Wire used only for the sound-emitter in the engine room. Originally it used propeller SENTs on the engines, throttle controlled by wire levers in the bridge, rather than thrusters- but those weren't available in any public servers I visited. Might be considered a WiP, since there's some stuff I might add later. [IMG]http://i109.photobucket.com/albums/n48/Csp499/gm_buttes0000.jpg?t=1274173324[/IMG] [IMG]http://i109.photobucket.com/albums/n48/Csp499/gm_buttes0001.jpg?t=1274173326[/IMG] [IMG]http://i109.photobucket.com/albums/n48/Csp499/gm_buttes0003.jpg?t=1274173328[/IMG] Counter and contra-rotating props yield some half-decent speed. Numpad controlled- 7 for port engine forward, 1 for port engine reverse; 9 for starboard engine forward, 3 for starboard engine reverse. She lacks a rudder of any kind, so steering is achieved through use of the engines. [IMG]http://i109.photobucket.com/albums/n48/Csp499/gm_buttes0002.jpg?t=1274173330[/IMG] Cockpit could use more... [IMG]http://i109.photobucket.com/albums/n48/Csp499/gm_buttes0004.jpg?t=1274173331[/IMG] I was originally going to add sleeping quarters down here. Maybe I will, Iunno. [IMG]http://i109.photobucket.com/albums/n48/Csp499/gm_buttes0006.jpg?t=1274173334[/IMG] Crow's nest- not for acrophobes. [IMG]http://i109.photobucket.com/albums/n48/Csp499/gm_buttes0005.jpg?t=1274173340[/IMG] Includes navigation lights. I realize now that did it wrong, since the red light should be on the port side and the green should be on the starboard side. [IMG]http://i109.photobucket.com/albums/n48/Csp499/gm_buttes0008.jpg?t=1274173338[/IMG] Rear deck can act as a launching platform for my even more rudimentary- yet surprisingly easy and fun to fly- airboat plane (no thrusters- fin only). [IMG]http://i109.photobucket.com/albums/n48/Csp499/gm_buttes0007.jpg?t=1274173340[/IMG]
It would be interesting to try and see you make this work without hoverballs.
Gah, now I have to finish mine, I've been avoiding it. Balloon flight is pretty simple. GJ though
gj
Reminds me of Nexus's/Dom's (same person) old airships. He made them work with baloons and wire weights. Was really awesome. Still have a (broken?) dupe of one. Your airship is really good too, but really small. It is very bulky also, but I guess that is to add to the steam-punk like design.
[QUOTE=Profanwolf;22019267]It would be interesting to try and see you make this work without hoverballs.[/QUOTE] I was thinking of using some complex wire E2 thing. The only problem is, I don't know jack in the way of wire, especially not E2. [QUOTE=whee;22019643]Reminds me of Nexus's/Dom's (same person) old airships. He made them work with baloons and wire weights. Was really awesome. Still have a (broken?) dupe of one. Your airship is really good too, but really small. It is very bulky also, but I guess that is to add to the steam-punk like design.[/QUOTE] Yeah, small was the intention here- like a fishing-boat sized ship. Though there's this carrier I'm working on that will be effing huge, if that compensates.
Woot. I like it, altough it seems a tad bland. Oh and Hunter - FIRST TO FINISH IT WINS GYAHAHAHHAHAHA
i loved this on toshkent, i landed all sorts of things on it :V
[QUOTE=Karbinev2;22078086]i loved this on toshkent, i landed all sorts of things on it :V[/QUOTE] Bowchickawowow Also, a carrier-type airship (and the planes to be carried by it) is currently in the works- I ought to get some screens when I'm back on.
Out of curiosity, what do people have against hoverballs? I see it everywhere. They're excellent for maintaining a specific height without having to tear your hair out over tuning a PID-like control.
[QUOTE=AbuseTeamRobot;22095639]Out of curiosity, what do people have against hoverballs? I see it everywhere. They're excellent for maintaining a specific height without having to tear your hair out over tuning a PID-like control.[/QUOTE] Too easy to use, I guess.
[QUOTE=AbuseTeamRobot;22095639]Out of curiosity, what do people have against hoverballs? I see it everywhere. They're excellent for maintaining a specific height without having to tear your hair out over tuning a PID-like control.[/QUOTE] Not that realistic. They have jerky movement and don't pose any challenge to the maker, and don't move well in any way. Imagine somebody fires a cannon ball at the bottom. You would expect the airship to move upwards, as every reaction has an equal and opposite reaction. But no. Hoverballs are stubborn little things.
[QUOTE=whee;22097860]Not that realistic. They have jerky movement and don't pose any challenge to the maker, and don't move well in any way. Imagine somebody fires a cannon ball at the bottom. You would expect the airship to move upwards, as every reaction has an equal and opposite reaction. But no. Hoverballs are stubborn little things.[/QUOTE] thats why i use only 1 or 2 hoverballs, just to maintain a certain altitude.
Yeah. If you use just enough to support your weight plus a bit for upward acceleration, you get a nice buoyant, "floaty" feel. The contraption will rock back and forth as your move around on it.
Nice one! It's awesome! I like that Demi-steampunk style general-purpose airship.
What map is that? Its huge!
[QUOTE=flamehead5;22200544]What map is that? Its huge![/QUOTE] gm_buttes
Also, if you place hoverballs along the vehicle, as parts of the vehicle get destroyed, the hoverballs go with them, causing the ship to droop or completely fall out of the sky. Far more realistic than applyforce, where if the E2/entity used survives, the airship will stay afloat. Granted, that only really applies to vehicles that are going to stay in same rotation for most/all of their lifespan... larger vehicles like space carriers and air ships come to mind. For smaller vehicles, applyforce is an excellent solution. I like this airship. Not terribly detailed, but for what it is, it's nice. How many props/constraints?
[QUOTE=FlakAttack;22204947]Also, if you place hoverballs along the vehicle, as parts of the vehicle get destroyed, the hoverballs go with them, causing the ship to droop or completely fall out of the sky. Far more realistic than applyforce, where if the E2/entity used survives, the airship will stay afloat. Granted, that only really applies to vehicles that are going to stay in same rotation for most/all of their lifespan... larger vehicles like space carriers and air ships come to mind. For smaller vehicles, applyforce is an excellent solution. I like this airship. Not terribly detailed, but for what it is, it's nice. How many props/constraints?[/QUOTE] I didn't count- I prolly should next time Toshkent is up.
[QUOTE=Csp499;22019015]Demi-steampunk style general-purpose airship. Originally it used propeller SENTs on the engines, throttle controlled by wire levers in the bridge, rather than thrusters- but those weren't available in any public servers I visited. [/QUOTE] [URL="http://img9.imageshack.us/i/25816632.png/"][IMG]http://img9.imageshack.us/img9/2849/25816632.png[/IMG][/URL]
[QUOTE=gefer8;22208279]"Play Singleplayer"[/QUOTE] Too much FPS lag in singleplayer.
[QUOTE=Csp499;22209701]Too much FPS lag in singleplayer.[/QUOTE] Then theres something seriously wrong with your garrysmod installation.
[QUOTE=Profanwolf;22211282]Then theres something seriously wrong with your garrysmod installation.[/QUOTE] No- my computer just sucks. Plus, multiplayer servers bear the weight of all that lag.
That doesn't make any sense. Cool airship, though.
[QUOTE=V12US;22216382]That doesn't make any sense. Cool airship, though.[/QUOTE] All the physics calculations are done by your computer in SP, and when there's alot of props hanging around and causing lag your computer will use up memory doing the physics stuff, and your framerate will seriously drop. In multiplayer a remote server typically does all the work, so your ping goes up instead of your framerate going down. Of course it depends on what kind of processor/ video card you have, but if you have a shitty processor it would make sense that it gets difficult in SP when you have alot of props. And, for the airship, did you parent any of it?
There are a few props I have never seen, what props are those?
[QUOTE=flamehead5;22222675]There are a few props I have never seen, what props are those?[/QUOTE] HL2 and PHX
[QUOTE=Mossman1223;22222485]...did you parent any of it?[/QUOTE] I made a parented version, but it doesn't work quite as well.
[QUOTE=Csp499;22291194]I made a parented version, but it doesn't work quite as well.[/QUOTE] You either parented some wrong props or it has some weight issues because parented props don't have any weight at all. The loss of weight of the parented props may have affected it some. Try re-weighting some unparented props with a little more weight and see how it goes
[QUOTE=Ldesu;22291403]You either parented some wrong props or it has some weight issues because parented props don't have any weight at all. The loss of weight of the parented props may have affected it some. Try re-weighting some unparented props with a little more weight and see how it goes[/QUOTE] Yeah, it was prolly a combination of those factors, especially the latter- I'd do that, but I've been unable to get onto Toshkent recently.
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