Looking at all the recent urban-based scenebuilds, I think I need to increase the number of foliage effects used by about 3x. :v:
I'm liking the overall build, although my eyes are sort of blending together the similar colors of it all. I think skeletons are an unnecessary addition, though. If you were going for a "what is left" vibe, I think a different model might have worked instead of blue-lit skeletons.
[QUOTE=FlatPancake;43979477]Looking at all the recent urban-based scenebuilds, I think I need to increase the number of foliage effects used by about 3x. :v:
I'm liking the overall build, although my eyes are sort of blending together the similar colors of it all. I think skeletons are an unnecessary addition, though. If you were going for a "what is left" vibe, I think a different model might have worked instead of blue-lit skeletons.[/QUOTE]
I was starting to think the same thing, I'm going to remove the one on the right. Luckily, I do all my editing and stuff in a very modular way, and I save everything, so it's an easy change. As for the colors, it's an intentionally monotonous picture.
Anomalous creatures, becareful Stalker...
I'm too jealous of your scenebuilds.
[QUOTE='[LOA] SonofBrim;43979511']I was starting to think the same thing, I'm going to remove the one on the right. Luckily, I do all my editing and stuff in a very modular way, and I save everything, so it's an easy change. As for the colors, it's an intentionally monotonous picture.[/QUOTE]
Not sure if it was my white-light desk lamp, my poor eyesight, or my monitor that seems to constantly change its color grading, but I've come to appreciate the greens, grays, and browns more now that I've taken a few more closer looks at the shot. It does work better without the right skeleton, though now I'm wondering what's the cause for that blue light shining at the edge of the street.
Holy shit, what are you using for roads?
[QUOTE=kaden9596;43979695]Speaking of the scenebuilding, may I ask where you got your foliage props at? I have a large foliage pack in my addons, but it doesn't really seem to have the props similar to the ones used in this pic.
Also, great work.[/QUOTE]
Portal 2 :v:
And I'm using fallout props for the roads, there's a large fallout resource pack on the workshop.
[QUOTE='[LOA] SonofBrim;43979725']Portal 2 :v:
And I'm using fallout props for the roads, there's a large fallout resource pack on the workshop.[/QUOTE]
Hot damn, thanks bud!
[QUOTE=Hunterdnrc;43979810]Hot damn, thanks bud![/QUOTE]
No problem. Models used in this are from Fallout 3, Metro 2033, Stalker, Portal 2, Black Ops 2, and the skeletons (which I believe are ninja's or the mask's, can't remember off the top of my head.)
for a minute i thought this was going to be based around makeup, but hell this is well done
[I]Have you heard about the scenebuilders in the east? They have curved roads. . . Curved roads![/I]
Dem scenebuilds. A Combine be jelly.
The single skeleton with the blue light gives it a "corrupted" feel I like it!
[QUOTE=The Combine;43980857]Dem scenebuilds. A Combine be jelly.
The single skeleton with the blue light gives it a "corrupted" feel I like it![/QUOTE]
That's exactly what I was going for. I'm actually really happy with this one.
I'm [I]really[/I] looking forward to whatever big-ass model pack The Mask has been working on for ages. I've had a certain scenebuild in mind for a while now, but the props just don't exist for it.
the blank sky in the background breaks the illusion somewhat, making it look like there's nothing behind those buildings
[QUOTE=Joazzz;43985647]the blank sky in the background breaks the illusion somewhat, making it look like there's nothing behind those buildings[/QUOTE]
Noted. I'm doing one more scenebuild in the set, it'll have a kick-ass skyline.
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