After playing with endorphin for a while and churning out useless crap, I decided I'd make some slightly more useful crap and port it into source.
Here's a small demonstration of what I got done in an hour or so.
[media]http://www.youtube.com/watch?v=wZNRAzLXlkI[/media]
I'll be taking requests for about a week regarding stuff anyone might want for machinimas, animation loops, etc.
Could you have these animations playing in any map you wanted? Would it be possible to send them to other people?
whoa, nice animations. must check out whats endorphin
Did some shit with Endorphin a while ago too ( [url]http://www.youtube.com/watch?v=50D1BlE1KSs[/url] )
may I ask what exactly your pipeline is?
[QUOTE=Adamhully;23077912]Could you have these animations playing in any map you wanted? Would it be possible to send them to other people?[/QUOTE]
You can throw them into any map you want for machinimas, what I would use is a cycler.
(rotates between animations when struck.)
[QUOTE=Max of S2D;23079214]Did some shit with Endorphin a while ago too ( [url]http://www.youtube.com/watch?v=50D1BlE1KSs[/url] )
may I ask what exactly your pipeline is?[/QUOTE]
I don't know what exactly the pipeline is, but if you're asking for the animation file I suppose I could PM you it.
I mean, what I do is rigging the ValveBiped in Endorphin (ALTHOUGH I think this step is now unnecessary but I haven't tried removing yet because once it's done, it's done), export the animation with Endorphin's MotionTransfer as a Mocap file to 3DS Max, apply it to a MaxBiped which is himself rigged to a ValveBiped
How do YOU do
Wow, damn i have Endorphin and 3DS Max but i don't know how i could port the animations to Source. It would be so damn useful for Machinimas, tutorial? :3:
[QUOTE=Max of S2D;23084627]I mean, what I do is rigging the ValveBiped in Endorphin (ALTHOUGH I think this step is now unnecessary but I haven't tried removing yet because once it's done, it's done), export the animation with Endorphin's MotionTransfer as a Mocap file to 3DS Max, apply it to a MaxBiped which is himself rigged to a ValveBiped
How do YOU do[/QUOTE]
What I did was use your valve skeleton (thanks by the way), and soft welded the meshes onto the skeleton in maya. So in the end it's not really rigged to valve's skeleton.
The problem with that is it's on the wrong axis, and requires rotating. (and in some cases scaling.)
[QUOTE=SlayerFin;23084708]Wow, damn i have Endorphin and 3DS Max but i don't know how i could port the animations to Source. It would be so damn useful for Machinimas, tutorial? :3:[/QUOTE]
I am using maya at the moment, so I couldn't give anyone a 3dsmax tutorial.
Another hindrance is that the software I'm forced to use isn't 100% legitimate.
[QUOTE=devcon;23084861]What I did was use your valve skeleton (thanks by the way), and soft welded the meshes onto the skeleton in maya. So in the end it's not really rigged to valve's skeleton.[/QUOTE]
glad to see some people use the resources I put online :v:
Nice to see other people playing with this. I gave it a go a while back when I was trying to recreate the Scout after decompilation (until Valve gave us the reference files) and managed to use a similar setup to Max of S2D, though I'd like to move over to a Maya setup instead.
[media]http://www.youtube.com/watch?v=eBHenmNvk88[/media]
How did you manage to transfer the motion back over to a skeleton devcon?
Do a rebel in rp_downtown_v2 running away from the combine.
I'm on it.
Just updated my ValveBipedMale MAX file with working attachment bones for the hands, which allows for funky stuff such as this to be feasible easily
[img]http://dl.dropbox.com/u/3797350/img/animattachment.png[/img]
*insert zelda get item cue sound*
The MaxBiped hand is its parent but it can still move and freely rotate around on its own
[QUOTE=Mystfit]
How did you manage to transfer the motion back over to a skeleton devcon?[/QUOTE]
I'm actually not using the true valve skeleton at all, just importing Max's skeleton, doing whatever, and then re-rigging the models.
[QUOTE=Max of S2D;23106514]Just updated my ValveBipedMale MAX file with working attachment bones for the hands, which allows for funky stuff such as this to be feasible easily
*image*
*insert zelda get item cue sound*
The MaxBiped hand is its parent but it can still move and freely rotate around on its own[/QUOTE]
Nice!
Too bad I use maya. :v:
And to John Fisher, here you go:
[media]http://www.youtube.com/watch?v=FzK4nCd85k8[/media]
Make a tutorial. DO IT.
[QUOTE=waloumi;23124261]Make a tutorial. DO IT.[/QUOTE]
I already promised one but that'll be for later
besides if I was clever to figure it out all on my own surely you can do the same
This is awesome.
Great animations. Great videos to ensue.
What's the soundfile for when he says "fuck" ?
I only knew about one for "shit."
[QUOTE=Kung Fu Jew;23147500]What's the soundfile for when he says "fuck" ?
I only knew about one for "shit."[/QUOTE]
I think the sound file's name is just bugs in the police/vo folder.
Can you make a quick tutorial how to do this in Maya if you have some time?
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