• Destructible River House
    57 replies, posted
School had been dominating my time, but I have finally been able to finish this project. As usual, it uses force welds. It is fairly lagless, but I included some, "slimmer," versions, so it is fun to play with, even in timescale:1. If you set it to timescale:.5 or something, it becomes very smooth. [IMG]http://i126.photobucket.com/albums/p94/Karoshimon/Gmod/intro-3.jpg[/IMG] [IMG]http://i126.photobucket.com/albums/p94/Karoshimon/Gmod/interior.jpg[/IMG] [IMG]http://i126.photobucket.com/albums/p94/Karoshimon/Gmod/force.jpg[/IMG] [IMG]http://i126.photobucket.com/albums/p94/Karoshimon/Gmod/slimmed.jpg[/IMG] [IMG]http://i126.photobucket.com/albums/p94/Karoshimon/Gmod/seperate.jpg[/IMG] WIP pics: [IMG]http://i126.photobucket.com/albums/p94/Karoshimon/Gmod/wip1-1.jpg[/IMG] [IMG]http://i126.photobucket.com/albums/p94/Karoshimon/Gmod/wip2-1.jpg[/IMG] [IMG]http://i126.photobucket.com/albums/p94/Karoshimon/Gmod/wip3-1.jpg[/IMG] Video (sorry for the quality- youtube attacked)(it just kinda shows how it falls apart): [media]http://www.youtube.com/watch?v=b2hiBZtvPys&feature=channel_page[/media] Dupes: [url=http://www.garrysmod.org/downloads/?a=view&id=59031][img]http://www.garrysmod.org/img/?t=dll&id=59031[/img][/url] ----- My Other Constructions: Tower [url]http://forums.facepunchstudios.com/showthread.php?t=649813[/url] Bridge [url]http://forums.facepunchstudios.com/showthread.php?t=644379[/url] Mobile Home [url]http://forums.facepunchstudios.com/showthread.php?t=642505[/url]
I love the groovy beads. Gold Star
Groovy beads are groovy
Lots of improvement is lots of improvement. :v:
Cool, prepare for forceweld jokes.
Two force welds walk into a bar... You think at least one of them would have seen it. And It's decent but there is something i don't like about it. I can't put my finger on it... I dunno but that's just my opinion, It's decent though
What's with the forcewelds?
[QUOTE=HassieFlassy]What's with the forcewelds?[/QUOTE] We have been over this before and never gotten a good answer.
There was a forceweld a forceweld and a forceweld, they all wanted to get a chick so they did. I think it looks cute :3 But I would like one without forcewelds so i can sail down the Mississippi river in peace without having fucking Mexicans or Texicans flinging rocks at me and killing mah hippie boat.
A jew, A black man and a foreceweld are on top of a building... Hey what they did up there is none of our business!
:3 It's awesome, big improvement. Next time, could you build something from metal? I want stuff to blow with my gbombs, and wood things are too weak.
Wow! Gold Star for you!
I read the title, and immediately thought about Crysis. This is well done! Gold Star!
Looks like a shack to me. A really well done forcewelded shack. I want to spawn a bunch and make a floating shack village [b]EDIT:[/b] Just made this in paint, yes it sucks paint likes balls. [IMG]http://i103.photobucket.com/albums/m158/Dohner7/intro-3.jpg[/IMG]
I thought that normal welds had force limits too?
[QUOTE=HassieFlassy]I thought that normal welds had force limits too?[/QUOTE] Normal welds are just welds with the setting set to 0, forcewelds have the setting set up near the thousands.
[quote]Yo dawg I heard you like forcewelds, so we put a forceweld [b]in[/b] yo forceweld so you can forceweld while you forceweld[/quote] YOU DO IT WRONG. Damn, I wanted to do it.
[QUOTE=x Zero x]We have been over this before and never gotten a good answer.[/QUOTE] From my Mobile Home thread: [QUOTE=saratos]I just like Forcewelds. They are cool because they allow you to destroy things in a convincing way. I am a sucker for the kind of physics seen in Red Faction: Guerilla, and I try to duplicate it as best as I can with the Source engine.[/QUOTE] ---- [QUOTE=Failure]:3 It's awesome, big improvement. Next time, could you build something from metal? I want stuff to blow with my gbombs, and wood things are too weak.[/QUOTE] Indeed. I was making a 0-g space station, but it was getting over-complicated and I gave up. Not actually sure how to make, or what I will make next... EDIT: Oh yeah, reference pics: [url]http://lh6.ggpht.com/_hNo6WfAN0Fo/SCUk2q4S-wI/AAAAAAAADkI/2OHoi_JOP3w/Pucallpa+docks+2.jpg[/url] [img]http://img6.travelblog.org/Photos/55083/251232/t/2037409-Life-in-the-Floating-River-Villages-0.jpg[/img] [img]http://www.mongabay.com/images/indonesia/kalimantan/kali9566.JPG[/img] I wasn't able to get a slanted roof on the bedroom part... But the rest is pretty damn accurate.
Too lazy to fix it
I don't think it's very realistic for a house to collapse just by touching it with a bed
[QUOTE=Hillo4]I don't think it's very realistic for a house to collapse just by touching it with a bed[/QUOTE] Sure, but obviously, the Physgun isn't very realistic. It isn't that the house is unrealistic, it is the physgun. In order for full manipulation of props, the physgun sets the weight of the held object to a ridiculous number, so that it won't get caught up on other props. That is why, when you push a bed against a storage container, the container immediately moves out of the way. Similarly, that is why you are able to easily pluck a plank off of a forceweld house, and then immediately knock the whole house over with it.
the fuck is forceweld
^ In the menu for the Weld tool, it has a slider for the, "force limit". If it is at 0, the Welds can't break, but if it is anything above that, they can. None of the Limits in this river house went over 1000.
I see
So, it's just the normal weld stool?
YES. Geezus, looks like 85% of people there didn't notice that weld tool has some options.
Just like no one ever realizes you can no colide something with everything by right clicking reducing constraint count greatly... And another thing I'm sick of is people that says props lag. Props don't lag, constraints between props lag. Props coliding lag. just props don't ever lag.
unless there 2000 of them having an orgy
[QUOTE=MacHaddock]Just like no one ever realizes you can no colide something with everything by right clicking reducing constraint count greatly... And another thing I'm sick of is people that says props lag. Props don't lag, constraints between props lag. Props coliding lag. just props don't ever lag.[/QUOTE] Indeed. One hundred stationary, non-interacting props are just as laggy One hundred frozen props.
How did you make it so the supports on the shack part don't fall down??
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