• Contest:: The Basics of Flexibility... In Woodwars.
    38 replies, posted
[B]The Basics of Flexibility... In Woodwars.[/B] This contest is a non-reward contest, but merely a test of one's building skills. This contest will put builders back into the older days of balancing without the uses of Expression 2 and unneeded chips. As well as this all contest entrances must be done in woodwars fashion, and up hold a strategical flexibility role which would of been a savior on a woodwars battlefield. [I]Le Rules: [/I]1. No PHX 2. No Expression 2 3. No Gcombat, ACF, or PEWPEW (you may use wire or vanilla turrets... Or even a contraption which launches explosive props!) 4. All props must be destructible by the nature of their original build(meaning... no physical properties) 5. [B]Basic Wiremod[/B] and Vanilla Tools can be used. 6. No parenting. [I]Jury Rating: [/I]Combat Ability: This rating is based on your vehicles combat ability on the field. Can it hold it's own... Or does it need to attack in swarms? Flexibility: If you make an aircraft can it uphold different roles such as going from fighter to torpedo bomber, and torpedo bomber to interceptor? (Basically can you veichile do different roles then it intended roles) Originality: You're not here to look pretty... But we still have to keep the rule that you must be able to make your own style. Have fun, build competitively, and may the best builder win. Count Down: [B]August 1st, 2010[/B] [URL]http://xrl.in/5ty7[/URL] [B]Rule Edit:[/B] You may now use Arthimatic and Comparison chips.
Nice. Pretty organized. Well planned. I might join.
What's that link? It looks ugly :|
[QUOTE=BBOOBBYY!;23309276]What's that link? It looks ugly :|[/QUOTE] It's a countdown It also looks ugly :|
No Expression 2 but "basic wiremod" :wtc:
E1 is no longer supported, so if you're not using E2 you [i]have[/i] to use gates...you've basically just said in a roundabout way "no wiremod".
[QUOTE=Colonel Jesh;23309650]No Expression 2 but "basic wiremod" :wtc:[/QUOTE] Basic Wiremod = Thrusters,Hydraulics, and Wire Tool. [editline]01:00PM[/editline] [QUOTE=Lyinginbedmon;23309834]E1 is no longer supported, so if you're not using E2 you [I]have[/I] to use gates...you've basically just said in a roundabout way "no wiremod".[/QUOTE] Why do you need gates?
To control those thrusters and hydraulics.
[QUOTE=Lyinginbedmon;23309884]To control those thrusters and hydraulics.[/QUOTE] Eh? I'm slightly confused now. I've never used gates other then two subtract chips occasionally for ease of bi-direction. Well what gates do you suggest we allow. Anything that makes it over easy would completely destroy the point of it being the basics of flexibility.
Wow.
[QUOTE=JoeSkylynx;23309927]Eh? I'm slightly confused now. I've never used gates other then two subtract chips occasionally for ease of bi-direction. Well what gates do you suggest we allow. Anything that makes it over easy would completely destroy the point of it being the basics of flexibility.[/QUOTE] Basic mechanical actions like addition, multiplication, and subtraction, as well as comparisons like greater than, less, than, equal to, etc. You don't need if-thens or time gates or such. At the very least, you need this much to get away from numpad-heavy examples that plagued early gmod contraptions, having this much lets you have a rather simplistic degree of automation, unless you want to go right back to, for example firing a series of trebuchets by pulling out a firing pin with the arm of the previous one.
Alright. That's true. I'll edit the rules!
So, uh, what stops a basic delta turret from being used with maximum damage to annihilate enemy vehicles?
This is kind of stupid; the entire point of making woodwar stuff is to be able to do it quickly and blow each other up, not to be for a sexyness competition.. Then the whole no wiremod thing is a joke. This would be a nice beginner "competition"
I swear to god Joey if you use that wooden plane that Unit-05 made in June last year.
[QUOTE=G-Foxx;23313115]This is kind of stupid; the entire point of making woodwar stuff is to be able to do it quickly and blow each other up, not to be for a sexyness competition.. Then the whole no wiremod thing is a joke. This would be a nice beginner "competition"[/QUOTE] Pretty much
[QUOTE=Sestze;23312136]So, uh, what stops a basic delta turret from being used with maximum damage to annihilate enemy vehicles?[/QUOTE] Well if thrusters, hydraulics, arithmetic gates, and comparison gates are the only things allowed, delta turrets cannot be constructed. No target finders or beacon sensors.
[QUOTE=Lyinginbedmon;23317574]Well if thrusters, hydraulics, arithmetic gates, and comparison gates are the only things allowed, delta turrets cannot be constructed. No target finders or beacon sensors.[/QUOTE] I assume adv pod is allowed so mouse aim?
i'll see what i can do
furry avatar made op's post invalid also grammar of op is atrocious, christ [editline]12:03PM[/editline] [QUOTE=Sestze;23312136]So, uh, what stops a basic delta turret from being used with maximum damage to annihilate enemy vehicles?[/QUOTE] furry avatar explains
[QUOTE=Camarilla;23316107]I swear to god Joey if you use that wooden plane that Unit-05 made in June last year.[/QUOTE] I'm not participating, and I still have some of my own designs :P [editline]09:42AM[/editline] [QUOTE=MacTrekkie;23318275]I assume adv pod is allowed so mouse aim?[/QUOTE] If I say no mouse aim... Sestze will follow me on every server and kill me. Just no autolocking bullshit.
Why can we parent? I build a 100% wood prop plane and had to parent it, it can still be smashed/broken so why can't we use parenting?
[QUOTE=Boeing787;23331682]Why can we parent? I build a 100% wood prop plane and had to parent it, it can still be smashed/broken so why can't we use parenting?[/QUOTE] You can't toss a canister or barrel at it and make it explode. You can't destroy the PARENTED wooden props. They're pretty much a hologram when you parent it.
Yes you can, Well at least with the tool I use (super parent)
[QUOTE=Boeing787;23333648]Yes you can[/QUOTE]
[QUOTE=Fatality675;23332889]You can't toss a canister or barrel at it and make it explode. You can't destroy the PARENTED wooden props. They're pretty much a hologram when you parent it.[/QUOTE] wrong, breakable props are still breakable when parented. just no physics can collide with them.
So what, nothing but gates? Thanks to the wire devs, all of the functionality of E2 has been shipped into gates. You can rebuild significant portions of an E2 with "basic" wire. Of course, me mentioning this means that you have to scramble to figure out what is allowed and what isn't. Plenty of wrangling to figure all that stuff out. Whenever I see someone that's completely clueless about wire or E2 make a competition like this, it's along the lines of "You can build [i]whatever you want[/i], just as long as it isn't better than anything I build." I mean, really, you're allowing basic or wire turrets for the competition when they can be configured to instagib props. This is poorly thought out, if you're really pressing for combat. Revamp the entire structure so it's based around pushing it down a damn hill with forcewelds. Something OTHER than player versus player combat. Player versus player is going to end up with everyone gravitating towards the cheapest methods, or it'll be a gigantic shitstorm because a three year old slapped 500 turrets on a flying box. How are you going to gauge combat effectiveness when there's no definite shape or style for the vehicle? You can't gauge flexibility without taking the builder's word for it, seeing as you won't be able to test every facet of a vehicle! All you have to go on is a tenuous statement of how it looks! You can't balance this competition and it will either die a few weeks from now when people realize they can't do anything within the very limited structure you have given them, or it will die when you're faced with corralling everyone when it comes time to judge. This is the sad fact behind most competitions. You can't just throw up a competition and wait for the goods to arrive. You have to plan and design the competition to be limited enough to corral the weird shit, while at the same time general enough to foster creativity. Keep your rules simple and clearly define them so people aren't tripping over themselves to keep themselves inside of the rules. Ideally you shouldn't have to update your rules halfway through the competition because some guy figured out how to break it in half. When it comes time to judge, you have to find yourself a server, you have to spend time on each individual submission (what few there will be). You will waste at least as much time on the judging portion as it took to build one of the contraptions. If people are spending two or so hours per contraption to get their shit up to spec for your competition, the least you can do is set aside two hours to judge them. Impartiality is a joke, in my opinion. Multiple judges means a massive headache. You can't set up your schedule with other people that might be a few hours off from you, if not half a world away. If you're getting multiple judges, you use them to handle volume of submissions. If you guys end up with a top 3 or so, you can then set up time to review them in greater detail. Doing it with a large volume of submissions (I know, crazy, right?) won't work. I don't know why I posted all of this. I have never seen a successful competition in the contraption subforum. It could be that everyone's gunshy, shit's poorly organized, or some other reason I haven't covered. It's somewhat depressing.
^ agreed
actually, there has been at least two successful contests. a guy hosted an offroad challenge a few years back, and then I (karbine) hosted a cool car comp last year which ended well and now it looks like my current may end well as well.
[QUOTE=Amplar;23441862]actually, there has been at least two successful contests. a guy hosted an offroad challenge a few years back, and then I (karbine) hosted a cool car comp last year which ended well and now it looks like my current may end well as well.[/QUOTE] Alt of a permabanned user!
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