• Our Benefactors
    12 replies, posted
[img]https://dl.dropboxusercontent.com/u/64365913/combination.jpg[/img]
Fucking terrific.
Bourbon, why you no edit :3 [IMG]http://www.wduwant.com/index_uploads/uploads/ef3ff21bc892.jpg[/IMG] Excuse the lens flares, just finished playing mass effect
[QUOTE=Crazy Knife;46977792]Bourbon, why you no edit :3 Excuse the lens flares, just finished playing mass effect[/QUOTE] suffice it to say i'm not too confident in my editing skills :| it isn't [I]totally[/I] unedited though, as evident from the original: [img_thumb]https://dl.dropboxusercontent.com/u/64365913/combinationorig.jpg[/img_thumb]
[QUOTE=Butthurter;46979858]that darkness does look better though im not sure why you changed the 'arms' pose or whatevs they are[/QUOTE] those little stubs? i tilted them downwards to imply they're limb attachment points.
As always pretty nice. I'd like to see the scenebuild screen as well if possible. ^^
[QUOTE=RoblixWW2;46981351]As always pretty nice. I'd like to see the scenebuild screen as well if possible. ^^[/QUOTE] sure, here's a couple of angles [img_thumb]https://dl.dropboxusercontent.com/u/64365913/cmbsb.jpg[/img_thumb]
how the fuck do you even get walls like that
[QUOTE=albino;46987266]how the fuck do you even get walls like that[/QUOTE] by spawning some flat props and applying wall materials to them
This reminds me of Quake 4's Stroggification process.
[QUOTE=Falkok15;46991428]This reminds me of Quake 4's Stroggification process.[/QUOTE] Hreh.
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