• Legio IV on the march
    13 replies, posted
this took a whole day, i hope it was worth it [media]http://www.youtube.com/watch?v=ZjYK5k40iHQ[/media] [img]http://files.1337upload.net/Legio_IV_Marching2-a709ff.jpg[/img] originals [t]http://files.1337upload.net/LegioIV_original-a784de.jpg[/t][t]http://files.1337upload.net/LegioIV_original_shadows-745b47.jpg[/t] someone once marveled at how i was able to turn a basically fullbright image into something great. well, that pic actually had light bulb-based atmospheric lighting; THIS time the base layer truly was fullbright. that gives me a total control over the atmospheric shading, making things overall easier. still wish i wouldn't have to draw all the shadows though :v
What can I say, I just love the dust effect. And the soft bloom. Makes me kinda more eager about WH40K, even though I am not a fan absolutely.
Yes Joazzz! No more of that icky black AA stuff :D Also, I'm blown away at how you literally drew the shading yourself.. all of it. That's seriously inspiring. I might have to try that sometime. Very well executed as always.
[QUOTE=VIoxtar;47438985]Yes Joazzz! No more of that icky black AA stuff :D[/QUOTE]yeh i was very careful to keep that out this time. i guess the trick is to only sharpen everything "inside" a character's silhouette so that the outlines aren't affected
Joazzz, when have any of your pics Not been worth it?
there have been times
Did you manually do all the masking for the atmosphere? Because [i]damn[/i]
Really neat Joaz, very much like the dusty foggy setting going into the background. I was actually wondering if, in order to not have to draw shadows, one could have something like a "Shadow tool". Meaning a light tool that does not emit light but rather the opposite, emits darkness by making textures dark. Maybe I or someone with some knowledge as to how one would do this could figure this out. I assume it would have to be done through lua and there would have to be a setting for shadow intensity and shadow softness.
pure awesomeness
[QUOTE='[LOA] SonofBrim;47439611']Did you manually do all the masking for the atmosphere? Because [i]damn[/i][/QUOTE]as always. i trust my hands more than other methods tbh, even if it means that things take a longer time to do. i like to be completely in control of what i do [editline]2nd April 2015[/editline] [QUOTE=Crazy Knife;47439613]Really neat Joaz, very much like the dusty foggy setting going into the background. I was actually wondering if, in order to not have to draw shadows, one could have something like a "Shadow tool". Meaning a light tool that does not emit light but rather the opposite, emits darkness by making textures dark. Maybe I or someone with some knowledge as to how one would do this could figure this out. I assume it would have to be done through lua and there would have to be a setting for shadow intensity and shadow softness.[/QUOTE]a sort of "negative" projected texture or something? that would still probably require the same mechanics as regular spotlights though - as it would probably have to calculate where the light is coming from to create proper shadowing - meaning it still wouldn't work on older/more crude graphics hardware
Actually maybe you could do it with the light tool itself without mat fullbright in the following way. Pic is completely dark. You start off with a low light in the top left. You take multiple pictures while moving the light into the Z direction (move it into the direction of the tanks from the camera) and at the same time you increase the lamp's brightness. Then you'd merge them all in gimp with different opacity levels (50% or something) and you could have a more soft touch of light combined with strong dark shadows. Not sure how it would look like yet though, just crossed my mind.
still wouldn't make objects actually cast shadows though and that's really the thing that's missing
I say time well spent. Great work.
Hot stuff man.
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