• Landing Site
    12 replies, posted
[quote][video=youtube;mziw3FQkZYg]https://www.youtube.com/watch?v=mziw3FQkZYg[/video][/quote] [URL="https://dl.dropboxusercontent.com/u/17239680/Facepunch/Photoshop Contests/ScreenshotEdits/Overworld/QHD.jpg"][IMG]https://dl.dropboxusercontent.com/u/17239680/Facepunch/Photoshop Contests/ScreenshotEdits/Overworld/Preview.jpg[/IMG][/URL]
Every Metroid pic you do is fucking fantastical.
Amazing
[QUOTE=Infab;48031292]Every Metroid pic you do is fucking fantastical.[/QUOTE] I [i]really[/i] like the series :v: It's crazy, models from 2002 still look good.
*Que Metroid Zero Mission Start Up music when Samus opens her eyes* Very excellent!
[QUOTE=VaciliNikoMav;48043352]*Que Metroid Zero Mission Start Up music when Samus opens her eyes* Very excellent![/QUOTE] Naaahhh, this one [video]https://youtu.be/xxSkZ8ySo1o[/video] [editline]24th June 2015[/editline] Seriously though, if they released a remastered Metroid Prime for the Wii U, or a new Metroid Prime (a real, Retro Studios one), I would buy the console in a heartbeat. I'm dead serious, I've got an income, I have money that Nintendo can just [i]have[/i]. All they gotta do is give me another Prime.
What Engine is that scene made in? Looking really cool.
[QUOTE=WNxKraid;48057039]What Engine is that scene made in? Looking really cool.[/QUOTE]you mean what branch of Source?
[QUOTE=WNxKraid;48057039]What Engine is that scene made in? Looking really cool.[/QUOTE] Good old Gmod, whatever branch it's running these days. Using your ports as usual, they're just the best around. I've been using them for ages, only complaint is that the shoulders can't be moved independently. I've been meaning to message you some time, did you ever finish more?
I think there's way too much rain in the pic. It kind of gives the picture a flat feeling. What's interesting to note though is that the rocks at the lower part of the picture actually kind of look like sea waves if you concentrate on it.
Allmost thought this is Unreal Engine 3 or 4. Some really nice assets you got there, especially the rocks. As for more model ports.... i'm not even sure anymore which ones i did and which i only volunteered fixing the materials. The issue with the shoulder pads is, that there is no possibility to rig them in the default valve biped (which i used for the playermodel). So i simply rigged them to the upper arms. The Ragdoll only version should have a dedicated bone for the shoulder pads and might be better to use for posing. As for the rain in your picture, i have to agree that it takes away some depth. Maybe using more layers of rain with different raindrop size would work.
[QUOTE=WNxKraid;48061667]Allmost thought this is Unreal Engine 3 or 4.[/QUOTE]we only post Source content here, this is the GMod/SFM subforum after all
@ the music suggestion to my earlier post: That is equally wonderful!
Sorry, you need to Log In to post a reply to this thread.