[media]https://www.youtube.com/watch?v=gfTrwhUg3Ok[/media]
[img]http://s14.postimg.org/v5w1ewn4x/image.jpg[/img]
[editline]13th August 2015[/editline]
Forgive me, I'm rustier than I remember.
Rusty? Shit, the composition, atmosphere, and lighting almost make it look like an actual picture despite some pretty sub par models. I'd say you nailed it.
[QUOTE='[LOA] SonofBrim;48453509']Rusty? Shit, the composition, atmosphere, and lighting almost make it look like an actual picture despite some pretty sub par models. I'd say you nailed it.[/QUOTE]
Thanks! I just didn't think it was up to my usual standard of Garry's Mod related work (my last post was a year or two ago, or maybe three; can't frankly, I can't remember).
Example of previous work:
[img]http://i.cubeupload.com/bwMS1R.jpg[/img]
[QUOTE=exhale77;48453587]Thanks! I just didn't think it was up to my usual standard of Garry's Mod related work (my last post was a year or two ago, or maybe three; can't frankly, I can't remember).
Example of previous work:
[img]http://i.cubeupload.com/bwMS1R.jpg[/img][/QUOTE]
To be honest, it just feels more natural. Your other images, while kick-ass, look like concept art (which is toootaally not a bad thing). But this one looks like a picture of some post war or post disaster scene in a trench or something. I mean, it's clearly from a game, but something about it just feels very natural and real.
I actually thought this was a real picture because I came from the new threads list
then I saw the HL2 models and thought "wow"
[editline]13th August 2015[/editline]
what filters did you use to get that "real" look? that's so uncanny
[QUOTE=BFG9000;48453847]I actually thought this was a real picture because I came from the new threads list
then I saw the HL2 models and thought "wow"
[editline]13th August 2015[/editline]
what filters did you use to get that "real" look? that's so uncanny[/QUOTE]
Lots of shading. The Source engine lacks quality highlights and shadows in games, so I add them myself in Photoshop (using the Dodge and Burn tools). Also, a bit of volumetric light, fog, and color correction goes a long way!
holy shit you make the low poly corpses so look so good
good to see you back, your stuff has always been great!
Excellent composition and scene build I like it.
Welcome back double o seven.
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