• Why We Fight (short comic)
    24 replies, posted
Done as a means to keep the comic making skills fresh. Messing around with some ideas and whatnot. It's related, in a sense to something bigger that is currently being worked on. [IMG]http://filesmelt.com/dl/WhyWeFightTitle.jpg[/IMG] [IMG]http://filesmelt.com/dl/WhyWeFightPage1.jpg[/IMG] [IMG]http://filesmelt.com/dl/WhyWeFightPage2.jpg[/IMG]
That was Awesome man..If only i could make comics like that.
Jim_Riley you stink at this
I envy your writing and posing skills, awesome work. Some of the facemaps look kind of ugly to me but i guess that's just personal preference.
That was fucking brilliant. Especially the face posing and hand posing on the last couple of pictures.
You still got it, my friend.
I thought this was going to be about Band of Brothers. It's pretty good still.
love it
As long as people appreciate and enjoy reading these comics, I'll keep on making more for them. Thanks everyone!
And then the citadel exploded. End.
Was this inspired by band of brothers? it's very reminiscent of the episode of the same name.. Very good work by the way looks awesome!
[QUOTE=pvt.jenkins;34194363]Was this inspired by band of brothers? it's very reminiscent of the episode of the same name.. Very good work by the way looks awesome![/QUOTE] Yes and No. I was messing around with maps just wanting to play around with Rebel scenarios and to get ideas and such when I stumbled across those antlion pits in Ep1. They had what looked like flies buzzing around it so I just sort of went from there, imagining a pit of bodies. I was listening to the song from that BoB episode too and that's where the name came from :v:
Yeah, but if you think about it.. the episode is involving some soldiers finding a nazi concentration camp, and there were tons of dead body's or near dead people... also majority of them mention the stench.. and they both stumble on it accidentally, also they both involve one soldier wondering why they fight.. then they see what there enemy has done.
[QUOTE=gtanoofa;34185324]What is wrong with you?[/QUOTE] Don't worry just your friendly neighborhood shit poster.
It's really nice to read another comic from you Jim. :) BTW. My suggestion for your future projects would be to make the font a tad bigger. Not by much.
Pretty damn good stuff.
S'ok, the visuals could definitely use some polish though (e.g. not using HL2 citizen reskins, some more detailed props) and the angles could really be improved. [editline]16th January 2012[/editline] Also the faceposing isn't very convincing.
[QUOTE=Loen;34240504]S'ok, the visuals could definitely use some polish though (e.g. not using HL2 citizen reskins, some more detailed props) and the angles could really be improved.[/quote] Those are more like personal preferences really (apart from the 'angles could really be improved') but sure, I'll make a note of it. Nothing wrong with using HL2 citizen re-skins, by the way. I wanted to keep the props more in tune with the hl2 feel, to a degree. [quote][editline]16th January 2012[/editline] Also the faceposing isn't very convincing.[/QUOTE] Sliders are maxed out whenever the faces are flexed so some are more flexible than others. Everybody should know by now that citizen/rebel flexes are rather pathetic and out-dated compared to what Valve can pull off today. I didn't make the flexes so what can I do, eh? [QUOTE=Arctic Aveng;34237112] BTW. My suggestion for your future projects would be to make the font a tad bigger. Not by much.[/QUOTE] I could make it 12 instead of 11. That might be better actually.
There [I]is[/I] something wrong with using HL2 citizen reskins: they almost always look bad. Why settle for mediocre? It's not like there aren't any other decent heads and facemaps on the various ported models. At least learn to headhack and set up better facerigging, or get someone who can. Also I agree that maintaining the grungy eastern european style of HL2 is very important, but some of the props used (e.g. the vehicles) really could use a retexturing. Basically what I'm getting at is if you're gonna make a comic (and a serious one at that) you shouldn't settle for mediocre and take the lazy route. Maybe I'm just a picky anal perfectionist, but I can't honestly look at these seriously when people do.
[QUOTE=Loen;34242776] It's not like there aren't any other decent heads and facemaps on the various ported models. At least learn to headhack and set up better facerigging, or get someone who can.[/QUOTE] You say that, but there really aren't. Find me 5 ported character heads that look like they belong in HL2, have full faceposing, and are wearing something that fits with the classic rebel scheme, and I will be shocked. Headhacking is pretty common, but I can name on one hand the number of people that can do convincing faceposing for source from scratch, and I'd say none of them have the time or interest to make a full rig just for a single comic. Trust me when I say this, the last thing you want to do when making a comic, a long one at that, is have to build your own resources to work with. You work with what you have, and you improvise. Even if you do take the time out to work on it wholeheartedly, there is simply no return on your hard work. Comics wash away into nothingness(sometimes faster then single screenshots), unlike machinima, which has a chance at breaking it big or even being profitable. Until you see a site that pays people for gmod comics(which you won't) or a forum that focuses on them(which there are none left), you won't see incredible detail to anything because it's just one person doing something they enjoy doing and sharing with the rest of us. Comics are about conveying a story. If the story is good, the medium is not as important. Trust me, if gmod comic makers had serious artistic talent, they would be making real comics or graphic novels. Hell, I know I would.
A bit of a heads up: The reason I say all this is because i'm actually planning to make a (rather large) comic. It would be kinda pointless and irrelevant to go into detail, but there's quite a lot of thought and effort going into it. [QUOTE=Lt_C;34243415]You say that, but there really aren't. Find me 5 ported character heads that look like they belong in HL2, have full faceposing, and are wearing something that fits with the classic rebel scheme, and I will be shocked. Headhacking is pretty common, but I can name on one hand the number of people that can do convincing faceposing for source from scratch, and I'd say none of them have the time or interest to make a full rig just for a single comic.[/QUOTE] Iuno, I've seen quite a few decent heads from COD series(most immediate example that comes to mind). Also IMO if you want to make something unique and original but don't have the time or interest to make a full rig or map for it, you don't have the time or interest to make it. [QUOTE=Lt_C;34243415]Trust me when I say this, the last thing you want to do when making a comic, a long one at that, is have to build your own resources to work with. You work with what you have, and you improvise. Even if you do take the time out to work on it wholeheartedly, there is simply no return on your hard work. Comics wash away into nothingness(sometimes faster then single screenshots), unlike machinima, which has a chance at breaking it big or even being profitable. Until you see a site that pays people for gmod comics(which you won't) or a forum that focuses on them(which there are none left), you won't see incredible detail to anything because it's just one person doing something they enjoy doing and sharing with the rest of us.[/QUOTE] The return for all that hard work is experience. I'm not interested in making money or a fanbase, I'm interested in refining my abilities in technical details(maps, models, textures), writing, and visual aesthetic and style; It's something I enjoy. Making critics and fans along the way is a bonus. [QUOTE=Lt_C;34243415]Comics are about conveying a story. If the story is good, the medium is not as important. Trust me, if gmod comic makers had serious artistic talent, they would be making real comics or graphic novels. Hell, I know I would.[/QUOTE] I agree that conveying a good story is important, but having well made and appealing visuals, to me, is just as important. Hell, visual art in some cases alone can convey the story. Working with only what you have and improvising along the way is fine, but for something like this it doesn't work, especially when you have the ability to learn to make it better, but choose not to. If you can't dedicate yourself to the effort and learning process of doing that, then make a different kind of comic.
i will be honest and say that i jsut gave a cvursory glance but i will say that the speech bubbles are poorly constructed in a certain sense and their tails are very very bad looking and should not be that thin and also while this does qualify as a comic a panel layout such as this doesn't allow for any creativity in design and presentation (solely in how each panel image is done rather than across the entire comic) and feels somewhat stiff and i would recommend working on that
[QUOTE=Zombi Evil;34245218]i will be honest and say that i jsut gave a cvursory glance but i will say that the speech bubbles are poorly constructed in a certain sense and their tails are very very bad looking and should not be that thin and also while this does qualify as a comic a panel layout such as this doesn't allow for any creativity in design and presentation (solely in how each panel image is done rather than across the entire comic) and feels somewhat stiff and i would recommend working on that[/QUOTE] Layout isn't supposed to be snazzy at all. It's a simple layout that gets the job done and used to be one of the most preferred layouts when making a serious comic. What point would that be when it's a simple concept for the comic to begin with? It's a short comic. Speech bubbles are up to the creator. I've never heard of a set rules of making speech bubbles but there are some basic fundamentals that are followed (i.e how much text per bubble for example). Most of the time it's nothing more than guidelines and leave a lot of room for flexibility. [QUOTE=Loen;34244601]*Missing the point*[/QUOTE] You guys, seriously, as much as I appreciate your personal opinions on what makes a "good" comic, this is still "JUST a GMod comic." It really holds little weight other than actually conveying a story given the tools at hand and letting others enjoy it with something everyone should be familiar with. Nobody should have to put up with making HD props or maps and shit just because it would show "effort". I lack the skills to make maps, I lack the skills to make models-I don't even have a modelling program. It's a waste of my time to start learning that stuff because I have no use it and to be honest I really don't care about that. I'm content being only capable of hexing and skinning and that's pretty much all I need for this hobby. GMod comics, back in its heyday, is definitely nothing like it is today. It's a dying breed for sure but some people still like doing it obviously. I think these more personal leveled critiques need to backed up by some of their own comic work now because the point and understanding of a short comic, which was designed to be simple and to the point anyway, has been lost in this flurry of personal gripe about models and stupid aesthetic shit that is perfectly fine as it is now. It's not a big deal so lets just enjoy it for what it's supposed to be! Rarely does a comic come about any more and 98% of the time it's a piece of half-assed shit.
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