Looks good but I feel like some shell casings on the floor and some casings being ejected from the guns would've looked better.
I feel like you should've toned the blur on the guy getting shot somewhat, aside from that it's really good.
Textures on the closer ground and the above wall are deal breakers. Also as to motion blur, don't add it onto another layer, but apply it onto the original layer alone, otherwise it looks flawed.
[QUOTE=VIoxtar;49171788]Textures on the closer ground and the above wall are deal breakers. Also as to motion blur, don't add it onto another layer, but apply it onto the original layer alone, otherwise it looks flawed.[/QUOTE]
I really didn't have any better texture options
as for the motion blur, i'll fix that
Very nice!
Love your Colonel O'neil avatar too -Wacko!
[QUOTE=Butthurter;49175609]the map having really low res but upscaled textures really ruins the pic somewhat[/QUOTE]
Its a scenebuild
Doesn't change the fact that he's right. If anything you could have hid it better. Other than that and the muzzle flashes no really producing any light, I like the overall picture and composition.
[QUOTE=Prototype556;49179397]Doesn't change the fact that he's right. If anything you could have hid it better. Other than that and the muzzle flashes no really producing any light, I like the overall picture and composition.[/QUOTE]
Could you tell me some ways to properly hide ugly textures?
[QUOTE=wotman;49179484]Could you tell me some ways to properly hide ugly textures?[/QUOTE]
Super easy, cut off 30% off the top and apply a burn tool on it to remove attention from the wall.
By the way, pic is great, and editing on the guys coming out of the truck into the waterhouse looks really sweet. Pic in general reminds me of a lot of the cool gmod poses people used to do back in the old days.
good picture , by the way how did you get those gign models? can you give me a link?
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