[t]https://dl.dropboxusercontent.com/u/3343483/pictures/gmod/hostage_down.jpg[/t]
[t]https://dl.dropboxusercontent.com/u/3343483/pictures/gmod/hostage_down2.jpg[/t]
[t]https://dl.dropboxusercontent.com/u/3343483/pictures/gmod/hostage_down3.jpg[/t]
My first attempt at doing muzzle flashes.
Rigging on that CS model is balls wacky as fuck, so it took some doing with the arms. They don't articulate more than 30 degrees.
I don't think one guy spooning a human shield qualifies as a shootout, especially if it's just those two and whoever else exists outside of view
snipped to OP
its a shootout but the posing is still really wonky
[editline]2nd April 2016[/editline]
The way you have the masked guy holding the hostage makes it look like he's just leaning casually against him, he has no sense of grasp or control over the guy he's using to absorb bullets. Try getting him to wrap his arm around the hostage's neck or some type of stress position because right now he can easily break from his grasp
[img]http://i.imgur.com/VyAugCv.jpg[/img]
In this position the hostage taker has more control of his hostage and is also easily covered from any gunfire that might be directed at them
[t]http://images.akamai.steamusercontent.com/ugc/456361430280842488/4F033EA53617698C2D27A4E51F91C5BE3421B98E/[/t]
These PMC ragdolls don't have good flexibility, so getting his arms to bend more than 30 degrees is impossible, and I don't have any other decent PMCs.
Use the ragdoll mover then.
Last time I used that it broke a tonne of my other addons, this is the way it's just going to have to be.
[t]http://images.akamai.steamusercontent.com/ugc/456361430280871807/0CC4A2626BD52130CEA0C79C54D0C22EE4ED1EFB/[/t]
[t]https://dl.dropboxusercontent.com/u/3343483/pictures/gmod/hostage_down3.jpg[/t]
[video=youtube;51TlY_lWO3w]https://www.youtube.com/watch?v=51TlY_lWO3w&feature=youtu.be[/video]
it's interesting how most people's first muzzleflash attempts look almost all the same, usually even using the same stock image
the biggest problem here is that the flash is too bright - it's glowing white but isn't casting any light around it, and thus it quite literally has no place in the scene. bright flashes don't fit a setup like this anyway. when you have neutral lighting - or to be blunt, BLAND or BORING lighting - you're better off going for bursts of smoke and maybe very very subtle muzzle flame effects instead of big and strong flashes. night-time and other dark scenes are better for proper pyrotechnics.
that stock image was clearly made for heavier guns anyway. or maybe not, but it still looks completely wrong when it's tiny like that - like you cut its balls off
[QUOTE=Lucky9Two;50054743][video=youtube;51TlY_lWO3w]https://www.youtube.com/watch?v=51TlY_lWO3w&feature=youtu.be[/video][/QUOTE]
:suicide:
get the ragdoll mover to work
did you try t-posing everything, and THEN use ragdoll mover?
[QUOTE=Lucky9Two;50054743][video=youtube;51TlY_lWO3w]https://www.youtube.com/watch?v=51TlY_lWO3w&feature=youtu.be[/video][/QUOTE]
You didn't even no-collide them, I really doubt it was just because of the model rigging
Every single time I get a CSS model to Gmod, I always replace their physics file because I know they are going to be really stiff (I use simkas's physics). It's not hard, it's quick and a lot better than doing anything else
BTW, what do you use to record? I'd like to make a quick video sample like that
its a shame whats happening with the welsh steel industry at the moment, the knock on effect will cause great damage after tata sell out
also try zooming in more
[QUOTE=Chayste;50055339]did you try t-posing everything, and THEN use ragdoll mover?[/QUOTE]
[QUOTE=VIoxtar;50055230]get the ragdoll mover to work[/QUOTE]
Ragdoll mover breaks SCars, HVAP, and WAC. I can't use it because I actively develop for these addons, plus it's not currently mounted in the game so I'd lose my scene if I restart because saves don't like to work 100%.
[QUOTE=McTbone;50055384]You didn't even no-collide them, I really doubt it was just because of the model rigging[/QUOTE]
I never thought of doing that, but I did it and the arm actually wrapped around him. I've never had to no-collide a ragdoll before.
[QUOTE=rama2299;50055423]I always replace their physics file[/QUOTE]
How do you replace the physics? Decompile it and recompile it with a better phymodel.smd?
[QUOTE=rama2299;50055423]BTW, what do you use to record? I'd like to make a quick video sample like that[/QUOTE]
Fraps.
[QUOTE=Joazzz;50055090]complex words[/QUOTE]
I tried again since you all said my pic was shit.
[t]https://dl.dropboxusercontent.com/u/3343483/pictures/gmod/hostage_down4.jpg[/t]
I added muzzle lights and shell casings all over the place on the floor as well as coming out of the ejection ports.
This thread is mostly about me improving since my picture pointer guy wasn't online.
[QUOTE=Lucky9Two;50056589]How do you replace the physics? Decompile it and recompile it with a better phymodel.smd?[/QUOTE]
Just slap another .phy file that has the same rigging and replace the old one.
If all the bones match (wich always match if the .phy file you are using is on the Valve Biped rig for CSS ragdolls), the ragdoll should have different physics
dupe the muzzle flash and add gaussian blur to one of them, gives it more of a glow
also what you mean by saves dont work 100% and that the ragdoll mover doesnt work with scars and wac, it does for me what goes wrong with it?
[QUOTE=Lucky9Two;50056589]Ragdoll mover breaks SCars, HVAP, and WAC. I can't use it because I actively develop for these addons, plus it's not currently mounted in the game so I'd lose my scene if I restart because saves don't like to work 100%.
I never thought of doing that, but I did it and the arm actually wrapped around him. I've never had to no-collide a ragdoll before.
How do you replace the physics? Decompile it and recompile it with a better phymodel.smd?
Fraps.
I tried again since you all said my pic was shit.
[t]https://dl.dropboxusercontent.com/u/3343483/pictures/gmod/hostage_down4.jpg[/t]
I added muzzle lights and shell casings all over the place on the floor as well as coming out of the ejection ports.
This thread is mostly about me improving since my picture pointer guy wasn't online.[/QUOTE]
They're still all posed like wooden puppets, sorry.
Also as a rule of thumb - try not to make models face directly at the camera. In particular when trying to make organic poses.
[QUOTE=Lucky9Two;50056589][t]https://dl.dropboxusercontent.com/u/3343483/pictures/gmod/hostage_down4.jpg[/t][/QUOTE]
He is not even holding the pistol...
He needed to merge his hand into the gun, that way he can fire using thought while he uses all physical power to continue snuggling his human shield
Obviously my posing is never going to be good enough for you people. I give up. I hate posing because it's so fucking hard to do without everyone saying it looks like garbage for one reason or another even though I'm happy with it.
Then take our advice and improve? Giving up because you receive criticism isn't going to solve anything
I try to improve but each time I try there's always something else someone will call it shit for. There's only two kinds of images, universally praised and garbage and mine are always garbage.
Posing is ridiculously hard to do for me, and I don't seem to be getting better no matter how hard I try because you guys always find something wrong with it and I just want my pictures to be good.
[QUOTE=Lucky9Two;50060748]There's only two kinds of images, universally praised and garbage and mine are always garbage.[/quote]
This isn't true at all. I should know considering I have a general track record of perfectly fine but utterly unnoticed poses, which is just how it is.
[QUOTE]Posing is ridiculously hard to do for me, and I don't seem to be getting better no matter how hard I try because you guys always find something wrong with it and I just want my pictures to be good.[/QUOTE]
Obviously even if you fix something there is always something else to critique. Working with that critique and with your own creativity is how you make your posing better.
If you've never used no-collide it's little wonder you have issues posing. Nocolliding anything that will touch anything else is pretty much essential for posing. I will give you some tips, using an old hostage situation image I made myself;
[t]http://dl.dropbox.com/u/8697486/Hostage_Situation.jpg[/t]
While this guy isn't actively shooting at someone, the basic premise is the same - he has a hostage of which he is using as a shield, and has some degree of control. There are some things that you should notice rather immediately about how they're placed and stanced.
Firstly, the gunman himself. His body is angled so that his off arm (the arm controlling the hostage) has the maximum amount of leverage possible, with his left leg also forward which allows him to have some control over the hostage's leg AND keep his balance. His left arm is outstretched, and bent at just over 90 degrees to push his forearm between the torso and the chin of his hostage, which allows him to exert control over the hostage via physical force AND allows him to choke him out, be it to stop him struggling or to release him. His gun arm, being oriented away from his hostage, gives him free movement to control the hostage additionally through the threat of his gun AND move his arm in at least a 90 degree arc, allowing him to control and threaten anyone infront of and to the side of him with relative ease.
The hostage is leaning backwards, partially because of his lack of mobility as a result of the guy taking him hostage. His body is almost flat relative to the titled body of his assailant, giving him a limited freedom of movement within the range of the assailant's arms. His chin is pushing down into the assailant's arm, not as an attempt to break free, but to bring his eyes level with the people facing the assailant. He is relatively lax, with no particular attempts to break free of his captor's control due to the weapon.
But the main things to take away are this: the captor is angled so that the arm controlling his hostage is in the optimal position to have maximum spread over their body and control them. His arm is placed over the neck, where he can control airflow through the neck and has a degree of control over the torso via the shoulders. The captive (though in my picture not struggling) should be on either the same head level as, or lower than the captor, because struggling or not, they are under the captor's control.
No collide should make all of this far easier.
patience is something much needed
noone's calling you a shitfaced ad hominem thing or anything of the sort, we're just noting how to improve problems and how to fix them. learning how to pose takes a matter of time, effort, not to mention impartial advice and criticisms.
For me, I usually used the T-Pose tool for all the ragdolls and then moved their joints with the ragdoll mover instead of gravgun. of course the weapons dont need to be t-posed. that was when i was doing gmod anyways, now i just use sfm
really, if you keep yourself determined to make better things you'll slowly but surely get the point of a stellar picture. sometimes it's a hit or miss whether or not it works, but you can definitely learn art principles to further improve your styling
[QUOTE=Lucky9Two;50060748]I try to improve but each time I try there's always something else someone will call it shit for. There's only two kinds of images, universally praised and garbage and mine are always garbage.
Posing is ridiculously hard to do for me, and I don't seem to be getting better no matter how hard I try because you guys always find something wrong with it and I just want my pictures to be good.[/QUOTE]
If you think anyone is possibly putting your work down (which I honestly didn't see anybody do here, or at least with bad intent) simply ignore that feeling, and acknowledge the criticism you're getting. People here are commenting on your picture and giving you advice because they ultimately want to see you improve. You're getting some awesome advice here and you should keep your chin up. You already showed improvement from your original picture. If you keep this determination going your pictures will only become better with time.
And your picture is definitely not shit!
I'm sorry, I don't handle criticism well, I never have. I'm just envious mostly of everyone else who makes all the great pictures and no one ever seems to have anything bad to say about them and it makes me jealous of how good they are.
I really just want to make good poses, but I haven't done a lot of them or done a lot of time doing them so I feel inadequate when it comes down to comparisons.
[QUOTE=Lucky9Two;50061138]I'm just envious mostly of everyone else who makes all the great pictures and no one ever seems to have anything bad to say about them and it makes me jealous of how good they are.[/QUOTE]well maybe then cool down and listen if someone "better" than you offers you advice, that's the only way you will get good. i could just shut up and not try to help at all
i didn't tell you your pic was shit, and i didn't even use complex words. i could've given you a lecture in the dynamics and physics of all the crap that comes out the business end of a gun when it fires, but i kept it simple and close to what's actually in the picture.
throw your special-snowflake-12-year-old level pride in the trash and accept and use the information we're giving you - otherwise, as far as i give a shit, you forfeit your right to complain about your poses being crap.
if it makes you feel any better your stuff looks way better than any of my early works.
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